Skyrim Special Edition

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Sierain

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Sierain

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39 comments

  1. AnthemisAnthem
    AnthemisAnthem
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    started this quest just wondering around and venturing into the cave place. went inside and touched the fire thing when serana suddenly just VANISHED.
    At first i didnt think much of it cuz nothing beside that happened so i just left and continued on another adventure. eventually i realized serana was gone for good. i tried prid moveto player. i have a tracking thing for her and it says she right infront of me but i cant interact wit her OR EVEN SEE HER NAME! 

    what did this mod do to Serana T-T
  2. Tenz81
    Tenz81
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    Even from begin one can understand how much good is this mod, you can see from how detailed and care is done, even the quest starting spots. 

    The lighting is perfect, made me stay and watch around how well made it is for minutes, I can't say if it is because the Lux patch that I'm using or it is so good also in the original.
    Very atmospheric!
    Spoiler:  
    Show
    Entering the underground citadel was so cool, felt a bit like entering Cirith Ungol of LOTR, very cool view when you enter and again very great lighting. 

    Nice enemies encounters also with some rare bits of strategy in the placement.
    I really enjoyed this, I hope to find more of such well made mods
  3. mattski123
    mattski123
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    Is this place mentioned in the lore at all?
    1. Ashcrawler
      Ashcrawler
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      No, because It's Lore friendly, not an official dlc. Generally, mods aren't lore adaptations.
  4. Kulharin
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    Has anyone managed to get the map marker to "clear" ? I notice the mod has 5 NPCs flagged as bosses, do all 5 need to be killed to clear the dungeon?

    Also the dungeon is very well done and nicely balanced for a challenging adventure although the rewards are pretty OP with stats on the dagger, sword and helmet being a bit much
  5. Ashcrawler
    Ashcrawler
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    Dar'Az won't talk to me, his only dialogue are generic ones from the become high king and 28 days later mods
  6. SirKrinkly
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    I highly enjoyed this!

    SPOILER WARNING

    Having said that, is there a way to edit the mod on my end (I am absolutely not asking you to make an update) so that I will not indefinitely face attempts on my life from dremora when the quest is done? It's getting a bit old, is all.
    1. tarlazo
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      Thanks for the spoiler, it prompted me to prepare this before starting the quest :)
      https://www.mediafire.com/file/kvkzdji1q39vlln/Jurgholm.7z/file
      With this the assassin spawns once (or one more time, it depends.)
    2. Kulharin
      Kulharin
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      can you post this patch on Nexus?
  7. Avrovski
    Avrovski
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    Pretty good quest mod and story. But...

    Spoiler:  
    Show

    If you are low level, i prefer dont try this mod atleast untill lvl 50+. Also, make sure you dont hav any magic/spell overhaul installed together while doing this playthrough. Middle - last part of this quest contain so many mages that keep spamming skills on you meanwhile some of them are immune to melee weapon, so you need to fight them from distance which is using spell/bow. Even i got CTD when they keep hitting me with so many spells at the same time.


    7.8 of 10 from me.
    1. Kulharin
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      LOL.  So I made the right call by giving it an "Uber Dungeon" Map marker for my Experience mod settings.
  8. Aingeal66
    Aingeal66
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    Criminally underrated. I've never imagined myself admiring the dramatic beauty of a dungeon but It's mind-boggling how masterfully well-done the dungeons are in this mod using mostly vanilla asset. The custom spells and their visuals are amazing. The mod works flawlessly for me, no ctd or broken quest on my end. Thank you!
  9. elkston
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    Endorsed!  Tough dungeon with good, exciting fights.  

    For those concerned about companions (as I was -- I don't go anywhere without them!) ...

    There is small first section of the main dungeon that locks you in and you have to do it solo (it forcefully teleports your companions away).    Don't panic or try to cheat your companions back in -- they will be back soon just hold tight for this one section.

    However, once you reach the end of this section you'll come to a clearing with a bridge and if you go to the right before crossing the bridge, there is a door that opens up and leads back to the beginning of Jungholm. Go through this door and your companions will be back waiting for you.  Now you can all re-enter the dungeon through this door and bypass the first section. (it also provides a way to for you leave Jungholm and come back if you need to do that).

    The rest of the dungeon is navmeshed properly and your companions will follow you fine.

  10. Kulharin
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    does this add something to the college? I notice a cell edit for arcaneum and wondering if it will work with obscures college.

    Also is the dungeon clearable?
    1. Kulharin
      Kulharin
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      Is the dragon encounter fight scripted at all or just a standard dragon fight?  Fought in the out open or an interior environment with restricted movement?  Grounded right? Like Labrinthian skeleton dragon?