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Shikyo Kira

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1386 comments

  1. MGMiNdfuL
    MGMiNdfuL
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    I have updated this engine, but it wont update itself (says critical error and then freezes) when I launch it, and it wont compile the animations, (keeps saying failed.)
    1. XionAmmyXVI
      XionAmmyXVI
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      I am facing similar issues! I'm trying to figure out why it failed, and have seen two messages consistently, claiming I am missing a "fakeblock" behavior file and a "swimmingidle" behavior file. How should I go about replacing the missing files?
  2. JanuarySnow
    JanuarySnow
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    Hello just had a question about OAR and animation priorities. I started using OAR and the select animations from the Nemesis PCEA folders have been overridden by what HKX files OAR supplies.

    Is there a way to keep my custom animations I have in my Nemesis PCEA folders as priority? for example, I have a custom idle.hkx file that gets replaced by whatever OAR has replace it with, so now my character doesn't even stand that way I want them to. I understand there are mods that call in specific animations for specific scenes, like being injured or eating or freezing to death or sitting. I'm not talking about that.


    I'm talking about how to I make my Nemesis PCEA animations within OAR have top priority outside of in-game situations that would call in specific animations?
    1. freneziz
      freneziz
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      In your OAR menu (default : shift + o) should have a list of all the animations and conditions linked to them, as well as  the priority of the animation. If you change the priority to higher, then it should appear more often than the other animations. (Higher means more likely to play)
  3. Lilionidas
    Lilionidas
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    idk if that's the case, but i think since this mod was last updated before the main Nemesis page was launched, this is an older version of Nemesis.
  4. PsymonPrime
    PsymonPrime
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    Two questions
    1. is this supposed to generate a FNIS.esp? I've been told it is and I don't see one. I do see mods it can work with and when I run it they seem to work (Precision, TDM, etc).

    2. what are the files and what are the paths it generates? I know I'm old school and use wrye bash/BAIN to install mods, so no overwrite folder like MO2 has  .... so I assume it places them in data folder under meshes/actor .... but uncertain of the file extensions and names.
    thanks
  5. Yonilexx
    Yonilexx
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    does it work with FNIS requiring mods?
  6. Soldream
    Soldream
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    What is this mod for?
    You can consider me stupid, but I did not see the answer in the description of the mod.
    1. pirate1466
      pirate1466
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      Essentially it allows you to use and swap between animation sets exclusively for your own character, without affecting NPC animations whatsoever. So say if you want your character to have completely unique weapon animations, you can do that with this.
    2. Soldream
      Soldream
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      Thank you very much.
    3. TheCrumbinator3
      TheCrumbinator3
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      This comment needs pinning because the actual mod description page doesn't even mention this.
    4. zaorish83
      zaorish83
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      open animation reeplacer, OAR ,does that too , are they incompatible? since OAR is now standard and for enemy we have Nemesis SCAR 
    5. aecfxi
      aecfxi
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      On this topic, it would be cool to see the PCEA acronym explained on the mod page!
  7. Maxslayerz
    Maxslayerz
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    this supports devious device animations?
  8. jadefamily
    jadefamily
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    this mod said it is corrupt

    and yes it is the same if i use vortex or MO2
  9. dimasbtwe
    dimasbtwe
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    so when in loot it say pcea corrupted,.. anyone can help to fix this?
  10. DarMandra
    DarMandra
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    I know you're busy updating to a new version, and I am looking forward to it, so no hurries on a reply if you can.

    I am having an issue where I try to update engine, and it gets to about 3% and crashes.  It doesn't matter if I do this via MO2, or directly from the folder.  Any ideas what could cause this?
    1. RyanBattlerim
      RyanBattlerim
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      If You found a solution to that, I'm having the exact same problem.
    2. DarMandra
      DarMandra
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      I ended up uninstalling it, and making sure to delete it from all folders.  Then ran MO2 again.  Then I redownloaded it, installed it, and it seems to run fine now.  I am guessing that an animation mod was effecting it, but that's only a guess.