Skyrim Special Edition

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  1. PoeticAnt44
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    UPDATE: 02/13/2023


    I am no longer modding and it doesn't look like I will again in the foreseeable future. I have a whole new career that's taking me away even from game playing. If someone would like to take over or make patches or whatever, you're more than welcome to.

    I will stop by now and again for questions or help.
  2. PoeticAnt44
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    Using SSEEdit with multiple NPC mods:

    If you want to remove NPCs from my mod, you can do so in SSEEedit. It looks daunting, but if I can do it, seriously, anyone can because I'm a techno-idiot. When you open SSEEdit after downloading, it will bring up all your mods. Right-click anywhere and click 'show none' or something to that extent so it unticks all the mods. Then at the top search for my mod by name (PA44 will do). Double click the mod. It will open up all the assets in my mod. Go to Non-Playable Characters, right-click and click remove (not remove filter) for each character you want to get rid of. It will ask you if you're sure, just click yes. Save mod (see the three dashes at the top left? Click that and it will give you the option to save mod.) That's it. You will only have whatever NPCs you want in there. THEN you need to go to the other mod you want to replace my NPC with and delete theirs.

    For example: If you only want my Aela from the Companions, you can remove all my NPCs and leave her in there. If you have another NPC mod that changes the Aela, you will need to REMOVE her from that NPC mod that you are replacing to prevent the blackface bug.

    __________

    Sattyre tacked on additional instructions:

    Just to add to PoeticAnt44's explanation on how to delete NPCs from an overhaul.  Open your overhauls in Xedit.  open the NPC tab and find the NPCs you want to remove.  Either write down their formid, (the 8 digit number at the far left) or open the overhaul while xedit is also open.  You need to remove both the facetint and the facegeom, collectively known as facetints from both the meshes and texture folders for each NPC you are removing.  You will find them here: 

    textures\actors\character\FacegenData\FaceTint\Skyrim.esm
    meshes\actors\character\FaceGenData\Facegeom\Skyrim.esm

    This is in addition to removing the NPC record from the esp.  Failure to delete all three almost always results in blackface. 

    The 8 digit formid is identical to the number in front of the facetint in both meshes and textures.  This is Aela The Huntress' formid  0001A696 as an example.

    If you do this, though, you do so at your own risk.
  3. PoeticAnt44
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    UPDATE:

    6/18  Thank you Skinjack for sending a spreadsheet containing NPCs all across Skyrim.  He's included their Base IDs, names, images, mod author, etc.  See "Optional Files" for download.

    1.  I was trucking along just fine and dandy and hit the Thieves Guild, nothing the two bandits I previously edited weren't.  Which led me to discover the errors.  Had to update the BSA version of the FOMOD.  Sorry about that.  I grabbed some older versions of my files.  It's what happens when I decide to keep everything lol.  Time to clean the proverbial house. But, it's all fine now.  

    2.  Compressing textures per request.  I compressed them to 1k.  I'm not going to give any more options at this time.  They look fine.

    3.  Patches have been updated after having a few wrong file names.

    4.  AI Overhaul patch.  You can find the link in the requirements.

    5.  Updated Immersive College of Winterhold Patch.  Had some head issues.  Please let me know if it's working or not.  This is my first patch.

    6.  Please check out BloomAndGloom's mod page.  They made several more awesome patches for my Pride mods.
  4. PoeticAnt44
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    Please Read:

    NOTE: Every time I see the word 'blackface bug,' I get an eye twitch.  Please really read ALL my instructions.  Please read the posts below.  This has been addressed so much, I need a therapist.  I joke, but really...  99.9% of the time it is a mod conflict.

    You can grab my female NPC overhaul at Courageous Women.

    1.  If you've already downloaded my previous NPCs, you don't need to download the FOMOD unless you want to convert it all to BSA.  Make sure you remove ALL residual files in your uninstall.  If you only want the last installment of the NPC overhaul.  You can grab Miscellaneous Males here.

    2. I've dramatically changed some NPCs, especially if they are marriageable.  Hadvar, I'm looking at you, bud (grumbling that he's not marriageable).

    3. If you want to remove any NPCs I have instructions on my older NPC overhauls in the Posts Section. I have reposted it about five times and don't feel I need to do it again.

    4.  When you use multiple NPC overhauls and move things around, you will need all the hair mods I have used or else you will lose the hair mesh and will give the NPC hair a purple color.  The only way I could have prevented this was to link the textures to the hair meshes in over 400 hairs.  It's not going to happen and no one does that for NPC overhauls.  You will need those hair mods to replace the hair mesh that was lost.  

    5.  I have stopped editing the elder NPCs.  It just doesn't work with the elder skin, which I don't have.

    6.  There are not going to be any Orc Holds.  There is some issue with the warriors of the holds taking my overhaul.  It was the same issue I had with Cicero.  So, no orcs from their strongholds.

    7.  You have two FOMOD options.  One with loose files and one BSA.  If you use the BSA version, do NOT use another male NPC overhaul unless you can edit them in SSEEdit.  You will get brownface.  The loose file version is HUGE.  You've been warned.

    8.  I will not join all the .esps into one main file.

    9.  Some of the images are older and aren't good as my recent ones.  The older ones also may have used an older skin I no longer do.  I didn't want to take a gazillion new screenshots for this.

    10.  I'm finished with the men.  I'm not going to work on guards, bandits, Forsworn, etc.

    11.  I appreciate your need for an extensive list of NPC when using multiple NPC mods.  But I created this mod so there is no need for multiple NPC mods.  If you choose to use multiple NPC mods, the responsibility falls on you to keep track of your NPCs.  I am not going to create a table with their IDs for over 400 NPCs.  I don't have that kind of free time.  You have two options:  Open up my mods in SSEedit, sort the NPCs to alphabetized, and make your list with their IDs.  Or, you can go to each mod page of each area I created, and there you will find all the images of every NPC I made for each area, and all are named and alphabetized.  You can make your list that way too.  Links to each individual mod page are in this description.

    But, if you choose to use multiple NPCs, there are a few resources right here in sticky notes.

    12.  IMPORTANT:  

    The majority of my comments regarding my work have been wonderful, highly positive, and encouraging.  Then there are those who do not like my mods but move on.  That is the mature thing to do.  But there are those in this world who insist on giving their entitled input.  Constructive criticisms are welcome.  Toxicity is not.  I try to give my mod pages a positive environment while trying to help people get the most out of my mods.  Yet, while I am a happy person, I don't have the patience for entitlement.  I will be blunt.

    If you do not like my mods, you are free to find what you like elsewhere.  Free will is a wonderful thing.  Modders work very hard making their creations for you all that is FREE.  Don't be that person who complains about free stuff.  The gaming industry is toxic enough.  Let's keep things positive and fun.  If you don't like my mod, do not comment on how much you hate it.  Those kinds of comments benefit no one.  That includes in email.  I do not care about your perceived entitlement.

    I make this statement for a reason after getting nasty comments and harassment when I was creating male NPCs.  I am just stopping it in its tracks to help curb any nastiness before it happens to keep this thread friendly.
  5. PoeticAnt44
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    From member Sattyre:

    For anyone who is having issues with black face:  Black face is most often caused by out of order assets compared to esps.  How you load your assets is just as important as the load order for your esps.   Asset order and esp order must stay consistent.  If you have any other NPC overhauls the assets for them must be in the same order as the esps.  Many mods also have facegen in the esp that will revert any overhaul back to vanilla.  I always recomment overhauls be placed very low in the load order.  It is safe to drop them to the bottom of your load order just above your bashed or smashed patch if you use those.  LOOT works very well in most cases, but can be ignored in the case of NPC overhauls. 

    If you need a patch for mods in your load order, such as AI overhaul, that patch needs to go directly under the overhaul it patches.  If you need more then one patch, they need to be combined into one patch for both to work

    It is completely ok to use different overhauls together, as long as asset and esp load orders match.  The lower records will just overwrite the records above it.  Unmatched assets and esp load orders will always produce black faces.   As an example, I have over 40 NPC overhauls in my load order without any issues.

    More infinite wisdom from sattyre:
    I made a tutorial for merging NPC overhauls if you're interested.  Even if you don't merge them,  the rules still apply.  You can find it here

    Also from Sattyre:

    anyone with multiple npc overhauls can set the load order with loot simply by editing loot metadata. It is actually very easy and done inside of the open loot window. On the far right, next to each plugin are three vertical dots. Left click and then left click on Edit Metadata. That brings up the edit window at the bottom of loot. Unless you know what your doing don't edit anything but, "Load After". Load after changes the drop down window a bit to include, "Add New Row". Click on it and it will add a line above it. Here you can type the name of the .esp you want to load before the current esp you are editing. It has an autocomplete function, so usually only the first few letters are required. Once you are done, click the save image to the right and then the red X. Done.  You have now set LOOT to always load the mod you edited after the other mod. This will make it much easier to maintain consistency with NPC overhauls
  6. skyrimlegedaryedition03
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    Good evening, question, I found a damn bug with purple hair characters here. Apache hairstyles are installed, KS Hairdos HG hair are mods that the author recommended, but for some reason Farkas has purple hair, I have a Pandorable NPC mod pack, I want to use both him and this mod, but for some reason a bug appeared that spoils the appearance of the NPC (purple hair) how do I fix it?
    1. KingJamesIII
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      I'm not as knowledgeable as most others here, first off hopefully your using Mod Organizer 2. usually that means its missing a mesh or a texture.
      Try change the load order of some things. Have High Poly NPC's load lower down in your load order (before Pandorables), and then have Pandorable's (if thats what touches Farkas) load after, so that its changes overright.. could also try moving the hair mod load order.

      just tryna help idk lol 
  7. Smitty350
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    On the off chance that the mod author or someone else that can answer this sees it:  It says you're using High Poly Head.  Is that the one from VectorPlexus?  Cuz that site is defunct now and I can't seem to find another so if so, this mod is dead.

    Edit:  I found this: High Poly Head official gdrive mirror : r/skyrimmods (reddit.com)

    However, if that Gdrive entry disappears, it seems that high poly head will be gone until someone with the zip on their hard drive uploads it somewhere again.
  8. Leonakrid
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    Black of skyrim
  9. PopDog77
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    Does anyone know if Expressive Facegen Morphs and Expressive Facial Animations clash with AI Overhaul in any way?
  10. Nuhnuh1923
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    I use nmm. Can’t completely uninstall your mod. I tried many times. Help
  11. Themainman0097
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    Makes all the Nords have dark skin which is odd. Nords should be paler, but Imperials are fine like this.
    1. Galderakeybladeuser
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      Try installing the Face discoloration Fix mod: https://www.nexusmods.com/skyrimspecialedition/mods/42441
      If that doesn't work there's probably just some other issues in your load order
    2. Themainman0097
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      lol it wasn't a bug. This mod just gives everyone a tan.
  12. Galderakeybladeuser
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    Just putting this here for 2023/24 players:
    1. Face discoloration fix (https://www.nexusmods.com/skyrimspecialedition/mods/42441) will fix any "black faces/brown faces"

    2. Nolvus uses this mod in conjunction with Modpocalypse so it's likely to say they work fine together (unless one of the Nolvus patches does something I'm unaware of).

    3. I haven't seen anyone ask if it's compatible with 1.6+ or in my case 1.6.1130, but most likely it is (unless there's dependencies that you don't have A.K.A check the requirements)
  13. Rider23Rus
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    After installing this mod the NPC turned brown, I am using Vitruvia skin, is it possible to make this mod not affect the skin texture ?
    1. SirDaemon
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      nothing to do with skin texture you have another mod editing npc records. You need to find or create your own patch.
    2. Galderakeybladeuser
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      Either do what Sir Daemon said or use the Face Discoloration fix, if FDF as I call it doesn't work, then you're only option is what daemon said.
  14. caigumod123
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    你是我的英雄
  15. wmaatallah
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    Hi, this mod was working perfectly for me, and then I installed the new RSV for bnp patch and now they all look like vanilla characters. Is this mod incompatible with rsv/bnp