Skyrim Special Edition

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Kasala123

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Kasala123

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29 comments

  1. sushibear
    sushibear
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    Love these little graveyards but I had to remove this one for a very specific reason...These graves are WAAAAAAAAYYY too close to where people are planting food. That is a big nono. Will add back if a location change is offered.

    Edit..
    With Eli Skaal Village overhaul the crops are moved to a more suitable location.
  2. SkyKatarsis
    SkyKatarsis
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    Nice idea. Could you make Patch for Better Dinamic Snow 2? I have white texture. Thank you.
    1. Kasala123
      Kasala123
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      Snow is white ;) 
      But, the patch is up. 
    2. SkyKatarsis
      SkyKatarsis
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      Oh, thanks so much :) By the way, I appreciated that oil was spilled over the fire with the coffin, which can be set on fire.
  3. CorvustheFallen
    CorvustheFallen
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    Any chance for a patch for Elianora's new Skaal Village overhaul?
    1. Kasala123
      Kasala123
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      Sure! Will make it tomorrow
  4. Selfishmonkey
    Selfishmonkey
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    The Sepolcri patch is marked 1.5, but says it's for version 1.4. So which is it? And will there be a Sepolcri for version 1.5?
    1. Kasala123
      Kasala123
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      Edited!

      Forgot to change this when I updated :) Only for V. 1.5, Sorry for the confusion 
  5. gloomfrost
    gloomfrost
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    Ran into your mod yesterday and had completely forgotten I had installed it, it was so seamlessly integrated into the Skaal town, great work!
    1. Kasala123
      Kasala123
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      Install and forget.. Then suddenly, woooow  
  6. bientje
    bientje
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    Looking forward to more. Sepolcri uses too many external resources and Skyrim Graveyards is just too invasive.
    1. Kasala123
      Kasala123
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      I'm glad you do! :)
      I Personally loves Sepolcri. I use that one and Skyrim Graveyards of Whiterun and Windhelm SE in all my playthroughs. Think they do good job covering the cities. 
      Have never used Skyrim Graveyards due to conflicts with JK's Skyrim. But he did a really good job I think in design, but some may be to large, compared to rest of the game. 

      I might cover the graveyards in the cities aswell in the future. Actually I already have some neat ideas for Riften.
  7. Tunden
    Tunden
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    i'm really enjoying your graveyard mods! may i suggest a 3D Trees and Plants patch for placement of the lantern?
    1. Kasala123
      Kasala123
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      I'm glad you do! :) Also I'm planning to do every town that is missing burial sites. I Know Skyrim Graveyards SSE do that, but he have no patches for popular city/town overhauls, wich I will be providing with my mods. And my mods will always be compatible with JK's Skyrim :-)

      Yes I'll take a look at it :-)
    2. Kasala123
      Kasala123
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      Patch is up :)
    3. Tunden
      Tunden
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      Thank you, great work! I am definitely looking forward to what is coming in the future
  8. AllanMetropol18
    AllanMetropol18
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    Very atmospheric! Can you tell me what kind of ENB you have, with a frost lens?
    1. Kasala123
      Kasala123
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      I use Ljoss ENB with Obsidian weathers :)
    2. AllanMetropol18
      AllanMetropol18
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      Thanks) I really liked your picture in the game!
    3. Kasala123
      Kasala123
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      I pick the vivid option in Ljoss FOMOD.
  9. drevviken
    drevviken
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    Thank you. I seem to be fairly alone in choosing the Skaal village as my home and I really appreciate these (very rare) additions :) I love the place for some reason. I just need to check if it's compatible with Skaal You Need, which is the house I'm using. 

    Edit: there are navigations mesh conficts & there's an error in the esp: 
    [00:00] [REFR:FE0DA6EB] (places PrayerIdleMarker [IDLM:0005EF7A] in GRUP Cell Temporary Children of DLC2SkaalVillage01 [CELL:0400EDA3] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,17))
    [00:00]     REFR -> ObjectID 0036EB is invalid for a light module.
    1. Kasala123
      Kasala123
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      You can use both yes, but with navmesh conflict.. If do, load this mod before.
      Thanks for pointing out the error, has been fixed now. :)

      It's a very nice and cozy little village up in the very cold. That place have some real nordic atmosphere that I don't feel I get many other places in the game. But without a burial site... Bethesda *rolling eyes* 
    2. drevviken
      drevviken
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      Thanks ... :) I also use Jk's Skaal Village (my own port) and there are no conflicts, in case someone asks. 
  10. sophiadusk
    sophiadusk
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    Looks great! Compatible with Village of the Skaal? It adds totem-arches to the paths out of the village but i can't tell from the pictures if they would conflict with the placement of the tombs.
    1. Kasala123
      Kasala123
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      Thanks.!
      I’ll look at it later today :) When I’m at my computer again. 
    2. Kasala123
      Kasala123
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      Patch is up, just needed to move one gravestone :)
    3. sophiadusk
      sophiadusk
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      That's fantastic, thank you!