SKYRIM
Aemer's Refuge by LeanWolf and masterofshadows
Skyrim » Abodes - Player homes
Added: 21/06/2013 - 04:35PM
Updated: 28/10/2014 - 10:54AM

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Uploaded by LeanWolf

Description

Last updated at 10:54, 28 Oct 2014 Uploaded at 16:35, 21 Jun 2013


AEMER's REFUGE by
masterofshadows and LeanWolf

Do you look at the vast majority of player homes and sigh to yourself after only a few images, thinking "why would they do that?" Examples: the same statues pasted everywhere, with glowing balls and fountains pouring from the nipples.. *sigh* Congratulations, you have what is called "style"; although this does make finding something you like more difficult. I had this problem, so with an abundance of time I lovingly made my own home, which has grown to include about everything you might need and yet remains tasteful.

Someone commented that they couldn't tell where vanilla Skyrim ended and where this mod began, that's exactly what I was striving for. The Refuge is concentrated on immersion, aesthetics, authenticity and other big words, while still offering everything an adventurous Dovahkiin might require and more:


  • Portal tower: 1 doorway that changes appearance/location with the push of buttons (seen Howl's Moving Castle?). Connects the five player houses + Archmage's chambers, both Dark Brotherhood Sanctuaries, Sky Haven Temple, High Hrothgar, the Ragged Flagon (via a new Ratway tunnel under Honneyside) and a summonable portal. Dwarven doors are cleverly hidden behind vanilla walls and fade in and out with effects.
  • Optional DLC Addon provides extra doors to Fort Dawnguard, Volkihar Keep and Severin Manor, a passage down to the Aetherium Forge, more Vault artifacts, Spider scroll machine, Staff enchanter, plus updated auto-sorting and Dwarven Forge (Crossbows/Stalhrim).
  • The Refuge Spirit: Far from home and feeling over-burdened, or did you forget something? Summon this helpful spirit to automatically lighten your load, access your storage or teleport you home. She roams the Refuge when not summoned.
  • Auto-Sorting: Automatically sort all of the gems, ingredients, ores, ingots, hides, soul gems, and monster parts directly from your inventory into their respective containers at the press of a button.
  • Sorting chests: drop anything in and it will be automatically sorted and sent to the appropriate container.
  • Sword in the Stone-style weapon display that recharges enchanted weapons (SKSE required for recharging).
  • Ancient Dwarven Greatsword with unique appearance, powers and effects. One-handed version included.
  • Large beautiful mountain-top terrace with a spectacular view (and boss fight, see notes below).
  • Fully functional Dwemer Lift (no load-screens, ride it up and down)!
  • Bridge of Khazad Dum style entrance cavern, fall off and drop into Blackreach!
  • Fully navmeshed interior and exterior for followers (master file format ensures working navmeshes).
  • Distant LODs - your mountain fortress is visible from far away.
  • ALL crafting stations from wood-cutting & cooking to Atronach & Dwarven Forges - with Skyforge steel, stalhrim and crossbows.
  • Crafting stations are linked to their related storage containers for convenience (toggle-able).
  • All standing stones in a beautiful cavern setting, called "quite possibly the most beautiful room in Skyrim modding" - MMOxReview.
  • Hidden vault for safe storage and displaying of powerful artifacts.
  • Dragon mask displays for ALL masks, including the wooden mask + Dragonborn masks.
  • The usual mannequins, weapon racks, plaques, display cases, shield displays, bookshelves, divine shrines and labelled storage.
  • A secret storage SO secret that very few have even found it, with unique items for anyone who manages to find it (spoiler at the very end of this DESC).
  • Very comfortable follower living area, with extra beds and its own cooking and wood chopping.
  • Cozy bath chamber with pool and hot-tub.
  • A stable for your horse.
  • Various toggle-able lights.
  • Minimal clutter, and all of it is STATIC; meaning it won't fly around for no reason (and bloat your saves with meaningless cup locations).

INSTALLING
  1. Download the MAIN file - REQUIRED for ALL VERSIONS.
  2. Extract the .esm and .bsa files to your game's Data folder.
  3. Load order: place the .esm AFTER the unofficial patches and any other .esm files you're using.
  4. DG+DB Addon: Optional but strongly recommended if you have Dawnguard and Dragonborn. Use ONLY if you have BOTH DLCs!
  5. Note: the DLC Addon MUST be installed together with the main file, it CANNOT be added or removed later without a cleansave; ie. it can't be switched on and off (without a clean save), or the new stuff won't work.
  6. Load order: place the DLC Addon late in your load order, the later the better!
  7. Activate the .esm and Addon .esp (if used) in your launcher.



UPDATING
  • It's not recommended to update with your current savegame INSIDE the refuge (unless it's a minor update), as weirdness MAY ensue, depending on exactly what was updated.
  • You should always check the Changelog post BEFORE updating, I'll always warn you there if any action is necessary before each update. If nothing specific is mentioned then you can just update freely.

FYI (For Your Information) Before posting a question you may want to have a look here.

  • The Refuge is located on a peak south of Ivarstead, the lower entrance is behind the Rift Imperial military camp. The Imperials simply set up their camp in a convenient clearing by an inaccessible ruin. Don't like them? Dispose of them yourself.
  • You can also discover the Retreat by activating the rune in any of your player homes and stepping through. Reset the door when you arrive and go out to the exterior - but beware:
  • If you haven't already explored the area around the refuge you may find yourself in a fight with up to three dragons! The spectacular view is enjoyed by one nasty Dragon, and two nearby vanilla dragons are visible from the rooftop terrace, so they may join in. Obviously there will be no Dragons until you've completed the "Dragon Rising" quest.
  • You can use the Refuge easily without having to face the dragon(s) until you're ready, just use the portals or lower entrance.
  • The secret exit from the Atronach Forge area leads to an area with angry Deathlords. Hey, Skyrim's a dangerous place!
  • The Refuge is traditional Dwarven (stone) architecture, there is minimal brass and machinery (only the Dwarven Forge and Lift).
  • The Atronach Forge area is a separate (but connected) ruin, the Nordic ruins scattered around the exterior are all vanilla, and the more modern furnishings are assumed to be brought in recently for comfort (no stone beds).
  • All of the portals are initially locked, requiring the appropriate keys. This is to prevent breaking any quests by accessing an area too early in the game.
  • Key locations: Dawnstar Sanctuary - on silver plate in player's bedroom; Falkreath Sanctuary - shelf near Sithis book; Ragged Flagon - in little room between Flagon and Cistern; Sky Haven Temple - end of long table before Alduin's Wall; High Hrothgar - before idol between 2 front doors; Fort
  • Dawnguard - bedside table in player's bedroom; Volkihar Keep - Harkon's Quarters; Aetherium Forge - by Dwarven bust after crossing first bridge; others - normal gameplay.
  • Extra copies of the new keys (Dawnstar + Falreath Sanctuaries, Ragged Flagon, Sky Haven Temple, High Hrothgar, Fort Dawnguard, Volkihar Keep) can be found in the Secret Storage.
  • Remote Rune locations: downstairs in Breezehome; basement in Honeyside and Proudspire; outside bedroom in Hjerim; end of East hall in High Hrothgar; left side of Alduin's Wall in Sky Haven; by Cistern entrance in Ragged Flagon; under large window in Archmage's Chambers; in player's bedroom for the rest.
  • Refuge Rune locations: see the image below.
  • Without the optional DLC Addon installed, the buttons under the Dawnguard, Redoran and Dwemer banners will only reset the tower portal.
  • The layout may seem a little confusing at first, DON'T WORRY! Once you learn the layout you'll realise it all makes sense!
  • Pants. Just thought I'd throw that out there (if you've read this far I'm actually very impressed).
  • Yes there are some doors that are inaccessible: I have ideas for expansion that I'll work on at my leisure.
  • The 'Sword in the Stone' weapon display requires SKSE to be able to charge enchanted weapons; but it's otherwise not required.
  • Decals have to be enabled for you to see the Dwarven Runes, in case you've disabled them.
  • The Refuge Spirirt doesn't have audio files, but if you want to see subtitles of what she says then try the Fuz Ro D'oh SKSE plugin.
  • Yes I made Hrothmund's Axe obtainable (DLC addon), if you were using another mod for that you won't need it anymore.
  • Want to have your spouse/follower(s) move in? Try the My Home is Your Home mod.
  • Hearthfires is not supported. I do have the DLC but don't want to add unwanted complication to my game. There have been requests and I may give in one day but for now you're welcome to use one of the many house mods that does require Hearthfires.
  • The summonable archway portal is great for people who want to link-up another house mod or any location not already linked.
  • If you find the arch too large for the location you want to put it, you can resize it using the console (don't forget to also resize the activated portal to match). Your game will remember the size you set it to.
  • Experiencing lag/framerate drop inside the Refuge? It's a high-detail interior. I play on an aged potato, with hi-res textures and quality ENB, and I get playable framerates in there. Don't ask for optimisation, it IS optimised! Look to your own setup.



COMPATIBILITY

  • Problems may occur with mods that edit the various connected home/guild interiors, depending on how drastically they changed things.
  • Everything will likely still work, only the hidden portal doors will be blocked by whatever clutter those mods placed before the doors. This can generally be console disabled.

(Larger, better quality versions of these images (and more) can be found under the IMAGES tab.








SPOILER: ->Psst... look behind the Whiterun banner!<- :SPOILER