Turns all Standing Stone powers into passive bonuses. Stones that already had passive bonuses have been changed in favor of balance. Vanilla friendly and none of the stones I would consider to be overpowered. Took inspiration from TES3: Morrowind Birthsigns and TES4: Oblivion Birthsigns and Doom Stones.
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Changelogs
Version 1.5.2
Removed the Shadow Stone's Muffle effect and lowered the Chameleon effect from 50% to 30%.
Removed the Steed Stone's Fortify Stamina effect.
Version 1.5.1
Added a new Lord Stone loading screen.
Added Fortify Stamina effect to the Steed Stone's ability.
Added health regen as part of the Damage Healing effect from the Ritual Stone's ability.
Added health regen as part of the Fortify Healing effect from the Lord Stone's ability.
Decreased The Apprentice Stone ability's Fortify Magicka effect from 75 to 50 and Regenerate Magicka effect from 75% to 50%. Increased the Weakness to Magic effect from 30% to 50%.
Decreased The Atronach Stone ability's Fortify Magicka effect from 100 to 75.
Tweaked descriptions, messages, and loading screens.
Version 1.5
Added the Cursed Touch ability to the Ritual Stone.
Added the Beggar's Pouch ability to the Tower Stone.
Changed the Serpent Stone's ability.
Increased the Apprentice Stone's weakness to magic effect from 25% to 30%
Removed an accidentally added texture file from the .bsa file.
Removed the Steed Stone's carry weight effect.
The Lover Stone ability now stacks with rest bonuses. It's skill use ability was decreased from 20% to 15%.
Tweaked some spell/effect names and descriptions, and loading screens.
Updated the CCO patch. It is now fully functional.
Version 1.4.2
Added a patch for Character Creation Overhaul.
Fixed the Mage Stone's removed message to properly reflect it's new name.
Version 1.4.1
Changed the Mage Stone's ability name from Fay to Magicka Manifold.
Packed the scripts into a .bsa.
Reduced the Lord Stone's Trollskin ability from 50% weakness to fire to 25% weakness to fire.
Version 1.4
Fixed The Lover Stone's ability.
Reduced The Mage Stone's ability from 50 Magicka to 25 Magicka.
Reduced The Apprentice Stone's ability from 100 Magicka, 100% magicka regen, and 50% weakness to magic to 75 Magicka, 75% magicka regen, and 25% weakness to magic.
Reduced The Atronach Stone's ability from 150 Magicka to 100 Magicka.
Tweaked ability and message descriptions.
Version 1.3.1
Fixed the Lord Stone's message not saying that it gives you a 50% weakness to fire.
Version 1.3
Added the Trollskin ability to the Lord Stone. This will give you a 50% weakness to fire.
Added the Wombburn ability to the Atronach Stone. This will stop all magicka regeneration. You can still absorb spells, level up, and drink potions to restore magicka.
Added 150 Magicka to the Atronach Stone's "Arcane Well" ability.
Added 100 Magicka to the Apprentice Stone's "Elfborn" ability.
Added 50% weakness to magic to the Apprentice Stone's "Elfborn" ability.
Added description to the Lover Stone's "Lover's Bower" ability about not receiving rested bonuses.
Changed the Mage Stone's "Fay" ability from 10% spell cost reduction to 50 extra magicka.
Changed the name of the Apprentice Stone's ability back to "Elfborn" from "Void Seed."
Version 1.2.7.1
Added new loading screen messages from Ffoulke's "The Firmament."
Version 1.2.7
Decreased The Atronach Stone ability's spell absorb chance effect from 30% to 15%.
The Ritual Stone's ability now only applies to undead.
Version 1.2.6
Fixed some typos.
Version 1.2.5
Adjusted Steed Stone ability descriptions.
Adjusted Shadow Stone ability descriptions.
Changed The Steed ability's fortify carry weight effect menu display object to match it's other effect.
Fixed Guardian Stone Hadvar/Relof quest issue.
Fixed Shadow Stone muffle effect.
Version 1.2.4.2
Fixed The Serpent Stone's message.
Version 1.2.4.1
Changed Arcane Well's menu display object to one more fitting of it's new name.
Version 1.2.4
Added move silently to Moonshadow.
Changed The Apprentice ability to have 100% Magicka regeneration instead of an increased Magicka effect.
Changed The Lover ability from move silently and no fall damage to 20% learn all skills faster.
Forwarded USSEP's Tower Stone loading screen and changed it's description to fit with it's new ability.
Renamed some magical effects.
Renamed The Apprentice ability from "Elfborn" to "Void Seed."
Renamed The Atronach ability from "Wombburn" to "Arcane Well."
Renamed The Lover ability from "Mooncalf" to "Lover's Bower."
Removed The Apprentice negative ability.
Removed increased Magicka and stunted Magicka regeneration effects from The Atronach ability.
Removed weakness to fire effect from Blood of the North.
Removed poison and disease resistance effects from The Serpent ability.
Version 1.2.3.1
Removed the reduced Magicka effect from Blood of the North since it caused an infinite Magicka bug.
Version 1.2.3
Changed "Lady's Blessing" back to "Lady's Warding." The Lady now grants 50 point of damage resistance and 15% magic resistance, instead of 50 Health and Stamina.
Changed The Lord's ability from 100 points of damage resistance and 50% frost resistance to 200% health regeneration, 50 reduced Magicka, and 25% weakness to fire.
Renamed The Lord's ability from "Ysmir's Scales" to "Blood of the North."
Removed the poison crafting effect from The Serpent. Gave it 50% disease resistance.
Removed the stagger effect from The Lover.
Version 1.2.2
Adjusted The Atronach Stone ability message and loading screen for accuracy.
Changed The Lady Stone message to properly reflect the ability's new name.
Version 1.2.1
Changed The Apprentice Stone ability to have 100 Magicka, instead of Magicka regeneration and Magicka restoration effects.
Changed The Lady Stone ability's name from "Lady's Warding" to "Lady's Blessing."
Decreased The Atronach Stone ability's fortify magicka effect from 200 to 150.
Decreased The Serpent Stone ability's poison resistance from 100% to 50%.
Decreased The Shadow Stone ability's chameleon effect from 75% to 50%.
Decreased The Steed Stone ability's movement speed effect from 20% to 10%.
Increased The Lord Stone ability's damage resistance (armor rating) from 75 to 100.
Version 1.2
Added 1 Magicka restoration per second to The Apprentice Stone.
Adjusted some Standing Stone ability descriptions.
Fixed The Lover loading screen.
Version 1.1
Fixed The Mage Stone incorrectly increasing enchantment power.
Standing Stone stats are in the Docs tab.
All Standing Stones are changed in some way or another in ways that I felt matched the vanilla balance and feel of Skyrim.
I changed the names of the abilities from "The <Sign> Stone" to their old names from Morrowind and Oblivion and made the displays unique for each stone instead of the generic MagicHatMarker that you would normally see. Messages and loading screens have also been adjusted to reflect the changes but you'll still be able to see what Sign you are under by reading it's ability description.
What I'm aiming for is for the player to naturally arrive at the conclusion that a certain stone is better for their playstyle because of it's benefits compared to other Stones and not something the player feels like they're forcing themselves into for the sake of roleplay, or whatever the reasons may be.
I think this mod will play well with pretty much any mod list, but it was made to fit with vanilla Skyrim and my other mods.