it does what its supposed to, dont get me wrong! but! when you sneak, the enemy mages wont come search the area and will stand still stuck casting their fireball. i have noticed that the "countdown" on when the eye starts to close again will sometimes not start at all if im im being searched by enemy mage standing still. anyway the mod does what it promises and if you dont play a 100%sneak like me all the time you will like it
Probably could do that with this mod. Just generate a commitment behavior and use that mod to generate a separate behavior for the player that does not have attack commitment.
You're so bad at combat you're trying to lock all enemy movement during combat besides your own? Just learn Slow Time shout or something man. You want mages unable to move and even melee characters unable to step forward while swinging? Not only does that not make sense it also really hampers your followers too. And npcs regularly get stuck mid cast with nothing to aim at and some refusal to cancel their Ice Spike. Poorly implemented and unnecessary. If you want the game to be easier turn the difficulty to Novice and turn on god mode. You're not doing much different from that anyways.
Wait Your Turn doesnt do what you want but it does make NPCs to only surround you but fight 1v1 instead of locking them down. Might be worth checking them out
@zestydavid or you can just let players mod their game with whatever mod they want, what the hell lol. it ain't ur business how easy or hard they want the game to be lol
Good mod, although it didn't do much to help me beat enemy mages with mco and additions as mages over your level endlessly spam fireball. It is good for getting away though.
great mod, but there is one problem, when npc is using ward spells with a melee weapon on the other hand, npc seems to be freezed and won't do anything, is there something i missed ??
That is a good point; ideally this mod wouldn't trigger on ward spells (or healing spells for that matter), as it's entirely reasonable for these to be used while the NPC is in motion.
It also affects your followers who if they are mages can get stuck with an Ice Spike primed in their hand but slightly behind a wall so nothing to aim it at. They're proceed to stand there doing nothing until you exit combat. It's just a poorly implemented idea anyways. Changing combat mechanics for everyone but the player is cheese and also it should just be an applied slow instead of full stop. But even then because the mod doesn't change the AI so many mages just get stuck mid cast looking like idiots. It's annoying that this is included in LS4 and isn't the simplest thing to remove.
85 comments
Attack Commitment No turning during attacks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Mortal Enemies SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
You want mages unable to move and even melee characters unable to step forward while swinging?
Not only does that not make sense it also really hampers your followers too. And npcs regularly get stuck mid cast with nothing to aim at and some refusal to cancel their Ice Spike. Poorly implemented and unnecessary. If you want the game to be easier turn the difficulty to Novice and turn on god mode. You're not doing much different from that anyways.
Wait Your Turn doesnt do what you want but it does make NPCs to only surround you but fight 1v1 instead of locking them down. Might be worth checking them out
Now all that's left is to knock those archers down a peg...
It's just a poorly implemented idea anyways. Changing combat mechanics for everyone but the player is cheese and also it should just be an applied slow instead of full stop.
But even then because the mod doesn't change the AI so many mages just get stuck mid cast looking like idiots.
It's annoying that this is included in LS4 and isn't the simplest thing to remove.