Skyrim Special Edition

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SiweX92

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SiweX92

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  1. SiweX92
    SiweX92
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    Version 1.21
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    Ver. 1.21 of rhl-dynamic comining with optimization, more fixes and optional adaptation.
    TriggerBoxes to repositon sconcess (at position of left sconce at entrance) and main chandalier (in half way of railing at first floor) at main hall will only appear after you create them on the workbench and reenter house or just enter your house if you already created them. Switchable pile of wood will be no longer visible before you start furnituring your house, will only apper if you create main fireplace and reenter your houshold. Also you can see video how it works.

    If you want to update rhl-dynamic then clean save with resaver is required (read below guide from ver.1.20 if you don't know how to do that).
    If you already used triggerBox from ver.1.20 to fix sconcess then you will notice that those sconcess disappear from Windstad Manor and Heljarchen Hall... oh noo!!! I'm doomed! Don't worry they are still here but disabled ;).

    So here is a fix:
    1. Load your cleaned save and travel to Windstad Manor
    2. Go inside (best save if you make mistake when typing in console, probly don't want to spawn dragon inside house or even Tiber Septim himself xD)
    3. Open console and type (without quote) "prid 03011f51"-> press enter-> type "enable" and press enter, and now sconcess gonna be enabled again.
    4. Leave home and reenter once more then when you approache to that buggy sconce trigger box will appear. Now you can safetly fix it now or later. It will be waiting for your action. (not replace how it is work in previous version).
    5. Now go to Heljarchen Hall, when you are at the entrance you can reapet step 2 (if you are scary that you can make typo).
    6. Open console and type "prid 03016cf7"-> press enter-> type "enable"-> press enter, and you are good to go. TriggerBox will appear when you reenter house.


    Version 1.20
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    SO THAT WAS LIE ABOUT FINAL VERSION, DAMM! Ver 1.20 require clean save, whatever if you only using HearthfireLight-Reshaped.esp or also optional add on. Why? cuz of dynamic lights. In most cases game will not update them properly so you won't notice any diffrence or fixes that i made to them. All dynamic lights got proper adjustments to fix distorted casted shadows or light cutting through meshes except main big light from chandelier (there is no good setup to improve that light).

    By the clean save i mean (if u don't know how to do that)
    LOAD YOUR CURRENT SAVEGAME-> LEAVE ANY OF Hearthfire HOUSES-> FAST TRAVEL (best to town like Whiterun)-> GO INSIDE-> SAVE-> UNINSTALL CURRENT VERSION-> LOAD GAME-> SAVE AGAIN-> IF USING RHL-DYNAMIC USE RESAVER TO CLEAN LEAFTOVER OF SCRIPT-> INSTALL NEW VERSION-> HAVE FUN ;).


    Why need to use RESAVER if you using optional addon? cuz i made some adjustments to how script work and also add new script to fix those damm sconces at the entrance in Windstad Manor and Heljarchen Hall which even USSEP didn't could to fix properly (see video how it is work "stamp 0:30-0:45, 10:20-end"). Btw. to keep script which are responsible for dynamic fire from fireplace as simple as it is now, this pile of wood need to be already active (visible) before you even start furnituring your house. From now on i only support rhl-dynamic if i notice any vanilla bug or glitch then i'll try to fix it there. Also if you notice any bug/glitch then you can let me know.

    For unknown reason to me those new videos doesn't work, so here is a link: video


    Version 1.18
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    With ver 1.18 i assume that the main part of this mod is finished. I don't think that more changes are required to vanilla interiors. Can't say if it works without a hiccup on AE cuz i can't test it but i got some posts saying that mod is working as intended. About new optional plugin: I just added switchable activator on the wood inside main fireplace. It is working by very basic ifElse script which only running when player... well activate the activator which is this pile of wood (there can't be any bloatable things). Those activators are using remodeled vanilla meshes, lit up pile of wood have looping sound and support enb light. Why i'm even bothering of such thing... well can't stand that there could be a flickering mesh if u equip a torch or cast magic candle so this is a kind of workground with new small fitcher. Hope u like it. Peace ;)


    Version 1.10
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    Ver 1.10 is out. Lot of things were done (see changelog). From now on USSEP is soft requirement. Without USSEP some of added lights to cellar gonna be look like without source. Thanks for some kind words about this mod in comments and all endorsements ;). This is my first fomod, so if something is broken then let me know and i'll try to fix installer.
  2. MarkoSikanja
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    Hello, do i install both files? im not 100% sure so i thought id better ask.
    1. Joker961
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      Just the 1.21 main file worked great for me. (Skyrim 1.5.97, tho.)
  3. DameEveKnight
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    Thank you so much.
  4. Wolfen09
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    thanks for what you do magic person, was looking for something to fix hearthfire lighting outside of lux or elfx and boy did you deliver.  really appreciate it
  5. johndoe101274
    johndoe101274
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    This mod is masterful. I nearly passed on it initially because I was not a fan of the light color palettes (purely personal preference), but a quick edit of the lights in SSEEdit made it perfect for me. Great job.

    For those curious, here are the RGB values I used:

    RHLchimneyDynamicLight, and RHLfireLight: 173, 103, 52

    RHLdefaultLight_candle: 198, 162, 100

    Rest: 197, 156, 112
  6. redwards2016
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    When I tried this the first time it was great but successive updates since then have made it dark and dingy instead of warm and cosy. Good effort tho.
    1. deleted130512078
      deleted130512078
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      If darkness (optional in this mod) is all what you care about, you are pointing a tree in the middle of a forest.
      Darkness introduced here is the same kind of what do a mod like ELE a cell image space that can easily be edited.

      The important things are the deep work on meshes and flickering light sources fix.
      Adding to that a scripted way to fix some vanilla light bugs.
  7. Mur4s4me
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    Greetings again!
    I was wondering if you might include the fixes provided by this mod? The meshes are open for permission, and since you already incorporate some different mesh fixes in your mod, I thought you'd be interested. It can be time consuming to resplit the meshes of course, so I'd understand if you don't want to.
  8. MyHouseatl
    MyHouseatl
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    Never mind... You should fix the FMOD to always install the .esp.  I installed based on what I wanted and it skipped the .esp...

    Also, is the compatible with Hearthfire extended?
  9. Berzerkernox
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    Thank you for your contribution. It means a lot to someone like me who knows nothing about programming, etc. You are one of the many who keep this game new and fresh.
  10. mechanicalpanda
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    Hey there! I was wondering if I can take over V.1.14 as a standalone for my mod ^^. Sinse my mod is based on that version. I wish to make my own adaptation, one esp and work from there. I hope you will allow me to do so ^^ You'll still be creditted as I did on the current modpage :D
    1. SiweX92
      SiweX92
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      hello,
      if u by standalone mean to overwrite my plugin then yeah sure why not, it's always one plugin less (even if it is an espfe), but if u mean create another mod, using exactly same assets, changing exactly same thing, based mostly on another mod then this seems kinda sossy to community and me. But this mod has open permissions so do what u think.
    2. mechanicalpanda
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      Ofcourse this isnt an intention to 'mock'. It's just to see how far I can take it on my own. For now to make it easier with one esp and the recolor ^^

      I also think this mod is the most stable to work from. So yeah, really impressed honestly. Im planning to use the meshes I picked without the fomod and rename the esp. (So it's clear it's a different take). And I'll make a complete adaptation in the future.
  11. TBurke2009
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    This mod is wonderful. It was a significant issue I had with Hearthfire houses that the windows never even appeared like they worked at all. Thank you!