Skyrim Special Edition
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Sekhmet

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Sekhmet13

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  1. Sekhmet13
    Sekhmet13
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    Locked
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    No current announcements.
  2. demni
    demni
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    This is a smart mod. Thanks for your work!
  3. likster
    likster
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    the Fomad has an option if you have M'rissi but then requires DBM_Mrissi_Patch.esp which no longer exists?
    1. Sekhmet13
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      the mrissi follower patch is no longer supported (out of my hands). you can still get the patch if you browse the archive on the official follower mod page. 
  4. zinghunt
    zinghunt
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    What does the patch for Auri do ? I get an error when running Texgen, the plugin overwrites a different sort of record in the DBM_Auri patch. It says these kind of errors can cause CTD and need to be fixed :/
    1. Fallven
      Fallven
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      I have the sam issue.

      Record [PROJ:FE0DF84B] in file DBM_Auri_Patch.esp is being overridden by record [WEAP:FE0DF84B] in file CRAFT Auri.esp.

      Looks like craft patch replaces bone arrow entry not Auri's bow replica.

      Constructible object is wrong as well.

      Similar issue with Remiel patch
      Record [COBJ:FE0DC830] in file DBM_Remiel_Patch.esp is being overridden by record [MISC:FE0DC830] in file CRAFT Remiel.esp.
    2. Sekhmet13
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      Ah that was a tricky one. It all looked fine on my end but since you both had the same issue i investigated further.
      Turns out that the DBM Auri patch uses different form ids depending on whether you installed the B2 or A3 option of the Auri patch.

      I have uploaded the new installer and you can now chose your Auri Room Assignment and the patch should patch the correct entries.
    3. Fallven
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      Thank you!

      Remiel needs  room choice too I guess.
    4. Sekhmet13
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      patch uploaded
  5. thesignedpainter
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    Is it possible to get all the recipe changes but not the nerf to the replicas themselves? A lot of them have unique models and aspects and some people would like to use the replicas for themselves.
    1. Sekhmet13
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      You can always customize the patches by reverting desired changes in tes5 edit. I won’t do it though.
    2. thesignedpainter
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      The inability to enchant things is the annoying part and that seems excessive. Adjusting each plugins to follow that theme will be very tedious. if I make that, will you publish it here?
    3. Sekhmet13
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      If it comes as a installer with all the mods supported as currently then by all means, I would be happy to host that here as a second alternative main file.

      Edit: Actually on further thought, sorry no. Feel free to pubish this under your own mod page as i grant open permissions on all my mods/patches. I just feel its not the vision i have for this mod.
    4. thesignedpainter
      thesignedpainter
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      alright then
  6. ItalnerdMods
    ItalnerdMods
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    The description states it's compatible with complete crafting overhaul, but for some reason LOOT marks these as not comparable. Should I just ignore loot's warning?
    1. Sekhmet13
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      its a non issue i forwarded the update to the loot discord server for removing the flag but it might have gotten lost.
      you can safely ignore it even though it looks ugly red :)
    2. ItalnerdMods
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      Appreciate the reply, I had assumed mod author > loot in terms of accuracy, but its nice to check!
    3. pStyl3
      pStyl3
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      Sorry it took a little bit longer, I've now pushed an update to the masterlist that removes the outdated incompatibility warnings. Once you update your masterlist, the old warnings are gone.
  7. monyarm
    monyarm
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    Replica Recipe Changes
    Makes Museum replica and writing / archeology station recipes
        cost nothing (think of the museum handling the costs for providing replicas)

    Is this toggleable? Cause in Other Changes it says "ingredients needed for replicas (such as rare curios) can be in the ingredient container or the players inventory for recipes to show up", which would imply the recipe still cost stuff.
    1. Sekhmet13
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      Crafting a replica of a rare curious ingredient doesn't cost anything but normally you still need to have the original in your inventory (like most weapons, armors,...). This just means that your stored ingredient will also count as if they were in your inventory.
  8. LegendaryLycanthrope
    LegendaryLycanthrope
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    So I'm going to assume that the 4.0 version isn't safe to update to on an in-progress game, since the old 3.2.5 version had scripts and this one seems to have done away with them.
    1. Sekhmet13
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      correct. no update possible.
  9. kazuakisama
    kazuakisama
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    Hi, just a clarifying question. Would this hide armors/weapons that aren't part of the legacy regularly (i.e. wouldn't be sorted by the display sorter) but are displayed on the mannequins and such?
  10. zinghunt
    zinghunt
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    Just dropping by to say I'm very much looking forward to the Scout Armor patch :D
    Thx for all your hard work !
  11. Geth7n
    Geth7n
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    Two things. One, the Ghost of Tribunal patch points to the LOTD version of the Skullcrusher, not the Creation Club version, this prevents the Skullcrusher from getting a proper replica.

    Second, while unofficial, it would be nice to see some of the Hall of Forgotten supported mods get patches for CRAFT, it would help keep the crafting menu bloat down further for those who use that.