Skyrim Special Edition
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GabrielFM07

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GabrielFM07

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About this mod

Now the Scamp and Banekin summons from Mihail's mod will be able to benefit from the player's perks.
There are also two alternate versions, where their base summoning times were lowered, some more than others, to better represent the submissiveness's disparity of scamps and banekins in TES lore.

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-Description-

Now the Scamp and Banekin summons from Mihail's mod will be able to benefit from the player's perks.

There are also two alternate versions of the "Scamps and Banekins - Leveled" file, where the base summoning times of banekamps, banekins and scamps were lowered, some more than others, to better represent the submissiveness's disparity of scamps and banekins in TES lore.
The real reason behind why I first lowered these values was due to them becoming too long when all the conjuration buffs (perks, enchantments and potions) were added to them, but in the end this tweak showed itself as an opportunity for in-game implementation of changes that also make sense lore-wise (more info on this herehere and here).
TL;DR: Tweaked conjuration time for additional lore acurracy in-game.


The optional changes are as follows:
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On the "bane" version:
Scamp base summoning time was not altered.
Banekamp and Banekin base summoning times were changed from 120 to 90.

On the "all" version:
Scamp base summoning time was changed from 120 to 90.
Banekamp and Banekin base summoning times were changed from 120 to 60.

On the standalone ("Scamps - Leveled" or "Banekins - Leveled") versions:
I didn't modify their summoning times at all, if any of you want me to make these changes just let me know in the comment section and I'll do it.

-Installation-

1: Download and install either Scamps and Banekins- Mihail Monsters and Animals (SE-AE version) (''daedra''), Scamps- Mihail Monsters and Animals (SE-AE version) (''daedra'') or Banekins- Mihail Monsters and Animals (SE-AE version) (''eso daedra'')
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(I recommend you to pick and run with only one of either of these three).


2: Download this tweak and load after either of the previous mods.


-Not a Standalone-

You still need Mihail's original mod, don't ask me to make a standalone version, I wont. Also, it is not needed, as this patch's (light) plugin simply overwrites the original's one, not counting toward the plugin limit.