Aemers Refuge Continued by LeanWolf and masterofshadows
Skyrim » Abodes - Player homes
Added: 21/06/2013 - 04:35PM
Updated: 15/10/2014 - 08:27AM

1,310 Endorsements

2.6.7c Latest version

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Uploaded by LeanWolf


Last updated at 8:27, 15 Oct 2014 Uploaded at 16:35, 21 Jun 2013


This is the official continuation of the stunning Aemer's Refuge by masterofshadows, who does NOT allow anyone else (I have express permission) to upload ANY version of his mods anywhere. Please respect the amount of time and effort we have put into this. Thanks!

Do you look at the vast majority of player homes and sigh to yourself after only a few images, thinking "why would they do that?" Congratulations, you have what is called "style", although it does make finding something you like more difficult. I had this problem, so with an abundance of time I lovingly made my own home, which has grown to include about everything you might need and yet remains tasteful.

Someone commented that they couldn't tell where vanilla Skyrim ended and where this mod began, that's exactly what I was striving for. The Refuge is concentrated on immersion, aesthetics, authenticity and other big words, while still offering everything an adventurous Dovahkiin might require and more:

  • Portal tower: 1 doorway that changes appearance/location with the push of buttons (seen Howl's Moving Castle? Something like that). Connects the five player houses + Archmage's chambers, both Dark Brotherhood Sanctuaries, Sky Haven Temple, High Hrothgar and the Ragged Flagon (via a new Ratway tunnel under Honneyside). Dwarven doors are cleverly hidden behind vanilla walls and fade in and out with cool animations.
  • Optional DLC addon provides extra doors to Fort Dawnguard, Volkihar Keep and Severin Manor, a passage down to the Aetherium Forge, more Vault artifacts (Dragonborn mask busts!), Spider scroll machine (DB) plus updated Sorter and Dwarven Forge (Crossbows/Stalhrim).
  • The Refuge Spirit: Far from home and feeling over-burdened, or did you forget something? Summon this helpful spirit to automatically lighten your load, access your storage or teleport you home. She'll patrol the Refuge when not summoned.
  • Refuge Sorter: Automatically sort all of the gems, ingredients, ores, ingots, hides, soul gems, and monster parts directly from your inventory into their respective containers at the press of a button.
  • Sorting chests: drop anything in and it will be automatically sorted and sent to the appropriate container.
  • Sword in the Stone-style weapon display that recharges enchanted weapons.
  • Ancient Dwarven Greatsword with unique appearance, powers and effects.
  • Large beautiful mountain-top terrace with a spectacular view (and boss fight, see notes below).
  • Fully functional Dwemer Lift!
  • Bridge of Khazad Dum style entrance cavern, fall off the center to drop into Blackreach!
  • Fully navmeshed inside and exterior for followers (master file format ensures working navmeshes).
  • Distant LODs - your mountain fortress is visible from far away.
  • ALL crafting stations from wood-cutting & cooking to Atronach & Dwarven Forges - with Skyforge steel and crossbows(DG).
  • Crafting stations are linked to their related storage containers for convenience.
  • All standing stones in a beautiful cavern setting.
  • Hidden vault for safe storage and displaying of powerful artifacts.
  • Dragon mask displays for ALL masks, including the wooden mask + Dragonborn masks (DB).
  • The usual mannequins, weapon racks, plaques, display cases, shield buttons, bookshelves, labelled containers and divine shrines.
  • A secret storage SO secret that very few have even found it, with unique items for anyone who manages to find it (spoiler at the very end of this DESC).
  • Very comfortable follower living area, with its own cooking and wood chopping.
  • Cozy bath chamber.
  • Many idle markers to keep your followers busy.
  • A stable for your horse.
  • Minimal clutter, and all of it is STATIC; meaning it won't fly around for no reason (and bloat your saves with meaningless cup locations).


  • Download the Main File - REQUIRED for ALL VERSIONS.
  • Extract the .esm and .bsa files to your game's Data folder.
  • Load order: place AFTER the unofficial patches and any other .esm files you're using.

DG+DB Addon: Optional but strongly recommended if you have Dawnguard and Dragonborn. Use ONLY if you have BOTH DLCs!
  • Note: the DLC addon MUST be installed together with the main file, it CANNOT be added or removed later without a clean save; ie. it can't be switched on and off (without a clean save), or the new stuff (doors + some vault items) won't work.
  • Load order: place late in your load order, the later the better!

  • It's not recommended to update with your current savegame INSIDE the refuge (unless it's a minor update), as weirdness MAY ensue, depending on exactly what was updated. This is why you should always read the sticky post BEFORE updating, I'll always warn you there if any action is necessary before each update. If nothing specific is mentioned then you can just update freely.


_________________ Skyrim Mods 99 - Nov 3, 2013 __________________________________________ Hodilton - May 12, 2013 ___________________

LEFT: A brilliant review from MMOxReview. Starts around the 7 min point, and the Refuge features in possibly the greatest intro EVER! =D
MMOxReview: "Aemer's Refuge is also home to what is quite possibly the most beautiful room in Skyrim modding"
- Thanks MxR; brilliant videos, great review - much appreciated. PS. You didn't fall into Blackreach because you didn't fall off the MIDDLE of the bridge; you should have DIED! =P

RIGHT: Beautiful slow pans around the Refuge by Hodilton.
This is an older version, much has since been changed or improved, but it's lovely cinematography!


(For Your Information) Before posting a question you may want to have a look here.
  • The Refuge is located on a peak south of Ivarstead, the lower entrance is behind the Rift Imperial military camp.
  • You can also discover the Retreat by activating the rune in any of your player homes, resetting the door when you arrive and then going out to the exterior - but beware:
  • If you haven't already explored the area around the refuge you may find yourself in a fight with up to three dragons! Two nearby vanilla dragons are visible from the rooftop terrace (so they may notice you) and a big mean one lives up there (he'll definitely notice you!).
  • You can use the Refuge easily without having to face the dragon(s) until you're ready, just use the portals or lower entrance.
  • The secret exit from the Atronach Forge area leads to an area with angry Deathlords. Hey, Skyrim's a dangerous place!
  • The Refuge is pure Dwarven (stone) architecture, there is minimal brass and machinery (only the Dwarven Forge and Lift).
  • The Atronach Forge area is a separate (but connected) ruin, the Nordic ruins scattered around the exterior are all vanilla, and the more modern furnishings are assumed to be brought in recently for comfort (no stone beds).
  • All of the portals are initially locked, requiring the appropriate keys. This is to prevent breaking any quests by accessing an area too early in the game.
  • Key locations: Dawnstar Sanctuary - on silver plate in player's bedroom; Falkreath Sanctuary - shelf near Sithis book; Ragged Flagon - in little room between Flagon and Cistern; Sky Haven Temple - end of long table before Alduin's Wall; High Hrothgar - before idol between 2 front doors; Fort Dawnguard - bedside table in player's bedroom; Volkihar Keep - Harkon's Quarters; Aetherium Forge - by Dwarven bust after crossing first bridge; others - normal gameplay.
  • Extra copies of the new keys (Dawnstar + Falreath Sanctuaries, Ragged Flagon, Sky Haven Temple, High Hrothgar, Fort Dawnguard, Volkihar Keep) can be found in the Secret Storage.
  • Refuge Rune locations: see the image below.
  • Remote Rune locations: downstairs in Breezehome; basement in Honeyside and Proudspire; outside bedroom in Hjerim; end of East hall in High Hrothgar; left side of Alduin's Wall in Sky Haven; by Cistern entrance in Ragged Flagon; under large window in Archmage's Chambers; in player's bedroom for the rest.
  • Without the optional DLC plugin installed the buttons under the Dawnguard and Redoran banners will only reset the tower portal.
  • The layout may seem a little confusing at first, DON'T WORRY! Once you learn the layout you'll realise it all makes sense! ;I
  • Pants. Just thought I'd throw that out there (if you've read this far I'm actually very impressed).
  • Yes there are some doors that are inaccessible: room for future expansion.


  • Problems may occur with mods that edit the various connected home/guild interiors, depending on how drastically they changed things.


(Larger, better quality versions of these images (and more) can be found under the IMAGES tab.

SPOILER: ->Psst... look behind the Whiterun banner!<- :SPOILER