Skyrim Special Edition
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  1. gneech
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    What's the difference between this mod and the one here? Project New Reign - Nemesis Unlimited Behavior Engine?Thanks!
    1. SunDr0ps
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      1. Step 4 says to Launch Nemesis Engine = launch Project New Reign - Nemesis Unlimited Behavior Engine. You need the engine for this mod to work (don't quote me tho) and it is listed as a requirement. It's best to follow/read the description page and make sure you have all the requirements installed for each mod.
    2. gneech
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      Well what I mean is, are these both basically the same mod, just uploaded twice? They seem to be.
    3. Kosis12
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      This is a bit simplified, but you can think about basic character generation as a paper mache action figure. I know, kind of an contradiction, but bear with me. You need a skeleton to give you joints and bones so you can pose the model, a mesh to designate the shape of the body, and some material to cover the mesh and provide it with a skin. 

      Nemesis is a utility (external to the game) that takes your installed animation mods, xp32 skeleton, etc., and assembles what's called  "behaviour" files. These behaviour files are all the poses for your skeleton and the motions between those poses, so that when you run/walk/sit/swing a sword, the game knows where each part of your character's body should be. The game then anchors your mesh (CBBE/3BA/BHUNP/WHATEVER) as a wireframe around the skeleton, and puts a "skin" (Diamondized/Fair/Bjin) on top to make it look human. Or at least what passes for human in a video game. 

      Now, to the difference between Nemesis and PCEA.

      When Nemesis creates those behavior files, it basically creates them as files that your mod manager uses like any other mod. In other words, they override the vanilla behavior files, and anything which USES those files will use the new custom ones instead. So a new 1 handed weapon swing animation will be used for ALL characters who use one handed weapons. Well, not falmer or draugr, but those are technically "creatures" and have their own animations. But everyone from Lydia to Ulfric to a random nameless bandit will use those same animations, just like they would the vanilla animations. 

      Nemesis PCEA is an addon to the game that uses parts of the Nemesis framework to swap behavior files mid game for your character without touching the main files. In other words, through the magic of MCM, it lets you assign different animations to yourself, and you can do it without having to quit the game and muck about in the game files. You still need the base nemesis to CREATE the behavior files, and PCEA (PC Exclusive Animation) lets you assign them to yourself. 

      I've been using FNIS PCEA, and it has room for 10 custom sets of animation (it comes with 7 pre-installed). Packaging them is a bit of work, and you have to understand how it handles the files, but you could have say, two extra sets of weapon animations and three magic casting animations, and then swap between them any time you wanted to just by opening the MCM. Or un-tick all the boxes and go with whatever you have in place of vanilla. 

      I'd imagine Nemesis-PCEA is very similar. 

      When I say packaging, I mean that you have to replace some files in the mod. The mod you download has a specific folder in it that you can place up to 10 folders with animation files in it. Whatever name you give those folders is what shows up in the MCM, and whatever animations are in it will override the same animation file in your base behavior set when you activate them in the MCM. It comes with 7 folders installed, and in order to change them you have to take the zipped mod file from nexus, unzip it, replace the folders you want to change, re-zip it, and then import the new zip as you would any other mod. Not too hard, but a bit of a pain when you're trying to juggle the explorer windows.

      All this is opposed to DAR (Dynamic Animation Replacer) which allows you to create a file structure to have the game automatically swap animation sets based on conditions such as: the specific character, the class Skyrim assigned them, what item they have in their hand and/or what keywords that item has, if they are in a specific location, etc. Same type of "put the files here" dance, but the game makes the selections for you based on the criteria you already gave it, rather than allowing you to change them at will. The up-side is that it will apply those animations to anyone, not just the PC.
    4. KoriusX
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      @Kosis12 f***in stellar explanation, I wish we had an easily accessible guide with info like this for people new to the modding scene.
    5. gneech
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      Ah, very cool, thanks! :)
    6. EmperorLazarus
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      Can you please teach me step by step how to install CGO or AGO for example on this mod?
    7. CatOfEvilGenius
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      I wish this were stickied or better yet, placed on the mod description page. I too did not know what PCEA was until reading your helpful post. PC Exclusive Animations.
    8. bootsmjd
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      This person is a hero. Kudos
  2. bootsmjd
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    So Kosis12 created an INCREDIBLE description of what this is in a comment below... That is such an good explanation since I'm a beginner... I do have one further question though.  If Nemesis doesn't natively have a patch for a mod, does that mean it can ONLY be used with PCEA?  For example I have Archery Gameplay Overhaul and Ultimate Combat installed right now (haven't played with them yet though) and there are patchers for them in Nemesis so I assume I should install them normally - but if I want Immersive Animations I would need to install it through PCEA only?  And then there are some animations that don't seem to need either...

    I guess my question is how do I know whether to use PCEA-style installation or normal installation in a given circumstance?
  3. Sinphase
    Sinphase
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    Thanks, works fine my character animations. I used JH Combat Animation Pack Female with PCEA.
  4. Elathantriad
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    would it be possible to take the animation out of the  Fnis Pcea mod since i do like a couple of the ones in it and put them in this mod?
    1. mrudat
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      Just rename the folders from the path FNIS PCEA uses to the path that Nemesis PCEA uses, run Nemesis, and you're done.
  5. jadefamily
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    hi there so is it possible to update this mod for AE version? thank you bless your kind heart.
    1. Tobias44142
      Tobias44142
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      I’ve been looking to get away from FNIS myself but I don’t think nemesis currently supports AE.
    2. CJhpkns
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      Nemesis does indeed work with Anniversary Edition
  6. RasenSOR3
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    No idea what this mod is for, but does it increase the animations loading time after loading a save? I switched from FNIS to nemesis. Thing is, i use alot of diffrent idle animations like 15 or so and since i switched to nemesis, these animations need to load a couple of 20 seconds, or i get tpose untill i move again. 
  7. bootsmjd
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    So I'm fairly new to modding in general and I'm extremely confused by the animations.  I might be wrong but my understanding is that Nemesis patches all your animations together with whatever's in the PCEA so long as a patch exists.  But for some reason every time I go into the game after running the patcher with 360 animation (for example), I turn on the PCEA and 360 animation stops working.  Am I doing something wrong?  Are you supposed to put the animation files for the mods in the patcher (i.e. 360 animation, Ultimate Combat, etc.) INTO another folder in the PCEA?  If not, what animations ARE supposed to go in the PCEA folders?  Sorry if my questions are dumb I just can't quite figure it out...

    **I'm using MO2, right now all the mods I've selected in Nemesis are just installed normally through MO2 and the Nemesis patch is going right at the bottom , then using LOOT to move the fake FNIS into place**

    ***Never mind!  After about 7 million hours of Youtube tutorial videos and many, many trials I finally realized... I was DEselecting the default PCEA animations. Duh.
  8. dulcinea14
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    I'm getting an error for Flower Girls. I reinstalled the mod, making sure it was enabled, but still getting the error.

    Mod installed: FlowerGirlsSE
    ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
    File: None
    Message: copy_file: The system cannot find the path specified.
    Failed to generate behavior

    Edit: Nevermind. A previous post correct it with the steps below:
    1- Go to Windows Security
    2- Go to the Virus & Protection tab
    3- Press on Manage Settings on the Virus & Threat Protection section
    4- Turn Off Real-Time Protection
    5- Run Nemesis
    6- Once Nemesis is finished you can turn on Real-Time Protection again
  9. FriendlyNPC
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    First of all, I love this mod! And it works just as intended! I am using DAR and many mods that are using DAR and I have no
    problems at all! Thank you for this mod!
    But now my little problem! NOT an INGAME problem but the problem that Mod Manager keeps
    deactivating the plugin every time so I need to activate it again and
    that SEEdit and Wrye Bash are always getting error if I have the
    "Nemesis PCEA.esp" activated.
    Is there a problem on my side or is it a bigger problem overall? I had the problem also 1.5 years ago on a
    completly different installation then this time.
    1. EmperorLazarus
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      Sorry but can you teach me how to install the animations on this mod? Like CGO or AGO for example.
    2. FriendlyNPC
      FriendlyNPC
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      Best way is to install them with Nexus Mod Manager (Community version), just double click the mod and it will install. after that you need to go inside your DATA folder and then into Nemesis and run Nemesis.exe. Lock for every mod you might have inside the nemesis.exe and check the box near them if you have it. Then you can play.
      EDIT: there are video tutorials at youtube that show eveything step by step
  10. podral3
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    Im installing Nemesis trough MO2 so it's install folder is outside of skyrim directory. When i open Nemesis it tells me to open it in skyrim/data directory. I have no idea how to install it so it's integrated with MO2 while being in the skyrim folder. I need HELP!