Skyrim Special Edition
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Shikyo Kira

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shikyokira

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1351 comments

  1. FrakkarIX
    FrakkarIX
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    Sounds great
  2. Ryucelest
    Ryucelest
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    hello fellow skyrimers. the PCEA work well for simple one hkx files but here is my little issue , not a bug ofc.Im using (smooth random sprint animation). And there is 68 folder with 860000 to 861003 in the Character/Animation/DAR / CustomeConditionswhich contain everything.

    I did copy past all 68 folder in my new named folder (1smooth-random-sprint-animation) inside the PCEA. Ran nemesis as usual opened the game and enable my new SKYui PCEA (1smooth-random-sprint-animation)  and every weapons sprint had an animation but there was only 1 animation for all weapons sprint. No longer random anymore and usually there is maybe 3-4 animation for each weapons.

    With the slot limited in PCEA thought 68 separated named file would be impossible and overkill so i just ent to copy past all 68 folder in 1 animation but doesnt work.  Any help please? if someone can test to help me i would be greatfull.
    1. NyteBlyade
      NyteBlyade
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      Animation conditions won't work with this. If you want the "random" conditions or anything related to DAR, use DAR PCEA instead.
  3. chiefs4322
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    I am a recent new user and Nemesis is doing what it is supposed to do but it takes literally 7 or 8 minutes to run, is this normal? I assume not but searching on here and with net searches have found few stories like mine. I have a really good pc so its not resources yet I cant even watch a Youtube video as Nemesis runs.  Any ideas?
  4. smanerror
    smanerror
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    I will report back to you.Sorry for the inconvenience.
    ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediatelyFile: Alternate AnimationMessage: copy_file: �w�肳�ꂽ�p�X���������܂����B: "Papyrus Compiler\backup scripts\TESV_Papyrus_Flags.flg", "Papyrus Compiler\scripts\TESV_Papyrus_Flags.flg"
    1. smanerror
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      Self resolved.Sorry.
    2. 69Wel
      69Wel
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      how
  5. JHONSOULS
    JHONSOULS
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    ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately
    Variable Name: <1> for when i use ultimate combat/tk dodgerolls
    1. Curtainosphere25
      Curtainosphere25
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      Let TKDodge overwrite Nemesis but get overwritten by Nemesis' output folder.
  6. PolillaBenG
    PolillaBenG
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    New LOOT update suddenly gives me this issue:

    "LOOT has detected that "NemesisPCEA.esp" is invalid and is now ignoring it" 

    It disables Nemesis every time I sort my plugins. Any ideas on a workaround? 

    *Edit: I can't read forums first. Apparently the issue is more than 10 animation folders.*
    1. gwhipdj
      gwhipdj
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      LOOT knows Nemesis is just ABOB.
    2. babydiehard
      babydiehard
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      I'm having the exact same problem
    3. PolillaBenG
      PolillaBenG
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      Well, that's a shame. Mod page says I can use 20 folders, but I actually can't. There has to be some sort of workaround. 
    4. ElderFunkinstine
      ElderFunkinstine
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      I just started getting this issue but I only have 6 folders...
  7. Godhehehe
    Godhehehe
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    I made some animation packs for myself (combined a lot of animations from many talented ppl) DISCLAIMER (I made packs that doesnt have 2 or more animations on same weapon and etc) so I can basically change ´´stances´´ depends on a weapon hehe  and hit nemesis engine as usual BUT in game SKYRIM SE it does not matter which pack i choose because the animations are all mixed x( even though i have all animation packs disabled....Now all I can do is put 1 animation pack into that nemesis idk what folder, hit da engine and play the game with only 1 pack at the time x((((((((((((((((((
    1. Revan97111
      Revan97111
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      Did you find a way to make nemesis work with Mco??
    2. Godhehehe
      Godhehehe
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      sadly no 
    3. slcrawfu
      slcrawfu
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      Not sure if you've seen it, but Verolevi has a series of animation mods that provide different animations/stances based on the gear equipped.  Most of it is geared towards types of armor, but there is at least one set of mods regarding two-handed weapon stance and attack animations.  Their mods might give you some ideas/inspiration on how to do what you are wanting, if not, you may be able to reach out to them with more specific questions... (I don't know if they will respond...)
  8. Soldream
    Soldream
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    Is there any way to find out the reason that Genesis just crashes with the usual Windows error during generation? If it weren't for the mods that require Genesis, I would have used Fnis, there were no such problems with him. I run it ten times so that the generation works. And yes, I did everything the comment here advises.
  9. michul12
    michul12
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    App said to contact creator but im lazy f*#@ so:
    ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
    File: None
    Message: copy_file: System nie mo�e odnale�� okre�lonej �cie�ki.: "alternate animation\FNBE.pex", "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\scripts\FNIS.pex"
    Failed to generate behavior

    What does it mean?
    1. RedBigeye
      RedBigeye
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      TLDR: Turn of your antivirus while executing Nemesis.

      Had the same problem and found a video explaining it under the comments from the Nemesis mod page
      https://www.nexusmods.com/skyrimspecialedition/mods/60033?tab=posts

      Here's the video (thumbnail is clickbait as hell but the dude is ok I guess).
      https://www.youtube.com/watch?v=2IvA638m5Zk
  10. Soldream
    Soldream
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    What is this mod for?
    You can consider me stupid, but I did not see the answer in the description of the mod.
    1. pirate1466
      pirate1466
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      Essentially it allows you to use and swap between animation sets exclusively for your own character, without affecting NPC animations whatsoever. So say if you want your character to have completely unique weapon animations, you can do that with this.
    2. Soldream
      Soldream
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      Thank you very much.