Uh, that’s a good question I don’t remember actually. Though, I remember that I was patching Khajiit Speak with all mods that I had at the moment. So if there is no Coldhaven patch then it either didn’t need one (didn’t have new dialogue lines) or I found it somewhere else.
YAY! Another Khajiit-ified set of mods! A long list too! Impressive!
I will download a bunch of these and then either reference people to this page like TiltschMaster did, or provide merged patches for the ones that I had already signed up to do.
I was just reviewing your changes to do some possible merges between our mods, and I noticed that you place my mod as a dependency for most all of your extensions.
I would go through and remove my KSR mod (and any of my other KSR sub-mod patches) as a required mod from yours. Any changes that I make are from the original author's mod(s), so mine have no new FORMID's. Your extensions here should follow that same principle.
The trouble that you are going to run into is when someone uses my soon-to-be -released update, where I offer a change in the main file from an ESP to an ESL and then you attempt to reference the ESP version. It will break your link. Instead, you should simply reference to the original mod, as I do, and remove my dependency. Do that, and poof - you're right back on track!
here is a picture of an example of what I'm talking about above.
See how the first two formID's in your file are italicized? ?That means that they are not linked properly. In fact, they are INJECTED into the BGC mod as new lines, and will not display correctly upon being called for.
At this point, even if you remove my MAIN file as a master, they will not link back into the BGC mod properly. You will need to re-override the desired files, copy your changes to the newly overrode form ids, delete the injected versions, then resave.
Oh, thank you. I actually didn't notice that. And I used your mod as a master for couple of unrelated reasons one of which is easier sorting and overwrites, there are several instances where original lines "translated" by your mod, but there were also other mods that change the original lines, so I had to ensure that my patches are loaded after both your mod and the mod being patched. I guess I'll have to figure out other way to do that
Oh wow, nice to see the Khajiit Speak community has another member. And thanks for picking up the Lucien patch, I haven't had the time yet to continue it since the latest update. Love to see it!
I just declared mine discontinued and pointed people your way in a sticky and on the mod page :D I'll probably not get much done in the coming weeks andm onths because my private life currently is really busy.
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I will download a bunch of these and then either reference people to this page like TiltschMaster did, or provide merged patches for the ones that I had already signed up to do.
Thanks!
I would go through and remove my KSR mod (and any of my other KSR sub-mod patches) as a required mod from yours. Any changes that I make are from the original author's mod(s), so mine have no new FORMID's. Your extensions here should follow that same principle.
The trouble that you are going to run into is when someone uses my soon-to-be -released update, where I offer a change in the main file from an ESP to an ESL and then you attempt to reference the ESP version. It will break your link. Instead, you should simply reference to the original mod, as I do, and remove my dependency. Do that, and poof - you're right back on track!
I hope this makes sense...
See how the first two formID's in your file are italicized? ?That means that they are not linked properly. In fact, they are INJECTED into the BGC mod as new lines, and will not display correctly upon being called for.
At this point, even if you remove my MAIN file as a master, they will not link back into the BGC mod properly. You will need to re-override the desired files, copy your changes to the newly overrode form ids, delete the injected versions, then resave.
That will reset them to the proper pathing.