About this mod
Simple knee fix for player with papyrus script,
fix a broken knee when bend leg,
it will later be make as dll plugin
- Requirements
- Permissions and credits
- Changelogs
- Donations
This doesn't modified the skeleton file and has a different method from the knee fix mod in Fallout4
This can fix a broken knee when bend leg
The method of this mod is automatically corrects the y-axis value of calf bones according to knee angle changed by leg animation
and a prototype to see that idea with papyrus script if knee fix is possible
also maybe this can have a bad effect on papyrus engine on the game because made it as papyrus script
so designed to work only for player
This will be remake later as dll plugin that can apply to nearby NPCs and solve problems
Requirment
XPMSSE
Racemenu (need the nioverride.pex and skee.dll files)
Compatible
Compatible with all bodies (CBBE / BHUNP / UUNP / TBD)
Compatible with all animations
Installation
1.Just install with a Mod Manager program such as MO2 or VORTEX
2.Load a savefile or play a new game then automatically applied
To stop working, use the "Knee Fix" spell on the Magic tab
And to make work again, use that spell again
Uninstallation
First, use "Knee Fix" spell to stop script
and remove the mod from Mod Manager or remove the following files :
Data\MuKneeFix.esp
Data\scripts\MuKneeFix_Core.pex
Data\scripts\MuKneeFix_Bool.pex
Data\scripts\MuKneeFixToggle.pex
Then use the FallrimTools to clean the save file
Credits
Skee and nioverride by Expired
Idea by my brain