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BOTuser999

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BOTuser998

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98 comments

  1. Thesar1
    Thesar1
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    Magelock (Null) no longer showing up in nemesis, not sure why but I've run nemesis before with it checked. I've reinstalled Nemesis and all my animations a number of times while trying to fix MCO when I've noticed magelock no longer shows up.

    Edit: Discovered the issue. It seems that Nemesis shows different patches depending on if it is run as administrator or not. Magelock shows up when not run as admin, MCO shows up when run as admin. Hope this helps someone.
  2. Aha6flow
    Aha6flow
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    Is this mod still functional ? 
    1. XarisZ
      XarisZ
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      • 21 kudos
      Same question
    2. Mant101
      Mant101
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      It does something but seems to result in magic using characters just getting stuck with spells equipped even when they aren't casting spells
    3. Huego17
      Huego17
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      • 1 kudos
      +1, had to uninstall because of this issue. I like what it did for the player casting but couldnt deal with the bug.
    4. Gwynsunbringer
      Gwynsunbringer
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      i unistalled and its still affecting my followers did you have this problem?
    5. GillBate5
      GillBate5
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      i saw vigilant of stendar stuck while using healing spell
      decided to remove the mod...
    6. YourNationalAnthem
      YourNationalAnthem
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      • 4 kudos
      @Gwynsunbringer You need to rerun Nemesis.
  3. YourNationalAnthem
    YourNationalAnthem
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    If you uninstall this due to follower issues, rerun Nemesis or it will still affect them.
  4. Gwynsunbringer
    Gwynsunbringer
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    After uninstalling it is still affecting my followers and npcs do i have to do something manually to get it to stop or is it more of a new save kind of thing?
  5. qq645672273
    qq645672273
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    great mod, but there is one problem, when npc is using ward spells with a melee weapon on the other hand, npc seems to be freezed and won't do anything, is there something i missed ??
    1. invinoveritas99
      invinoveritas99
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      That is a good point; ideally this mod wouldn't trigger on ward spells (or healing spells for that matter), as it's entirely reasonable for these to be used while the NPC is in motion.
    2. Zestydavid
      Zestydavid
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      It also affects your followers who if they are mages can get stuck with an Ice Spike primed in their hand but slightly behind a wall so nothing to aim it at. They're proceed to stand there doing nothing until you exit combat. 
      It's just a poorly implemented idea anyways. Changing combat mechanics for everyone but the player is cheese and also it should just be an applied slow instead of full stop. 
      But even then because the mod doesn't change the AI so many mages just get stuck mid cast looking like idiots.
      It's annoying that this is included in LS4 and isn't the simplest thing to remove.
    3. RemyHastRiseth
      RemyHastRiseth
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      bro has a throbbing hatred for no reason
    4. MetalTortoise88
      MetalTortoise88
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      • 3 kudos
      @RemyHastRiseth What do you mean "no reason"? They literally gave a good reason and even suggested an alternative method that might work better. Also criticism isn't hatred, even if it's negative.
  6. Geralt1977
    Geralt1977
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    How do I fill in the _conditions.txt file to prevent this mod from being applied to my followers?
    1. WiccanMaximoff
      WiccanMaximoff
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      I’d like to know this as well my mage follower just stands in place holding firebolt and not moving into line of sight. Lol
    2. RaptorRob456
      RaptorRob456
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      • 1 kudos
      This mod might help 
      https://www.nexusmods.com/skyrimspecialedition/mods/111890
  7. chrismartin
    chrismartin
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    • 3 kudos
    This mod shows up in Nemesis with the entry: Magelock (Null).
    Should I tick this box and then launch the Nemesis engine?
    1. pocho12
      pocho12
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      • 35 kudos
      Yes you have to.
    2. eldritchsyntax
      eldritchsyntax
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      • 6 kudos
      thank you
  8. ismiismi
    ismiismi
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    bro, i need this but for melee weapon, the only one that exist are the one that lock both NPC and player, i want mod that only lock the NPC
    1. sweetums
      sweetums
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      • 8 kudos
      Probably could do that with this mod. Just generate a commitment behavior and use that mod to generate a separate behavior for the player that does not have attack commitment.
    2. patrickmurphy
      patrickmurphy
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      • 4 kudos
    3. Zestydavid
      Zestydavid
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      You're so bad at combat you're trying to lock all enemy movement during combat besides your own? Just learn Slow Time shout or something man.
      You want mages unable to move and even melee characters unable to step forward while swinging? 
      Not only does that not make sense it also really hampers your followers too. And npcs regularly get stuck mid cast with nothing to aim at and some refusal to cancel their Ice Spike. Poorly implemented and unnecessary. If you want the game to be easier turn the difficulty to Novice and turn on god mode. You're not doing much different from that anyways.
    4. Dodowingster
      Dodowingster
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      Wait Your Turn doesnt do what you want but it does make NPCs to only surround you but fight 1v1 instead of locking them down. Might be worth checking them out
    5. Grainnz
      Grainnz
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      • 3 kudos
      @zestydavid or you can just let players mod their game with whatever mod they want, what the hell lol. it ain't ur business how easy or hard they want the game to be lol
    6. Xaliber13
      Xaliber13
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      So what's the mod that locks both player and NPC that you're talking about?
  9. zeelol
    zeelol
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    it does what its supposed to, dont get me wrong! but! when you sneak, the enemy mages wont come search the area and will stand still stuck casting their fireball. i have noticed that the "countdown" on when the eye starts to close again will sometimes not start at all if im im being searched by enemy mage standing still. anyway the mod does what it promises and if you dont play a 100%sneak like me all the time you will like it
  10. Legendss
    Legendss
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    Good mod, although it didn't do much to help me beat enemy mages with mco and additions as mages over your level endlessly spam fireball. It is good for getting away though.