People have been telling you, way before your latest comment you made, that your FOMOD simply does NOT work. Clearly, you are ignoring a major issue that pertains to actually being able to install this mod so that it works properly. If you are too lazy, don't have the time, simply lost interest, or have whatever other reasons or issues, the least you can do is to make a sticky about the FOMOD installation issue and how one might go about actually installing this so that it works. Either that, or take it down, as it obviously uses obsolete and outdated patcher to begin with, in addition to mod clearly not installing properly.
Hi, I am trying to figure out whether this mod can still be used with the latest version of Skyrim. I can't understand it by reading the previous posts.
Another possible replacement is Alchemist's Journal. It automatically handles any ingredients added by any mod and does so in-game without running a patcher or anything. It's immersive in that it only shows you ingredients that you've learned. The MCM lets you turn on display of effect magnitudes and also lets you choose whether the ingredients on each effect's page is sorted by name or by magnitude. Choose Alchemist's Journal if you want a no-cheats tool; choose something else if you want to know ingredient effects without discovering them.
Alchemist's Journal isn't a replacement for this mod. The point of this mod is that it allows you to learn effects from recipe notes and adds notes for every possible combination of ingredients. Alchemist's Journal doesn't do any of that; it just just tells you which effects you've discovered without having to visit an alchemy table.
For those that would rather just look up the recipe, but don't want to break the immersion by alt+tabbing to UESP, there's Alchemist Compendium at Skyrim Special Edition Nexus - Mods and Community. It's over a decade old, having been ported from Oldrim, but it's a simple approach to the problem.
I've posted a comment on that one to enquire whether a similar system could be implemented for potion recipes. Might be one to keep an eye on, if you're interested.
All of those are very good suggestions. Except for "Alchemist Compendium". That mod has everything hard-coded, so it won't know about mod-added ingredients or things like the fish ingredients from the fishing creation that's included in recent updates of SE.
Thanks for this, I'm gonna try it out, then check through the plugin it creates and see if I can use either SPID or Skypatcher to add the items into my game.
yeah, there's some limits to zEdit, between plugin count and speed. i could maybe migrate to synthesis at some point in the future. i don't know c# and i don't have time to learn these days, unfortunately.
Since this mod seems to have been abandoned, I'd suggest using this version of the same type of mod: https://www.nexusmods.com/skyrimspecialedition/mods/46439
I've spent many ingame days, and visited 3 alchemy shops, but they never have any recipes in their inventory. I also haven't found any in the wild. Are they super rare or does this mean the mod isn't working? I can't imagine why it wouldn't be...I installed with Vortex.
I noticed the zip contains many .esp files: AlchemistsCookbook, and one for each of the additional options. But my Data folder (and vortex plugin list, and staging folder) only has the AlchemistsCookbook.esp (and .bsa) and none of the others I expected to see. Is this right? Maybe that's the issue.
Edit: ok I have manually moved AC_VanillaRecipes.esp into my Data, and now I'm finding them. Looks like aninstaller issue! Don't think it's on my end though.
defiantly need a step by step. some people only have a basic understanding of the editing tools myself included. I just spent the last 2hr trying to figure out the custom patcher and have sense returned to the premade item list.
still a great mod though and I can't wait to figure out the patcher and make a custom list.
Well, after running the patcher for a few hours in groups of my mods (as with nearly 1,000 plugins, it can't read them all at once sadly), around a quarter of a million recipes/books/notes generated, and over 1Gb in size for the patches combined (xEdit was refusing to even read them until I loaded the x64 version due to running out of memory) - with the prospect of redoing this if I add other mods that add ingredients - I think I'll have to pass on this. Great idea though!
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I can't understand it by reading the previous posts.
Specifically, how do I fix it with zedit?
Thanks
Recipe Auto-Learn at Skyrim Special Edition Nexus - Mods and Community - learn the ingredient effects automatically from finding a recipe. Doesn't add any new recipes.
Alchemy Recipe Expansion (Base Game - DLC - Rare Curios - Improvements - Fixes) at Skyrim Special Edition Nexus - Mods and Community - adds 50+ new recipes to the world and distributes them.
Potion Recipes Raise Alchemy Skill at Skyrim Special Edition Nexus - Mods and Community - doesn't add any new recipes, but it makes sense that when you learn a new one, your skill should increase.
For those that would rather just look up the recipe, but don't want to break the immersion by alt+tabbing to UESP, there's Alchemist Compendium at Skyrim Special Edition Nexus - Mods and Community. It's over a decade old, having been ported from Oldrim, but it's a simple approach to the problem.
Finally, powerofthree has a mod Crafting Recipe Distributor at Skyrim Special Edition Nexus - Mods and Community - "SKSE plugin and framework that automatically generates smelting and tempering recipes for weapons/armor/clutter. No patches or patching required."
I've posted a comment on that one to enquire whether a similar system could be implemented for potion recipes. Might be one to keep an eye on, if you're interested.
https://www.nexusmods.com/skyrimspecialedition/mods/46439
https://www.nexusmods.com/skyrimspecialedition/mods/46439
I drew inspiration from EpicCrab, so thanks!
I noticed the zip contains many .esp files: AlchemistsCookbook, and one for each of the additional options. But my Data folder (and vortex plugin list, and staging folder) only has the AlchemistsCookbook.esp (and .bsa) and none of the others I expected to see. Is this right? Maybe that's the issue.
Edit: ok I have manually moved AC_VanillaRecipes.esp into my Data, and now I'm finding them. Looks like an installer issue! Don't think it's on my end though.
I just spent the last 2hr trying to figure out the custom patcher and have sense returned to the premade item list.
still a great mod though and I can't wait to figure out the patcher and make a custom list.