This page was last updated on 28 October 2022, 11:04PM
Changelogs
Version 1.2.1
Added version data to plugin description.
Removed some navmesh edits wrongfully made to exterior cells.
Fixed a bug where a map marker was not set up correctly
Corrected some spelling, grammar and paragraph structure in notes and books.
Version 1.2
Removed all mentions of exterior navmeshes with xEdit and redid them, properly cutting the vanilla navmesh out.
Cleaned with xEdit to properly remove all ITMs and other dirty edits.
Forwarded a change made by USSEP.
Named the interior cell of a dwemer ruin in order for the referenced doors to reflect the name.
Moved the key in the skeleton slightly and made it havok settle; hopefully this fixes the bugs related to it.
Also set the strongbox to be pickable in case the key does disappear.
Added map markers for all dungeons.
Added Locations and Encounter Zones for all dungeons to improve leveled list calculations and allow for them to be cleared and be applicable to radiant quests.
Minor tweaks to some locks that made more sense.
Version 1.1
Added another map, and a new dungeon called Mzuhlac.
Added a unique treasure chest with a story (without a map)
Changed version to 1.1 in order to synchronize with the bethesda.net version
Added a progressive ranking system giving you a boost in gold found as you find more and more maps
Further cleaning using SSEEdit and other small changes and bug fixes
Generated LOD for all new locations in the Tamriel worldspace
Version 0.2
Added 4 new maps, 2 with unique location, one extra dungeon
Minor tweaks and bug fixes
Cleaned properly with SSEedit: removed dirty and wild edits