Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. ad7infinitum
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    Is it just me or are the spells unaffected by the perks?
    1. MihailMods
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      if the perks are modded, possibly.
  3. Vulthursil
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    My favorite Daedra hands down.

    Not very powerful but make great mischievous little companions.

    Edit: Scamps I mean.
    1. Stillsnow1234
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      I am curious, what did you think people would mistake your post  for? (Before you clarified about scamps)
    2. Vulthursil
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      The Banekins

      I prefer the little chaotic yet mischievous Scamps then the Banekins.

      Mostly since mod is Scamps and Banekins so yeah would be confusing which one I meant because this mod features 2 daedra and not just one which is why people would mistake my post for Banekins instead of Scamps, since again Title is Scamps and Banekins.

      Meanwhile I am curious why you would ask that if the title says Scamps and Banekins lol
    3. deleted136622868
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      gives me oblivion flashbacks with this mod btw
    4. GabrielFM07
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      I also adore their vibe. I find myself conjuring them during exploration/map traversal just to have them around, it just looks so cool.
      In regard to them not being very powerful, I've noticed that as well and didn't like it one bit, they were getting beat up pretty hard during the mid-game of my current playthrough so I've made a patch that makes them scale with the player's conjuration perks, here. Check it out, it should help to keep them relevant til the late mid-game.
    5. MrShadowBlood
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      Nice, in lore they are weak so it kinda makes sense but also would make sense that their power will scale to you since you conjured them up.

      I love them since reminds me of the Gremlins. Mischievous chaotic demons
  4. hoangdai94
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    @MihailMods The 2 individuals mods (https://www.nexusmods.com/skyrimspecialedition/mods/75371) and (https://www.nexusmods.com/skyrimspecialedition/mods/77864) got a new update, do you think this one needs too ?
    1. MihailMods
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      it does not, friend
  5. PuddingFace1902
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    The volkihar vamps keep beating up their scamps lol. If it's because of conflict do you know how to solve it? Like is it an issue with faction not getting added or modified?

    Brilliant mod btw. Endorsed.
    1. MihailMods
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      thanks friend and yes probably faction incompatibility causing the issue, as far as i tested on vanilla it does not happen.
      do you use vampire mods?
    2. PuddingFace1902
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      Yea I use better vampires and better vampire npcs. I will see if adding the factions help.
  6. ringostarr2013
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    Amazing mod always good to have more of the daedra from the old games, but I had a question do you plan on making a mod for the winged Twilight and or Grievous Twilight always daedra i thought would be super cool and love to have a winged twilight as a summon for my follower of Azura  character.
    1. MihailMods
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      yes friend, i will do them :)
    2. CyrusFyre
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      Yay! Also looking forward to it for the same reason.
    3. PuddingFace1902
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      Same!
  7. FacelessLord
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    Fantastic mod, but for some reason, I keep getting attacked by Banekins in castle volkihar. Is there a way to fix it
    1. MihailMods
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      perhaps some minor incompatibility between mods, friend.
    2. FacelessLord
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      I see. Is it safe to uninstall, then? I hate getting attacked in the castle
    3. MihailMods
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      lore-wise for immersion you can simple consider them random invasions that happen from time to time and that you can quickly get rid off, friend.
      you can certainly unninstall too, but easier suggestion you be simply removing the volkihar ones on sseedit, or even using just the scamp part of the mod, i released it separately on my profile as well.
    4. FacelessLord
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      The lore-wise idea is quite nice. Thanks for the help!!
  8. MihailMods
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    thanks guys :)

    later i answer more comments.
  9. Retrophyx
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    I love how im chilling in Ravenrock and 2 scamps walk around.
  10. zelptheking
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    Why are some of your mods getting set to hidden?
    1. deleted136622868
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      because he is trying his best to fix/update them all best as possible so if they are hidden its not meant to be taken personal
  11. Aerymar
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    Glad to see yourr mods back up.  I had one called Undead pack for awhile, and love it.  So I looked for more....  glad they're back