Skyrim Special Edition

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BOTuser999

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BOTuser998

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85 comments

  1. Altinkoso
    Altinkoso
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    Is this mod still functional ? 
    1. XarisZ
      XarisZ
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      • 9 kudos
      Same question
    2. Mant101
      Mant101
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      • 2 kudos
      It does something but seems to result in magic using characters just getting stuck with spells equipped even when they aren't casting spells
  2. zeelol
    zeelol
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    it does what its supposed to, dont get me wrong! but! when you sneak, the enemy mages wont come search the area and will stand still stuck casting their fireball. i have noticed that the "countdown" on when the eye starts to close again will sometimes not start at all if im im being searched by enemy mage standing still. anyway the mod does what it promises and if you dont play a 100%sneak like me all the time you will like it
  3. ismiismi
    ismiismi
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    bro, i need this but for melee weapon, the only one that exist are the one that lock both NPC and player, i want mod that only lock the NPC
    1. sweetums
      sweetums
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      • 6 kudos
      Probably could do that with this mod. Just generate a commitment behavior and use that mod to generate a separate behavior for the player that does not have attack commitment.
    2. patrickmurphy
      patrickmurphy
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      • 4 kudos
    3. Zestydavid
      Zestydavid
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      • 2 kudos
      You're so bad at combat you're trying to lock all enemy movement during combat besides your own? Just learn Slow Time shout or something man.
      You want mages unable to move and even melee characters unable to step forward while swinging? 
      Not only does that not make sense it also really hampers your followers too. And npcs regularly get stuck mid cast with nothing to aim at and some refusal to cancel their Ice Spike. Poorly implemented and unnecessary. If you want the game to be easier turn the difficulty to Novice and turn on god mode. You're not doing much different from that anyways.
    4. Dodowingster
      Dodowingster
      • supporter
      • 15 kudos

      Wait Your Turn doesnt do what you want but it does make NPCs to only surround you but fight 1v1 instead of locking them down. Might be worth checking them out
    5. Grainnz
      Grainnz
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      • 2 kudos
      @zestydavid or you can just let players mod their game with whatever mod they want, what the hell lol. it ain't ur business how easy or hard they want the game to be lol
  4. Geralt1977
    Geralt1977
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    How do I fill in the _conditions.txt file to prevent this mod from being applied to my followers?
  5. Legendss
    Legendss
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    Good mod, although it didn't do much to help me beat enemy mages with mco and additions as mages over your level endlessly spam fireball. It is good for getting away though.
  6. q5z5z
    q5z5z
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    can i use open aanimation replacer instead of DAR?
    1. elijjajangmyeon
      elijjajangmyeon
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      • 2 kudos
      any mod that uses dar can work with oar because it is fully backward compatible
  7. BingChillin97
    BingChillin97
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    • 1 kudos
    Blessed. Thanks a million for this.

    Now all that's left is to knock those archers down a peg...

    1. Ejussus013
      Ejussus013
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      • 5 kudos
      Any mod that stop archer from moving backward so damn fast? 
    2. BigManUncleSam
      BigManUncleSam
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      • 0 kudos
      Having hand placed enemies to just get pelted by 5 archers that cause stagger each arrow, while the melee bandits have their way with me
  8. qq645672273
    qq645672273
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    great mod, but there is one problem, when npc is using ward spells with a melee weapon on the other hand, npc seems to be freezed and won't do anything, is there something i missed ??
    1. invinoveritas99
      invinoveritas99
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      That is a good point; ideally this mod wouldn't trigger on ward spells (or healing spells for that matter), as it's entirely reasonable for these to be used while the NPC is in motion.
    2. Zestydavid
      Zestydavid
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      It also affects your followers who if they are mages can get stuck with an Ice Spike primed in their hand but slightly behind a wall so nothing to aim it at. They're proceed to stand there doing nothing until you exit combat. 
      It's just a poorly implemented idea anyways. Changing combat mechanics for everyone but the player is cheese and also it should just be an applied slow instead of full stop. 
      But even then because the mod doesn't change the AI so many mages just get stuck mid cast looking like idiots.
      It's annoying that this is included in LS4 and isn't the simplest thing to remove.
  9. rockisdead24
    rockisdead24
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    Can NPC's use spells from Apocalypse, Triumvirate or Arcanum that they otherwise wouldn't? Such as Illusory flames, wither, tumble magnet or weaken?
  10. OkoZero
    OkoZero
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    • 0 kudos
    How can I apply this mod to player?
    1. al10jake
      al10jake
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      • 8 kudos
      +1 would also like it if it affects staves 
    2. deleted4771696
      deleted4771696
      • account closed
      • 13 kudos
      If ya'll still need it.
    3. BingChillin97
      BingChillin97
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      OMG ILY SO MUCH RANDOM INTERNET TRAVELER <3<3<3
    4. pocho12
      pocho12
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      Thanks a lot