Skyrim Special Edition
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Vicn

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Vicn

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About this mod

Add new perk tree of Unarmoured (No Light/Heavy Armours)

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Permissions and credits
Translations
  • Spanish
  • English
Changelogs
This mod add perk tree of Unarmoured (No Light/Heavy Armours). 

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Latest Version :
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1.1.0

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Language :
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Japanese

Translation
English
Spanish

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Requirement (SE v1.5.x)
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.NET Script Framework
Custom Skills Framework

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Requirement (AE v1.6.x or higher)
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Address Library for SKSE Plugins
5LCat's Utils
Minimalistic Custom Skills Menu for AE

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Recommended
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Custom Skills Menu - A Custom Skills Framework Unified Menu
You can access custom skills easily.

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Recommended Play Style
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Acrobat/Agent/Bard
Citizen/Farmer/Healer
Mage/Monk/Nudist
Scout/Thief

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Location
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Definition of Unarmoured
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Unamoured is defined as not wearing equipment which has Keyword - ArmorLight, ArmorHeavy.

So, Unamoured means Naked or Clothed, Robed.

You are still unarmored even if using the following.
-Protection spell like a stone flesh
-Ward Spell
-Shield (does not have keyword of Heavy/Light.)

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Manual for Unarmoured Defense
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1.Touch "the Statue of the Unarmoured One", or use [Perk] Unarmoured Defense to open perk tree menu.

2.Unarmoured Defense skill activates when you are not equipped with light/heavy armor.

3.The level of the Unarmoured Defense skill is increased by being attacked when you are unarmoured. Defending against your opponent's attacks will make it easier to advance. When Naked , you can gain triple XP.

4.One skill point of Unarmoured Defense is granted when the skill level reaches a multiple of four.

5.You can earn Unarmoured Defense skill points by repeatedly Legendaryizing.

6.Unneeded skill points can be converted to regular perk points at the bonfire near the Statue of the Unarmoured One.

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Perk List
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Unarmoured Defense 0/15/30/50/75: Armor Rating +30/45/60/75/90 pt when unarmoured.

Way of Warrior 15/50 : When unarmoured, Stamina regenerates 25/50% faster.
Core Training 20 : When unarmoured, 50% less stagger.
Berserk 15/40/70 : When unarmoured and attacking, Reduce 10/20/30% of incoming damage.
Harden 25/40/70: When unarmoured and not moving, Reduce 10/20/30% of incoming damage.
Healthy Body 20/50: When unarmoured, 25/50% resistant to disease.
Hyperhidrosis 30/60: When unarmoured, 10/25% resistant to fire.
Antifreeze Blood 30/60: When unarmoured, 10/25% resistant to frost.
Electrical Insulator 30/60: When unarmoured, 10% resistant to shock.
Last Stand 80: When unarmoured and Health below 15%, Reduce 50% of incoming damage.

Way of Thief 15/50: When unarmoured, Carrying capacity increased by 25/50 points.
Spring-heeled 20: When unarmoured, 75% less damage from falling.
Tortoise Shell 15/40/70: When unarmoured and sneaking, Reduce 10/20/30% of incoming damage.
Yamakasi 15/40/70: When unarmoured and sprinting, Reduce 10/20/30% of incoming damage.
Phlebotomy 20/40: When unarmoured, 25/50% resistant to poison.
Water Strider 40: When unarmoured, can sprint on water.
Like a Gray Fox 50: When unarmoured, can move 20% faster.
Marathon 60: When unarmoured, Reduces stamina consumption during sprint by 50%.
Afterimage 80: When unarmoured and running, 10% chance of avoiding damage.

Way of Mage 15/50: When unarmoured, Magicka regenerates 25/50% faster.
Magic Heart 20: When unarmoured and sprinting, Magicka regenerates 50% faster.
Shield of Sprite 15/40/70: When unarmoured and using ward spells, Reduce 10/20/30% of incoming damage.
Anti Magic Barrier 15/40/70: When unarmoured and having the effect of Protection spells like Stoneflesh, Reduce 10/20/30% of incoming damage by Destruction spells.
Dreugh's carapace 20/50: When unarmoured and swimming, Reduce 25/50% of incoming damage.
Philosopher's Armor 15/40/70: When unarmoured and staggered, Reduce 10/20/30% of incoming damage.
Lesson of Vivec 30: When unarmoured, Can breathe in water.
Naked Wiseman 50: When unarmoured and wearing no cloth, Armor rating +100pt.
Fairy's Mirror 80: When unarmoured, 10% chance to reflect melee damage to the enemy.

Thank kboot for listing up perks.

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Balance
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When Unarmoured Defense is Rank 5, Armor rating is 300.
You probably can gain enough armor rating for not instant killed.

400 = 300 + 100 (Ebony Flesh)
600 = 300 + 100 (Ebony Flesh) * 3.0 ( Mage Armor(Rank 3))

However, clothe and robe does not have hidden armor rating, it is still weaker than light/heavy armoured.

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Talisman
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Talisman is invisible shield. You can block / bash by bare hand.
You can buy from merchant at Shrine of Unarmoured One.

Talisman of Warrior : Invisible Heavy Shield.
Talisman of Thief : Invisible Light Shield
Talisman of Mage : Invisible No Armor rating Shield. 

You can temper/enchant talisman. (Talisman of Mage can not be tempered.)

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Enchant
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Add Fortify Armor Rating.
You can add armor rating to Cloth or Robe.

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FAQ
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Q. Compatible with other perk mod?
A. Perfectly. Custom Skills Framework give us independent perk tree.

Q. Compatible with other unarmed mods ?
A. Yes. 

Q. This mod use perk point?
A. No. This mod add new skill point for Unarmoured Defense.

Q.Can I gain Player Level XP when Unarmoured Skill Level up ?
A. Yes. You can gain xp as same as Vanilla Skill. Formula is same as vanilla.
When fXPPerSkillRank is set to 0 by other mod, You can not gain Player Level XP.

Q. Item/object does not works.
A. Check installation/Requirement of .NET Script Framework  , Custom Skills Framework.

Q. Version for Classic/Legendary?
A. No. .NET Script Framework and Custom Skills Framework does not support older skyrim. It's only for Skyrim SE.

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Skill Experience
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XP for next level : XpBase + SkillLevel * XpMult * (1+Legenday*0.1)

Global Variables ID
zUDXPBase : XPBase (Default = 10)
zUDXpMult : XPMult (Default = 1.2)

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Cheat
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If needed,  use console command "Set (Global Variable ID) to x", x is value.

Global Variables ID
zUDSkillLevel : Current Skill Level of Unarmoured Defense. (It must be 15~100).
zUDPerkPoint : Skill points of Unarmoured Defense
zUDLegendaryCount : The count of how many times this skill has been legendaried

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Other Custom Skills
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Custom Skills - VIGILANT
Custom Skills - GLENMORIL  
Custom Skills - HandToHand