I have updated this engine, but it wont update itself (says critical error and then freezes) when I launch it, and it wont compile the animations, (keeps saying failed.)
I am facing similar issues! I'm trying to figure out why it failed, and have seen two messages consistently, claiming I am missing a "fakeblock" behavior file and a "swimmingidle" behavior file. How should I go about replacing the missing files?
Hello just had a question about OAR and animation priorities. I started using OAR and the select animations from the Nemesis PCEA folders have been overridden by what HKX files OAR supplies.
Is there a way to keep my custom animations I have in my Nemesis PCEA folders as priority? for example, I have a custom idle.hkx file that gets replaced by whatever OAR has replace it with, so now my character doesn't even stand that way I want them to. I understand there are mods that call in specific animations for specific scenes, like being injured or eating or freezing to death or sitting. I'm not talking about that.
I'm talking about how to I make my Nemesis PCEA animations within OAR have top priority outside of in-game situations that would call in specific animations?
In your OAR menu (default : shift + o) should have a list of all the animations and conditions linked to them, as well as the priority of the animation. If you change the priority to higher, then it should appear more often than the other animations. (Higher means more likely to play)
Two questions 1. is this supposed to generate a FNIS.esp? I've been told it is and I don't see one. I do see mods it can work with and when I run it they seem to work (Precision, TDM, etc).
2. what are the files and what are the paths it generates? I know I'm old school and use wrye bash/BAIN to install mods, so no overwrite folder like MO2 has .... so I assume it places them in data folder under meshes/actor .... but uncertain of the file extensions and names. thanks
Essentially it allows you to use and swap between animation sets exclusively for your own character, without affecting NPC animations whatsoever. So say if you want your character to have completely unique weapon animations, you can do that with this.
I know you're busy updating to a new version, and I am looking forward to it, so no hurries on a reply if you can.
I am having an issue where I try to update engine, and it gets to about 3% and crashes. It doesn't matter if I do this via MO2, or directly from the folder. Any ideas what could cause this?
I ended up uninstalling it, and making sure to delete it from all folders. Then ran MO2 again. Then I redownloaded it, installed it, and it seems to run fine now. I am guessing that an animation mod was effecting it, but that's only a guess.
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Is there a way to keep my custom animations I have in my Nemesis PCEA folders as priority? for example, I have a custom idle.hkx file that gets replaced by whatever OAR has replace it with, so now my character doesn't even stand that way I want them to. I understand there are mods that call in specific animations for specific scenes, like being injured or eating or freezing to death or sitting. I'm not talking about that.
I'm talking about how to I make my Nemesis PCEA animations within OAR have top priority outside of in-game situations that would call in specific animations?
1. is this supposed to generate a FNIS.esp? I've been told it is and I don't see one. I do see mods it can work with and when I run it they seem to work (Precision, TDM, etc).
2. what are the files and what are the paths it generates? I know I'm old school and use wrye bash/BAIN to install mods, so no overwrite folder like MO2 has .... so I assume it places them in data folder under meshes/actor .... but uncertain of the file extensions and names.
thanks
You can consider me stupid, but I did not see the answer in the description of the mod.
and yes it is the same if i use vortex or MO2
I am having an issue where I try to update engine, and it gets to about 3% and crashes. It doesn't matter if I do this via MO2, or directly from the folder. Any ideas what could cause this?