This mod aims to bring better visual experience at buildable houses from Hearthfire dlc. It can be called remastered version of Improved Hearthfire Lighting SE, but it's made from scratch with dozen of dozens adjustments and much more complex light model.
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Changelogs
Version 1.21
Added 2 rocks to chimney at the main hall to stop dynamic light from leaking through mesh and also preserve proper adjustments to shadows from ver 1.20.
Fixed strange glow from dynamic light appearing on the chimney. (REQUIRED CLEAN SAVE)
Some more minor adjustments.
RHL-dynamic - Deleted primitive RHLbugFix script. Made both scripts much more modular and added proper states to check if all conditions have been met before real work occure.
RHL-dynamic - Fixed dynamic light from fire which could not spawn correctly under certain circumstances.
RHL-dynamic - Reposition triggerBox for sconcess at the entrance and to main hall chandalier.
RHL-dynamic - Adjusted dynamic light from chandelier to work best after reposition occurs (This option will eliminate all flickering issues even when player equip in torch or cast candle light).
RHL-dynamic - Optional darker ambient adaptation with 'tavern' music playing at homes instead of 'town'. Can be switched to normal plugin version at any time.
RHL-dynamic - Made smoke from lit up pile of wood smaller to not go through wooden plank at fireplace.
Version 1.20
Adjusted shadows from dynamic lights to have as less as possible visual glitches (REQUIRES CLEAN SAVE)
Added 1 candle light to bedroom (wing) and adjusted some already existed (for the last time i hope xD)
NEW PLUGIN - made a groundwork to fix unfixable position of horn sconces at the entrance
NEW PLUGIN - adjusted parameters of fire light in main fireplace
NEW PLUGIN - added one extra log of wood to meshes and polished them a bit
Version 1.18
Revisited all of added ligths, made sure that all of them are spawned by correct part of the furniture set etc.
Changed some parameters of lights, make radius of lights in bedroom (wing), kitchen and greenhouse to have bigger range for better immersion.
Revisited all of edited meshes, corrected numerous of bad splitted parts and made sure that even if player equip a torch inside then the flickering will be bare minimum.
Deleted all of unnecessary meshes which are never used by game indoors.
NEW PLUGIN - rhl-dynamic . Switchable dynamic light for fire in chimney.
Version 1.15
Added glowFX to chandeliers, braziers, fireplaces and forge.
Added 1 extra candle ligth to cellar.
Adjusted shadows to be less detached (especially visible for non-enb users).
Optimized lot of meshes.
Changed some parameter and color of fire light.
Disabled leftover vanilla lights from cellar.
Version 1.14
Fixed striped shadows from dynamic lights which were especially visible for non-enb users.
Adjusted position and brightness of numerous lights for better immersion.
Disabled internal, distant ambient fog from houses.
Adjusted couple parameters of lights.
Version 1.12
OPTIONAL - Added glow light to all windows. Now they react to change of the time of day. Both version are available: for fixed and vanilla meshes.
Version 1.11
Adjusted light beams from roof windows.
OPTIONAL - New plugin with disabled occlusion planes to eliminate visible "grey squares" which can appear when player moving camera around inside house. This will reduce framerate inside house (3fps drop on gtx 1060).
OPTIONAL - New meshes for greenhouse and kitchen to cover visible holes on roof. This single part of added mesh can be incompatible with retexture mods.
Version 1.10
Fomod version - main and optional files are in one installer.
Added bunch of new candle lights to cellar and one to dining table at main hall.
Adjusted position of numerous lights for better immersion (e.g. not to illuminate floor under tables).
New optional tarrace fix with exact collision and correct impact sound. Compatible with all retexture mods.
Changed parameters of some added lights (e.g. radius, near clip, fade).
Adjusted emissive color of roof windows to much darker to eliminate greyish glass textures at low light.
Fixed possible flicker at one of pillar at back of main hall.
Version 1.07
Forwarded fixes about sconces at entrance from USSEP.
Fixed vanila floating or bad placed candle horns in bedroom and trophy room.
Version 1.06
Fixed flickering for a certain combination of rooms on the first floor at the back of main hall on the ceiling.
Version 1.05
Fixed flicker with new added light to alchemy laboratory.
Tagged 2 light to being initially disabled, like all of them supposed to be.
Version 1.04
Added 6 new static candle lights: 2 trophy room, 1 alchemy laboratory, 1 enchanter's tower, 1 armory room and 1 to greenhouse.
Fixed misplaced beam light in Windstead Manor.
Version 1.03
Adjusted emissive and glossiness parameters of roof windows for better immersion.
Version 1.02
Same as ver 1.01 but removed some optional meshes those were smuggled to main file.
Version 1.01
Added beams dust to roof windows at entrance, kitchen and trophy room.
Version 1.00
Added many static source lights and couple dynamic lights.
Tweaked ocllusion to not showing empty holes at first floor.
Disabled ugly vanilla lights.
Placed or moved few objects for better immersion.
Splitted meshes to avoid flickering.
Additionally fixed terrace to have wood textures instead of stone because of no corresponding attached vanila sound.
Plugin flagged as esl.
Hearthfire Light Reshaped
Overview
After some time of breaking with Skyrim i came back again but now instead of chasing bandits and hunting dragons i just living my peasent life, umm... sort of (you know sometimes you need to decapitate thing or two). Ahh... milk and butter! But no more digressions. So for what reason I suppose to use this mod instead of Improved Hearthfire Lightning SE... well i don't know maybe some videos and image section will answer for this question. So without further ado what have been done:
- disabled all vanila ugly and misplaced, without source lights
- added dozen of dozens new lights coming exactly from sources like: candles, candelabres, chandeliers, fireplaces and so on
- adjusted occlusion
- reshaped vanilla meshes, splitted them into tiny tiny little pieces to eliminate "flickering festival" and optimized them for lights
- added 6 dynamic lights (1 in entrance, 2 in main hall, 1 in back building (whatever you choose) and 2 for cellar)
- added new horn chandeliers and adjusted positions of some of them
- new meshes for windows to "kind of simulate" change the time of day (only for enb users)
- new corrected meshes for terrace for correct impact sound and collision
- optional plugin with switchable fireplace
Showcase
This is a footage from finalFinal version of this mod with new addon.
This video presents lightning of 6 rooms: entrance, main hall, kitchen, alchemy laboratory, bedroom and cellar. All captured with personal enb and enb lights as well without enb.
In this one you can see details of 3 other rooms: library, greenhouse and storage room.
And at last: enchanter's tower, armory and trophy room.
Installation
I recommend to use mod manager for installation, dropping files like that can mess around sometimes (I know what i'm talking about xD). To ensure that your household not transform into "flickering christmas tree" you need to overwrite every files if something pop up and also load plugin as low as possible.
Recommended mods
ENB Light - highly recommended but can drastically lower frame rate near candles ENB Particle Glow - Candles - new and much fps friendly version of ENB Light for candles, but can be too overbright
Compatibility
It should be compatible with everything which doesn't touch _byoh inside meshes, doesn't add new lights to them as well as doesn't add particularly big objects of a half size of room or somthing like that. This mod was created to work best with ELFX because ELFX doesn't touch Hearthfire houses. With ver. 1.18 I checked all the combinataion. There is no flicker issues with any of possible buildable wing combination.
Known issues
In this mod i pushed bounderies to limits of engine (and my abilities). All of added lights are strict to boundries of meshes and so on can't add more without "flickering festival" (at least at some particular places). If you will walk into back of main hall with torch or other source light then (outdated "Christmas will come to you much earlier. Ask Santa for gift to me!") you can notice the bare minimum of flickering on the ceiling and floor on the ground floor but only with 3 specific combinations of wings.
Credits
Bethesda for The Elder Scrolls V: Skyrim and Creation Kit