Skyrim Special Edition

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Patch by Mattski123

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mattski123

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About this mod

This is a mod which removes certain creatures from the levelled lists and world placements. Explanation below.

Requirements
Permissions and credits
Changelogs
To get this to work (my mod does NOTHING without these steps)::

Download this mod, then download the Spawn Remover and Find out how to run the script.

Then, open my mod in xEdit and right-click it, then apply script and type spawn remover. Apply script. If there's creatures you WANT to keep, simply delete their records from my mod.

Keep in mind this WILL need to save changes to your original esp file. So, unless you restore a backup of your untampered mod, apply this script and saving the .esps will result in the creatures being gone from the levelled lists for good.

Additional Steps:

Cursed Shadow is from Skyrim.esm. But I changed his shell to a vanilla one (looks weird otherwise).

I have avoided touching any NPCs that are in skyrim.esm. But some are edited.

Delete individually:

1. dunChillwind_LvlFalmerAmbushShamanHoldPosition "Feral Falmer Lord" [NPC_:00083264]
2. DA09ShadeUnique "Malkoran's Shade" [NPC_:000EBE2E]
3. Turn "Vukeinnonvullah" off if his meteor auto aim doesn't get fixed.

Uncertainty's (spawn remove and delete if you wish): Temple Vigilant, Crypt Guardian, Valerica's Jailor

Optional:

This mod hasn't been converted to ESP-FE as I may make changes to it in the future. SimpleESLify is an incredibly safe and perfect mod I use with my load order. HIGHLY RECOMMEND IT. This is if you want to save plugin space. Just run this badboi and you'll have a sleek load order in no time B)

Enjoy!

FAQ:

Why did you make this? - I just didn't like seeing certain creatures in the game that didn't quite "fit" that skyrim aesthetic. All creatures I kept are probs in the lore too some extent.

Does this make changes to vanilla skyrim? - NO! This will only affect creatures added by the mod.

Which creatures have been removed? - Refer to images as all those xEdit NPCs have been goooooooone. But remember, if you want to keep certain creatures, just delete their records from my mod BEFORE running the spawn remover script. Or just don't select them lol. You can still summon each creature and I recommend NPC Lookup to which I credit helped me make this mod easier/possible.

Please feel free to ask any questions or if there's a monster you think should be added/removed which isn't please let me know! :3

Removed Creatures Collection:

Beasts of Tamriel
Spoiler:  
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With BoT, all creatures respawns can be chosen to your liking, but if requested, I
can make a "special" removed monsters collection for you. With HLE
& RoTE they have quite minimal changes/additions. But I may do
them.
High Level Enemies Redux
Monster Mod
Revenge of the Enemies
Skyrim Immersive Creatures
Ultimate Boss Fight Patch