Love these little graveyards but I had to remove this one for a very specific reason...These graves are WAAAAAAAAYYY too close to where people are planting food. That is a big nono. Will add back if a location change is offered.
Edit.. With Eli Skaal Village overhaul the crops are moved to a more suitable location.
I'm glad you do! :) I Personally loves Sepolcri. I use that one and Skyrim Graveyards of Whiterun and Windhelm SE in all my playthroughs. Think they do good job covering the cities. Have never used Skyrim Graveyards due to conflicts with JK's Skyrim. But he did a really good job I think in design, but some may be to large, compared to rest of the game.
I might cover the graveyards in the cities aswell in the future. Actually I already have some neat ideas for Riften.
I'm glad you do! :) Also I'm planning to do every town that is missing burial sites. I Know Skyrim Graveyards SSE do that, but he have no patches for popular city/town overhauls, wich I will be providing with my mods. And my mods will always be compatible with JK's Skyrim :-)
Thank you. I seem to be fairly alone in choosing the Skaal village as my home and I really appreciate these (very rare) additions :) I love the place for some reason. I just need to check if it's compatible with Skaal You Need, which is the house I'm using.
Edit: there are navigations mesh conficts & there's an error in the esp: [00:00] [REFR:FE0DA6EB] (places PrayerIdleMarker [IDLM:0005EF7A] in GRUP Cell Temporary Children of DLC2SkaalVillage01 [CELL:0400EDA3] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,17)) [00:00] REFR -> ObjectID 0036EB is invalid for a light module.
You can use both yes, but with navmesh conflict.. If do, load this mod before. Thanks for pointing out the error, has been fixed now. :)
It's a very nice and cozy little village up in the very cold. That place have some real nordic atmosphere that I don't feel I get many other places in the game. But without a burial site... Bethesda *rolling eyes*
Looks great! Compatible with Village of the Skaal? It adds totem-arches to the paths out of the village but i can't tell from the pictures if they would conflict with the placement of the tombs.
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Edit..
With Eli Skaal Village overhaul the crops are moved to a more suitable location.
But, the patch is up.
Forgot to change this when I updated :) Only for V. 1.5, Sorry for the confusion
I Personally loves Sepolcri. I use that one and Skyrim Graveyards of Whiterun and Windhelm SE in all my playthroughs. Think they do good job covering the cities.
Have never used Skyrim Graveyards due to conflicts with JK's Skyrim. But he did a really good job I think in design, but some may be to large, compared to rest of the game.
I might cover the graveyards in the cities aswell in the future. Actually I already have some neat ideas for Riften.
Yes I'll take a look at it :-)
Edit: there are navigations mesh conficts & there's an error in the esp:
[00:00] [REFR:FE0DA6EB] (places PrayerIdleMarker [IDLM:0005EF7A] in GRUP Cell Temporary Children of DLC2SkaalVillage01 [CELL:0400EDA3] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,17))
[00:00] REFR -> ObjectID 0036EB is invalid for a light module.
Thanks for pointing out the error, has been fixed now. :)
It's a very nice and cozy little village up in the very cold. That place have some real nordic atmosphere that I don't feel I get many other places in the game. But without a burial site... Bethesda *rolling eyes*
I’ll look at it later today :) When I’m at my computer again.