627 comments

  1. LeanWolf
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    This is more of a late-game player home as it provides many convenience features and shortcuts that shouldn't necessarily be available to fledgling characters, but the choice is yours. Doors are locked so that you don't access areas before you should, but things (like Blackreach) are still accessible - don't fall into Blackreach until you're able to go there in the main quest, although it shouldn't break any quest.

    The Sword-in-Stone display is now purely a fancy weapon display as enchantment recharging requires SKSE was always a bit flaky so I haven't reimplemented it. The weapon now floats in the air as it looks better if you choose to display a non-sword weapon, like a bow.

    Read the FYI (for your information) in the Description before asking something, or your post may go unanswered.

    Some key points:
    + If you're rude to the Refuge Spirit when you first meet her, you won't see her again, and it's irreversible!
    + The master bedroom is accessed through the hall of mannequins (some people just can't seem to find it).
    + Activate the chandeliers in the bedroom to turn them on.
    Look for runes to toggle on/off other lights and features.
    + THE LOCATION OF THE DOOR RUNES ARE SHOWN IN AN IMAGE IN THE DESC!
    + I think the runes, which are decals, won't show up if you play on the lowest graphic setting.
    + Yes there are some doors that are inaccessible: I have ideas for expansion that I'll work on at my leisure.
    + There is a minor issue with the Linked Crafting: at first all the recipes may appear greyed out - this is caused by having a lot of crafting materials in the chests: it takes time for it all to be transferred to your inventory, so it's not there in time for the initial check to see what you can forge. You can still forge whatever you want though, provided you have the required materials (the displayed number of each material you have is correct), and the greyed-out items will correct themselves after you forge the first item (as it will make the check again).

    Oldrim version here.
    XBONE:
    Not yet, but maybe once Hearthfire is integrated.

    Thanks for your support guys, it's much appreciated! Enjoy! :)
  2. diskdevl
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    FYI, for anyone interested I've posted a new mod that expands the FormLists used by the Sort Runes to handle a ton more items.

    Aemer's Refuge - FormList updates (FLM)

    Let me know if there's any other mods you'd like supported and I'd be happy to look into adding them as well.
    1. LeanWolf
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      Thanks for doing this patch! To clarify, it uses the FormList Manipulator to include many mod-added (including CC) items in the Refuge's Auto-sorting.
  3. LeanWolf
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    Aemer's Refuge 2.84 update
    This update is a whole bunch of small QoL and aesthetic edits I've made over the years since the last official update.
    See the Changelog for more detail.

    New Runes:

    - on the archway into the hall of mannequins - toggles the columns in the hall of statues for a more open feel. (see image)
    - one by each bookshelf in the master bedroom - toggles illusory books to fill the shelves if, like me, you don't feel like filling them every playthrough. The books have no collision and won't affect anything you have already placed on the shelves. (see image)

    Recommended mods:
    - a mod that lets the player use special markers, there are several in the Refuge that the player could use
    - Azurite Mists - makes the view from the upper terrace even more fantastic (see image)

    Compatibility:
    - some mesh replacer mods may change the size/shape of something so that it looks bad in the Refuge. Eg: GIRTH - the tree looks great but the lanterns won't hang on the branches properly and there is a ground hole behind the tree.
    - some retexture mods can look very out of place in the Refuge - Eg: there's a mod that changed all icy caves to pure ice - it created large seams in the cavern walls because half of my meshes are custom and weren't covered by the mod. Another ex: the pool tiles were made using the vanilla tile texture, if a retexture changes the size of the tiles there may be odd seams.

    If anything looks off in the update, please don't hesitate to let me know!
  4. HazardousRival
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    This home seemed perfect. had everything i was looking for, and fit the theme of my character really well.     unfortunately, i had my "sigh" moment when i learned it doesnt support adoptions. thus my search continues. amazing mod regardless thought.
  5. Gruberick
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    This player home has everything you need to commemorate the game's adventure.
    I wish there was a smaller version.
    I like it, but it's big.
    Although I always end up downloading it.
  6. ThoughtfulHuman
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    This is a beautiful, performance friendly home. Thank you!

    Anyway to turn off or remove auto-strip in the bath area? It breaks custom followers with special armor set ups, sometimes permanetly. And it also breaks dogs with models distributed with spid. 
    1. LeanWolf
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      Thanks!
      There's a lamp-switch that toggles the undress function above the little table beside the hot tub.
  7. quazaque
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    Great mod.
    But having issue with crafting. Everytime I interact with anvil/tanning rack/tables - it shows what I can craft for a second,

    and then just sucks everything from my inventory to autosorting chests, and refuses using them, therefore I cannot craft at all.

    Since there is no bug report tab, could anyone tell me what might be a reson for this strange behavior?
    1. LeanWolf
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      Thanks! Never heard of anything like that happening, my guess is that you have some mod(s) interfering with the linked crafting. Personally I've turned off my linked crafting since the release of Crafting Pulls Resources From Containers - more functionality and efficient, I highly recommend it with the Refuge.
  8. Icenebula53
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    So two things, definitely going to download this when I'm next on. Also what amour are you using in the images?
    1. Morrodude777
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      I think his armor is the dark knight smp one. I dunno how to link stuff yet, sorry. 
  9. ShadowKraz42
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    I've been using this mod off and on (depending on what kind of character I'm playing) for quite awhile now and love it.
    Buuut (there's always one, ya?) I do wish you would add optional space and support for 6 kids to be adopted. They'd have so much fun playing with the Spirit.

    When I use it, I typically climb from the Imperial camp up to the tower (part of the Arcwind area), fight the draugr, and gain entry that way the first time. Combines two of my favorite activites in Skyrim; mountain climbing and fighting draugr. Only if they were Thalmor would I enjoy it more.
  10. PegasusKoga
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    I do not know how you managed to create such a complex layout for the refuge without making me lose my way all the time.

    And i already get lost in a square room, haha.

    One of the many things i liked about the place, it's obvious that years of work were put into it.

    But i'm afraid i will not be able to keep it as my permanent homestead because i think i cannot send my future wife there?  Or any adopted kids?

    I'll endorse regardless of your answer because i definitely enjoyed my time there.
    1. LeanWolf
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      Thanks! 
      I've never tried it but I've been told that you can use mods like MHIYH to use any place as your family's home.
    2. PegasusKoga
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      I'll give that mod a try, thanks!
    3. ShadowKraz42
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      I've used MHIYH successfully in assigning Lydia and Shera (mod follower) to Aemer's Refuge.
  11. nsibley
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    I'm getting really bad texture flickering in the Arch Mage's quarters in the college of Winterhold when using Obscure's College of Winterhold.  Is there any fix for that?
  12. MysticMalevolence
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    Something about the main chamber, with ledges built in to the sides of a cave and bridges spanning the gap, is quite pleasing.
  13. ObsdMitD
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    For some reason I can't place Auriel's Shield on it's pedestal. Any Idea why it doesn't work?
    1. LeanWolf
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      What happens? Be more specific, do you have mods that touch the shield?
    2. ObsdMitD
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      When I activate the pedestal it says I lack the required item, even though I have it in my inventory. I already tried dropping it and picking it back up, but that doesnt change anything. It seems to be the only item that does this, until now I filled about half of the pedestals in the treasury room with their unique items without issue. Also I dont use any mods which change Auriel's Shield. 
    3. LeanWolf
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      The display looks for the specific ID of Auriel's Shield, if it says you lack the item then the one you have is not the official one from Dawnguard. Get the ID of your shield and find out where it came from.