Uninstall Wearable Lanterns MCM Fix. Wearable Lanterns MCM Fix included an LE/Oldrim version of StorageUtil.dll which will completely prevent SKSE from loading any dll plugins.
Old versions of CoMAP and Compass Navigation Overhaul may cause an incompatibility that breaks all SKSE mods: Please update CoMAP and Compass Navigation Overhaul or they will prevent SKSE from loading any dll plugins.
Before asking for help without the relevant information. Go through this check list: 1. What verison of visual c++ redistributable are you using? Is it the correct version? 1. What version of skyrim se are you using? 1.5.97 or 1.6? 2. What version of SKSE are you using? is it the correct version for your game? 3. What version of address library are you using? is it the correct version for your game? 4. What version of po3 tweaks are you using? is it the correct version for your game? 5. What verison of security overhaul skse are you using? is it the correct version for your game? 6. Are you actually looking at any locks this mod changes? 7. Are you launching the game through skse? 8. Post skse64.log and po3_lockvariations.log in my documents/my games/skyrim special edition/skse. Put it on pastebin 9. Post screenshots of the mod not working
Is priority handled the same way than in other swapper mods? E.g., if config A_LID.ini and Z_LID.ini edit the same lock X, does Z_LID.ini win the conflict due to the alphabetic ordering?
Also: is it possible to specify a REGEX to simplify patching a list of locks with almost identical model/path names in a single entry, or does it strictly require individual entries? Thanks :D
Usually when mods which remodels DO NOT Denote the available resolution, usually have none worth downloading. And also, all these creative locks but my dragonborn still has to pick it open with scraps? I don't want to wait or cheat my way to the skeleton key just to scratch that annoying itch, and its odd since this mod descript says one does not see what needs a mod until the mod is made, well, these picks are sore for bright eyes. Not gonna risk another buggy mod.
Hello I was using this mod for months with no problem and as I am starting a new playthrough I realize it no longer works. I thought it might be a MOD conflict but I tried a new game with just SKSE for 1130 (my version of skyrim), powerofthree's Tweaks v1.8.2, the latest version of Visual C+, USSEP 4.3 alpha : no more lock variation, am I missing something?
Hello, I have downloaded the latest version 1.9.2 of powerofthree's Tweaks (and nothing overwrite its components) but still no diversity, only the the default lock
1081 comments
Old versions of CoMAP and Compass Navigation Overhaul may cause an incompatibility that breaks all SKSE mods:
Please update CoMAP and Compass Navigation Overhaul or they will prevent SKSE from loading any dll plugins.
1. What verison of visual c++ redistributable are you using? Is it the correct version?
1. What version of skyrim se are you using? 1.5.97 or 1.6?
2. What version of SKSE are you using? is it the correct version for your game?
3. What version of address library are you using? is it the correct version for your game?
4. What version of po3 tweaks are you using? is it the correct version for your game?
5. What verison of security overhaul skse are you using? is it the correct version for your game?
6. Are you actually looking at any locks this mod changes?
7. Are you launching the game through skse?
8. Post skse64.log and po3_lockvariations.log in my documents/my games/skyrim special edition/skse. Put it on pastebin
9. Post screenshots of the mod not working
Also: is it possible to specify a REGEX to simplify patching a list of locks with almost identical model/path names in a single entry, or does it strictly require individual entries? Thanks :D
6/10.
I was using this mod for months with no problem and as I am starting a new playthrough I realize it no longer works. I thought it might be a MOD conflict but I tried a new game with just SKSE for 1130 (my version of skyrim), powerofthree's Tweaks v1.8.2, the latest version of Visual C+, USSEP 4.3 alpha : no more lock variation, am I missing something?