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subhuman0100

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subhuman0100

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About this mod

Adds a small, lightly-manned checkpoint in The Reach W of Fort Sungard. Is it a border post? Is it for taxation of trade routes? You decide. Features semi-realistic guard work/sleep/relax schedules, and a small barracks.

Requirements
Permissions and credits
Changelogs
Border Posts: Skyrim has almost none of them.  Not just for controlling bandits (ok, those are out of control) but also for regulation of trade.  Places like this don't cost money, they generate it. 
If the miners at Kolskegger decide to sell their ores to Falkreath or Whiterun, Markarth wants to be sure they get their cut.  Where do the Holds get their money from, if not from trade?

Features:
 - Adds a small, lightly-manned border checkpoint along the road West of Whiterun's Fort Sungard. (almost due S of Rorikstead)(Cell -22, -6)
 - Four Reach Hold guards, operating in two shifts, plus a Checkpoint Commander.
 - Guard CW allegiance is based on, and follows, the allegiance of Markarth. If Markarth changes sides, so do the guards.
 - Adds a map marker after it's discovered, that you can Fast Travel to.
 - Includes occlusion data.
 - Uses only vanilla assets.


Installation:
Manually or with a mod manager, whichever you prefer.

Known Conflicts:
None.  Not much else touches this location.

USSEP
The NavMesh edits were done with USSEP installed.   Using this without USSEP will probably result in NavMesh errors in surrounding cells.

LE:
I don't have LE.  I can't test it.  However, one of the people who tested this for me, does still use LE and reports that it worked as expected.  If you wish to merge mods, this is a good candidate.   It has no scripts or art assets of its own.   It's comprised entirely of plugin record changes.

Thanks dePog for testing it, as well as for providing the banner screenshot!