Skyrim Special Edition

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LordMala

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LordMala

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About this mod

A total overhaul of all of Skyrim's bosses

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Have you ever noticed that most dungeons have random bosses and only a select few have named ones? And also, ever noticed that even the named ones can also feel the same and a very few are unique?

Well not anymore. The majority of vanilla dungeons now each have a unique boss to fight based their names, strategies and appearances. Several years ago, there was a great mod called Revenge of the Enemies. RotE did overhaul many of the bosses but only the ones that were already named and those in unique, exclusive locations. It also did edit some of the random ones like Draugr Overlords but Skyrim itself would still randomize bosses when entering dungeons. This mod is an addon to RotE.

Remember when you went to Bleak Falls Barrow at a low level, only to fight a Draugr Overlord or maybe a Death Overlord if at a higher level? Well not anymore. This time the boss will stay the same no matter what level you are at and will level with you. The boss will now be a lich instead. This mod uses many, but not all of Mihail's creatures. Huge credit goes over to Mihail.


Compatibilty:

Music mods: Should be compatible with almost all music mods as this mod does not touch MUSCombat. Instead, bosses have their own music type similar to how Lord Harkon, Karstaag and Miraak do.

DCS - Dynamic Customizable Soundtrack Music SE is compatible but the music from my mod will override any music dealing with Alduin, Ancano and Mercer Frey as music from this mod is scripted.

Creature mods: Monster Mod, Skyrim Immersive Creatures, Beasts of of Tamriel are completely compatible. All Mihail mods are also compatible too as they do not conflict with any records. Some monsters from his mods will be shared with the ones from here. In this case, you can overwrite them when installing his mods. I highly recommend them.

   



Some of these bosses may be only 1 phase. However, several of them have a second phase similar to Malkoran from the vanilla game.


The locations of the bosses. Some are monsters, others are humans/elves/forsworn and several are dragons.

The new bosses are in these following locations:


Dungeons:

Tovald's Cave
NchuandZel
Fort Fellhammer
Snapleg Cave
Broken Tower Redoubt
Mzinchaleft, there is also a Falmer mini-boss there too shortly before the main boss room.
Clearspring Cave
Bruca's Leap Redoubt
Lost Echo Cave
Angarvund
Hag Rock Redoubt
Swindler's Den, while either before or after but not during In My Time of Need.
Boulderfall Cave
Mzulft
Sightless Pit/Temple of Xrib
Raldbthar
Snow Veil Sanctum
Kovanjund
Frostflow Abyss
Shreikwind Bastion
Moldering Ruins
Halted Stream Camp
Avanchnzel
Ilinalta's Deep
Broken Helm Hollow
Kolskeggr Mine
Stillborn Cave
Silverdrift Lair
Liar's Retreat
Redoran's Retreat
Driftshade Refuge
Broken Fang Cave
Soljund's Sinkhole
Fahlbtharz
Morvunskar
Cold Rock Pass
Damphall Mine
Graywinter Watch
Benkongerike
Cragwallow Slope
Kagrenzel
Bleak Falls Barrow
Reachcliff Cave
Dimhollow Crypt, not the area where you fight Lokil but in the throne room at the end of the dungeon.
Pinemoon Cave
Temple of Miraak Sanctum, shortly before you get to the Black Book
Bonechill Passage
Treva's Watch
Ironbind Barrow
Brittleshin Pass
Darkshade
Gloomreach
Bilegulch Mine
Shroud Hearth Barrow
Orotheim
Frossel
Lost Valkygg
Deepwood Vale
Alftand
Ancestor Glade
Darkfall Passage

Solsteim exteriors:

Wreck of the Strident Squall
Saerings Watch, dragon encounter

Skyrim exteriors:

Snowpoint Beacon Exterior
Shearpoint, not Krosis but the dragon before you fight him.
Valtheim Towers
Mount Anthor, dragon encounter
Arcwind Point, dragon ecounter
Autumn Watch Tower, dragon encounter
Wreck of The Pride of Telvos
Wreck of the Winter War
Northwind Summit, dragon encounter
Bonestrewn Crest, dragon ecounter
Lost Tongue Overlook, dragon encounter
Dragon Tooth Crater, dragon encounter
Ironback Hideout
Elders Blood Peak, dragon encounter
Skyborn Altar, dragon encounter
Ancients Acsent, dragon encounter

Q&As:

Q: Is this a merged mod of Mihail's mods?

A: It has some of his mods merged in here to an extent but not all of them and the only locational changes made are the spawn points for the vanilla bosses. If you want to use his creatures as enemies or extra bosses that do not replace vanilla, then I highly recommend his mods. His mods are completely compatible with this one and even if you don't download this mod, I still recommend you download his mods.

Q: Bosses are too hard!

A: Some of these bosses are Dark Souls inspired, so you need to go and git gud!

Seriously, they are not made to be taken lightly but I have some recommendations to help.

Combat Gameplay Overhaul and/or The Ultimate Dodge Mod: Dodging is a very good way to get yourself out of dangerous situations in these battles. I recommend you set any iframes to the highest settings for each of these.

Deflection and/or Inpa Sekiro Combat: Some of these bosses are spell casters and for some of those who are melee players can use features from these mods to deflect a spell back at your enemy.

Q: This mod is conflicting with another mod!
 
A: Well then learn how to use SSEEdit and make a patch then. It's not that hard.

Q: Why does it require Revenge of the Enemies?

A: Most enemies and bosses in Skyrim are boring after awhile and of all enemy AI mods, RotE really made them more interesting. This mod picks up where RotE left off. If you do not like RotE, then I guess this mod is not for you. I cannot please everybody.

Q: Some of the bosses only have regular combat music yet they have the boss music assigned to them.

A: This is an issue with followers such as Serana during the fight against Arch Curate Vyrthur. Using a spell like Calm or Pacify on a boss and then attacking him/her should fix it. It is recommended to use a mod like Simply Balanced to bypass the level cap for some of these guys when using such spells.

Q: Some bosses do not appear but instead regular bosses from vanilla are there instead.

A: You installed this on a saved game. This mod requires a new game in order for it to work.

Huge credit goes over to Mihail for his creations and those who he credited for his creations as well. Credit also goes to MyEvergreenHometown for Revenge of the Enemies.

Q: Why are some of the lootable weapons not playable anymore?

A: This is a mod to overhaul the dungeon bosses, not a weapons or spells mod. This was done in respect of Mihail's mods too. So, if you want them, download his mods. My mod was for boss fights only. I use his mods too you know, I'm not only limited to just my mod.

Original mods where monsters came from, download these if you want to put more of them into your game as well as if you want to use their weapons and spells:

Ice Titans - https://www.nexusmods.com/skyrimspecialedition/mods/47181
Mourning Souls - https://www.nexusmods.com/skyrimspecialedition/mods/44494
Undead Werewolves - https://www.nexusmods.com/skyrimspecialedition/mods/44466
Flame Turmoils - https://www.nexusmods.com/skyrimspecialedition/mods/42143
Beholders  - https://www.nexusmods.com/skyrimspecialedition/mods/34389
Guardian Specters - https://www.nexusmods.com/skyrimspecialedition/mods/30772
Ash Golems - https://www.nexusmods.com/skyrimspecialedition/mods/29365
Vampire Beasts - https://www.nexusmods.com/skyrimspecialedition/mods/29229
Dwarven Drillers  - https://www.nexusmods.com/skyrimspecialedition/mods/27979
Grahls  - https://www.nexusmods.com/skyrimspecialedition/mods/27640
Hungers - https://www.nexusmods.com/skyrimspecialedition/mods/45583
Dwarven Magetta - https://www.nexusmods.com/skyrimspecialedition/mods/27518
Old God of the Hunt - https://www.nexusmods.com/skyrimspecialedition/mods/27520
Controlled Dwarven Power Suits - https://www.nexusmods.com/skyrimspecialedition/mods/27490
Gravelords - https://www.nexusmods.com/skyrimspecialedition/mods/27365
Cyrodilic Minotaurs - https://www.nexusmods.com/skyrimspecialedition/mods/27364
Dwarven Colossus - https://www.nexusmods.com/skyrimspecialedition/mods/27354
Arachas - https://www.nexusmods.com/skyrimspecialedition/mods/27239
Giant Centipedes - https://www.nexusmods.com/skyrimspecialedition/mods/26192
Liches - https://www.nexusmods.com/skyrimspecialedition/mods/25010
Watchers - Link is hidden for right now
Werebats - Link is hidden for right now
Iron Atronachs - Link is hidden for right now
Daedroths - Link is hidden for right now
Air Atronachs - Link is hidden for right now
Shadow Atronachs - https://www.nexusmods.com/skyrimspecialedition/mods/41303
Taurus Demon - Link is hidden for right now
Capra Demon - Link is hidden for right now
Ogrims - Link is hidden for right now
Bone Tyrants - Link is hidden for right now
Bolgans - Link is hidden for right now

Recommended mods:
True Directional Movement
Ultimate Combat
Wildcat
Deflection
Combat Gameplay Overhaul
The Ultimate Dodge Mod
Nemesis
Ordinator
Script Free Backstab and Parry
Smoothcam
Any of Mihail's mods

Future updates:

Lore books planned for each boss to be respectful to Elder Scrolls lore and Mihail's lore
Some of the bandits or mages may end up getting a 2nd phase to where they transform.