theres a riften door in markarth when using markarth outskirts and farms and another riften door in the solitude sewers when using extended cut saints and seducers.
if you'd consider telling me how i can correct these myself id appreciate it greatly
There's probably no explaining this one but just removing the arnima gdos esp patch reverted it to a working, normal looking door so I guess it works out in the end lol
Bit of a weird one, as IFD uses a custom windhelm door mesh that doesn't fall under either GDOS or this mod. I threw together a quick patch which extends the stonework down so the symbol isn't an issue.
I think Base Object Swapper would be perfect for this. Easiest solution would be add simply change all doors to your fixes version, and the put the references for Solitude and Windhelm in a BSA .ini file
EDIT: your patch is only 4 records, so it's not even worthwhile I guess. You didn't implement the Rotation Fix for Solitude, though
22 comments
Thanks!
My other mods:
Falconroost SE
LOTD - Pale Pass Extension
Blackreach Railroad - Player Cabin Redone
Unique Border Gates Fixes
Bruma - Unique Border Gates Patch
Alternate Start Void Fix
Honed Metal Revoiced
Is that intentional?
if you'd consider telling me how i can correct these myself id appreciate it greatly
EDIT: your patch is only 4 records, so it's not even worthwhile I guess. You didn't implement the Rotation Fix for Solitude, though