Skyrim Special Edition
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NOTNT

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221 comments

  1. enteiz
    enteiz
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    [STICKY POST]
    Firstly, I'm really grateful for the positive feedback!
    As I indicated, more movesets will come, but I don't take requests.

    I ask you to please read the description and see if your question is answered before asking.

    "SkySA is compatible with everything except behavior mods making heavy modifications (CGO - CBE)
    You will T-Pose when launching the game. It's normal. Give the time for the game to cache the animations. May be fixed later
    Nemesis must be launched everytime you change a moveset using the new animation framework. "

    Custom movesets that share weapon type are currently incompatible. Choose one moveset per weapon. I present to you AMR. My animations will be be using it in the future, once a new framework based around it is completed.

    Minor update: BOTuser998 has been working on an edited version of the basic attacks to be used with Attack Behavior Revamp, for those of you who prefer it to SkySA.

    UPDATE: version 1.1 is out.
  2. PxExYxTxOxN
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    I don't know if this is the place to ask or if I could get an answer here, but can somebody explain how to fix the slow motion attack issue with Skysa? I read the articles on how to fix it, and I might have a peanut brain, but I don't understand how to fix it lol. Any help would be greatly appreciated!
    1. amitkattal
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      Me too. Enemies attack in slow motion now. I couldn't figure out too what causes this 
    2. NOTNT
      NOTNT
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      Yeah, I understand that it might be hard to grasp. In short, if you have 1hm/2hm/2hw_attackright/attackleft from other sources than the latest version of skysa, you will have to add annotations to them yourself. To do so:

      1. Download HKAnno and extract hkanno.exe to a folder somewhere.
      2. Download SkySA - HKAnno in Miscellaneous Files
      3. Extract the .BAT and .txt files to the same folder.
      4. HKAnno only supports LE animations currently, so find the LE version of the animation you want to use.
      5. Extract 1hm_attackright.hkx(the first swing of a one-handed weapon.) and 1hm_attackleft(second swing) from the animation folder to the same folder(!) as the hkanno files.(2hm is usually two-handed swords, 2hw is two-handed mace/axe, so pick those instead if they are slow)
      6. Drag and drop the hkx file onto one of the BAT files from SkySA - HKAnno.(lowskill is easy to avoid, highskill is hard to avoid) you do not need to open them.
      7. Download Cathedral Assets Optimizer and run it. Make sure your profile is set to SSE.
      8. Add the path to the folder containing the .hkx files you just edited.
      9. Select under "Meshes","Process Meshes - Necessary optimization" and under "Animation", "Necessary optimization"
      10. Run the optimizer.
      11. Place the hkx files in the folder you originally extracted them from, or whatever animation directory you want them in(such as a custom DAR folder).

      I hope this solves your issues. All my mod does is add a player-only moveset, which you do not need to edit.
    3. PxExYxTxOxN
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      Thank you very much for the clarification on that! Love your mod man, keep up the awesome work!
    4. NOTNT
      NOTNT
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      Thanks!
    5. amitkattal
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      Well, my issue still didnt get resolved. Even with no other animation except skysa 1.8. NPC's use vanilla greatsword animations and are just attack in slow motion except power attacks. But the mod is awesome nonethless.
    6. xddfan
      xddfan
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      Thats wat Im talking about in the bugs report section. The issue is still there even I have only the latest SkySA and this moveset enabled. 
    7. PxExYxTxOxN
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      For those that are still having slow-mo bug, what I had to do to fix it was completely reinstall Skysa, as well as Animated Armoury. After doing so the bug was fixed on my end.
    8. hal321
      hal321
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      Thank you very much for your tutorial, I have dealed with this problem for one week.
    9. Oblivionlivio21
      Oblivionlivio21
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      I'm still having this issue, even after completely reinstalling SkySA. It's also the only animation mod I'm using on top of this, so the NPCs are using the default SkySA animations.
    10. NOTNT
      NOTNT
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      Apparently some animations weren't included because of lack of permission(didn't know that since I use my own). I'll quote Distar, and close the topic. 

      People, stop bothering Notnt with this "bug". This is not related to his moveset at all.

      This happens because of the telegraphed attacks features. The NPC animation files need to be edited with HKanno to gain back their normal speed. I wrote an article on how to do that. It's explicitly stated on the SkySA download informations that reading the articles is mandatory

      It's indicated in the article that is mandatory to read that I didn't provide edited files for Ni-iru animations because he prefered not to have his files included in the release. Thus, the AI will play vanilla animations in slow motion. You must download Ni-iru animations and edit them yourself.

      You have all the instructions on the said mandatory to read article, the download links for everything and I pre-packed the files for you to make the edits easily. You already have a silver platter, don't be surprised of so called bugs if you don't follow the instrusctions. User errors are not bugs.
  3. DarkSneider71
    DarkSneider71
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    By far the best Greatsword movement for Skysa.. ENDORSED!

    Any chance for a MCO|DXP version in the future? 
    1. hoangdai94
      hoangdai94
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      Agree
  4. Fellcaster
    Fellcaster
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    hey, im having a hard time figurating out what is the name of the plugin. i need this just because im on vortex having a conflict and im trying to get this mod on the load order after all other mods, just its not showing to me.
  5. Veekz
    Veekz
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    Update for MCO and Precision in the future?
    1. BlendiXL
      BlendiXL
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      so thats why this wasnt working cuz if precision welp
  6. BlendiXL
    BlendiXL
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    cant get it to work other animations work im on AE
  7. SoundGfx
    SoundGfx
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    has anyone successfully converted this for mco use? 
  8. KingstonPrince7
    KingstonPrince7
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    No MCO?

    1. Veekz
      Veekz
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      +1
  9. Oozaru85
    Oozaru85
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    Will you upload an MCO version?
    1. LordofBalgard
      LordofBalgard
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      I tried converting it myself, but somehow fucked it up in the process, but I think it's possible though, you can basically convert animations from SkySA to MCO easily, just need to grasp on how to actually do it properly.
  10. Veekz
    Veekz
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    What SmoothCam Preset in the second picture?
  11. Death120
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    Is there a way to have this moveset only for the Hallowedsword it self? cuz i have Mikes elders souls Animations as well and maybe its just me but the Hallowed sword set overwrites Elders 2handed movesets.reason why is i dont want to use that 3 hit combo on the claymore or basted sword.does this make sence? im trying to explain..
    1. JoydurnYup
      JoydurnYup
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      https://www.nexusmods.com/skyrimspecialedition/mods/40484 u could try a stance mod like this to switch between movesets with hotkey, never tried
  12. Seem1onm
    Seem1onm
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    Hi, is this compatible with ABR?? thanks