Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

PK0

Uploaded by

PK0

Virus scan

Safe to use

166 comments

  1. PK0
    PK0
    • premium
    • 320 kudos
    Locked
    Sticky
    Info:

    Compatibility list:

    Simple Dual Sheath
    Ecotone Dual Sheath
    All Geared Up Derivative SE - ALLGUD
    Unequip Quiver SE (my other mod)
    CBPC Equipment physics SE and AE

    Note:
    For those using All Geared Up Derivative SE - ALLGUD uncheck these two settings otherwise they conflict with the mod:
    - Adjust Shield position for Cloaks;
    - Adjust Shield position for Backpacks.
  2. VerbalCheese
    VerbalCheese
    • supporter
    • 3 kudos
    Sticky
    This mod finally allowed me to have -- Cloaks, Swords on Back, Shields on Back *and* Cloak Physics. This is how I got there --

    Load Order:
    1. HDT-SMP - Skinned Mesh Physics
    2. XP32 Maximum Skeleton Special Extended - XPMSSE
    3. Cloaks of Skyrim SSE
    4. Cloaks of Skyrim Retextured SE
    5. Artesian Cloaks of Skyrim
    6. Artesian Cloaks - Cloaks of Skyrim Retextured HDT-SMP
    7. Simple Dual Sheath
    8. Simple Dual Sheath - XPMSSE Left Hand Sheath Rotation Fix
    9. Weapons Repositioner SE

    Tweaks required:
    - In the XPMSSE MCM menu, make sure your weapons of choice are selected to be positioned on your back. This may seem obvious, but I thought I'd mention it.
    - In the Simple Dual Sheath ini, make sure ShieldOnBack flags are added to Player (and NPC if you prefer).
    - In the Weapons Repositioner ini (WeaponsRepositionerSE.ini), I changed fValuePosY=3.5. This doesn't remove all clipping, but if you want your shield on the back behind your sword (behind your cloak) you don't want to make this number too large. Apparently the shield on back mechanics from both Simple Dual Sheath and Ecotone Dual Sheath *stack* with Weapons Repositioner. In other words, the distance between the shield and the weapons is the same as the distance between those weapons and the Player skeleton, so altering one parameter directly affects the other in the same manner. Moving your weapons too far back will cause the shield to look like it's floating behind you awkwardly.
    - In the Weapons Repositioner ini, I changed fValuePosZ=-2.0. This is the vertical height adjustment, and inputting a negative value moves the sword and shield combo up higher to negate some additional clipping. It also looks kinda cool, imo. I tried moving the set even higher but it started getting goofy at that point.
    - *IMPORTANT* In the Weapons Repositioner ini, I changed iBipedSlot=40 to iBipedSlot=46. The Artesian Cloaks mod moves all the cloaks from other mods from the standard slot 40 to the generally unused slot 46. I'm not 100% sure why. However, if you don't update this parameter, Weapons Repositioner won't know you've equipped a cloak and will not move your weapons back to the appropriate distance, resulting in a clipping disaster lol.

    Should work for other cloak mods as long as "Cloaks of Skyrim SSE' is replaced with the alternate mod's equivalent in each spot in the load order above.

    Enjoy!

    ~VerbalCheese
    1. dframed
      dframed
      • premium
      • 1 kudos
      I dont have half of these mods but good on you for sharing this info!
    2. Mithras666
      Mithras666
      • premium
      • 87 kudos
      just curious, are you using racemenu?

    3. foxx97
      foxx97
      • supporter
      • 0 kudos
      It seems in the WeaponsRepositionerSE.ini, fValuePosY and fValuePosZ is no longer there. Have you managed to get it to work after the update? If so, can you share how you did it?
    4. steamteck
      steamteck
      • premium
      • 6 kudos
      I would like to know also. Stopped existing for me also.
    5. MriMercury
      MriMercury
      • member
      • 4 kudos
      You may want to try using IED - Weapons Repositioner at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) with Immersive Equipment Displays as an alternative.
  3. Nortergen1985
    Nortergen1985
    • member
    • 1 kudos
    Sticky
    Many player confuse between SE or AE version which one compatible version to download, since many of us bought SE. For clarification. 
    ->SE with version 1.5.97 (Is pure Special Edition) 
    ->SE with version after 1.5.97 (exp: 1.6.318+) is SE upgrade to AE which is using newest script runtime 2019.

    SO, if you got SE and version is later than 1.5.97 You are indeed in AE version, forget about you having SE, you had AE with title on your steam still Special Edition. It only title, but you had AE in term of script, update etc.

    If you ever encountered with mod need you to choose if you have SE or AE, just pick AE who with latest update later than 1.5.97.
  4. Tailoredapple64
    Tailoredapple64
    • member
    • 0 kudos
    I'm convinced that this mod is dead. The mod creator said he'd update it as soon as he can but there still hasn't been any sort of update.
    1. Kulharin
      Kulharin
      • premium
      • 604 kudos
      But... it uses address library?
    2. PK0
      PK0
      • premium
      • 320 kudos
      No the mod is not dead, it's just that it will take some time to update it, but unfortunately I haven't had the time to do it yet, due to real life commitments.
  5. KarlOMagnus1
    KarlOMagnus1
    • premium
    • 0 kudos
    Not compatible with the latest version of AE.
  6. renatornt2821
    renatornt2821
    • member
    • 8 kudos
    I decided to understand how the Mod work and started to test it (I edited only Y-Axis because I just want to position Backpacks, Cloaks, Quivers and Shields one after other). 

    After many tries to get the point of positions, I uninstalled Backshields (because I thought it could be interfering) and I also realized that when I click to equip backpack and I already have a shield on my back, during a few frames I see the shield gets right behind the backpack as expected, but then it quickly goes to the same position of the backpack, make them clipping. I even printed the exact moment when I click to equip backpack and it gets in the right position with shield, just to get clipped right after.

    At the moment, I am using the Example Preset that comes with the download file, but I still have no idea why it is not also working. 

    I am using this:

    ; Example preset, you can edit it or create a new one or delete it.
    ; The preset files must always start with the name "WeaponsRepositionerSE_" without quotes followed by a name of your choice, the extension must be ".ini".
    ; There is no limit of preset files that can be created and the preset files must be inside the "Data\skse\plugins" folder.
    ; The settings are the same as in the main settings file "WeaponsRepositionerSE.ini"
    [Main]
    sRace=Skyrim.esm|0x88840
    sValuePosNaked=0,0,0|0,1,0
    sValuePos=0,4.5,0
    sValuePosBP=0,10,0
    sValueWeightNaked=0,1,0
    sValueWeightCloak=0,1,0
    sValueWeightBackpack=0,1,0
    [Nodes]
    sValuePos_WeaponDaggerBackHip=false
    sValuePosBP_WeaponDaggerBackHip=false
    sValuePos_WeaponDaggerLeftBackHip=false
    sValuePosBP_WeaponDaggerLeftBackHip=false
    sValuePos_ShieldBackDefault=0,-1,0
    sValuePosBP_ShieldBackDefault=0,-1,0


    I have installed:

    Simple Dual Sheath
    Immersive Equipment Displays
    IED Weapons Repositioner
    1. PK0
      PK0
      • premium
      • 320 kudos
      these two mods: "Immersive Equipment Displays" and "IED Weapons Repositioner" are not compatible with this one, sorry I still haven't had time to make them compatible, in any case this mod "IED Weapons Repositioner" does the same job as mine.

    2. renatornt2821
      renatornt2821
      • member
      • 8 kudos
      thanks very much for the reply! I am gonna disable Weapons Repositioner and see if it gets fixed
    3. SpaceNerd95251
      SpaceNerd95251
      • supporter
      • 0 kudos
      I have the exact same issue, I do not have IED on though. I do have the backshields mod
    4. steamteck
      steamteck
      • premium
      • 6 kudos
      But not as well IMO.
  7. Alan7337
    Alan7337
    • member
    • 9 kudos
    greeting sir, backpack and weapon all work fine except shield, shield keep holding at hand, how to setting shield to back or side like the screen shoot picture you did?
    1. Alan7337
      Alan7337
      • member
      • 9 kudos
      i found the problem is Simple Dual Sheath ini file! 

      sir, how to adjust the staff weapon to the side of the backpack?
  8. Lurker412br
    Lurker412br
    • member
    • 0 kudos
    Unfortunately the mod hasn't been updated yet((
  9. EnclaveOverlord1
    EnclaveOverlord1
    • supporter
    • 50 kudos
    I hope this get updated.
    1. PK0
      PK0
      • premium
      • 320 kudos
      I will update it as soon as I can
    2. EnclaveOverlord1
      EnclaveOverlord1
      • supporter
      • 50 kudos
      Awesome! Thank you!
  10. ButtonSmasher
    ButtonSmasher
    • premium
    • 3 kudos
    This mod needs an update, since whenever I use it will throw me an error that the plugin is disabled because It cannot run with my version of the game. Even though the mod description says it should..
  11. iNSPiREDS
    iNSPiREDS
    • supporter
    • 2 kudos
    Thank you for the mod.

    My Skyrim is on AE 1.6.640 which your AE version should be compatible with (and may be?).
    However when I launch the game via SKSE, I get a pop-up 



    The game does seem to launch just fine though.
    Does anyone else get the same and does the mod need updating?
    1. TheRickmor
      TheRickmor
      • supporter
      • 21 kudos
      I have the same problem
    2. MriMercury
      MriMercury
      • member
      • 4 kudos
      This should be a viable alternative to Weapons Repositioner SE to solve the problem in the short term using Immersive Equipment Displays:
      IED - Weapons Repositioner at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  12. xLaReL
    xLaReL
    • member
    • 2 kudos
    Hello!

    Two handed weapons are little bit offset on the back with cloaks.. It kinda annoys me.. I don't know if there's way I can adjust that myself, so any help would be appreciate it! 

    Link: https://imgur.com/a/JLWMFPD
  13. xbk123
    xbk123
    • member
    • 4 kudos
    I know Im asking alot, but could you update this great mod for gog version 1.6.659?
    1. PK0
      PK0
      • premium
      • 320 kudos
      I'll update it as soon as I can
    2. mattski123
      mattski123
      • supporter
      • 88 kudos
      And update it for 1.6.640 pls!