Really enjoy your replacers, they are unique and really capture a lifelike look. I noticed this set does not require your separate resources mod, and I was wondering if you had plans for converting it to, like many of your others?
Can you help me? Thanks. I don't have any problems with it currently, I made them all to load after this mod (except HPH). Is this already the right thing to do?
Looking over the Project ja-Kha'jay the conflict is just both mods include the .tri files from Beards of Power. No issues there, doesn't matter what order they overwrite each other.
Yazakh Follower looks like only hair textures. Again, no real issue. Overwrite whichever you want to.
Waifu expression Redux is one that I tried out months ago, I wasn't impressed enough to switch from EFA but it seemed like it worked fine from what I remember.
The only potential issue is that expression mods technically need patched to work with High Poly Head. The HPH files included with my mod are the ones patched for EFA. Waifu Expression Redux works natively with HPH so make sure Waifu Expression Redux overwrites Northbourne.
There is also another thing, I am sure that your mod is not the cause of it. Because the issue that I currently have is already there from before I added in yours, so I apologize in advance if this is inappropriate. But I don't really know where again I should ask. Both Kalilies, Pandorable, and rxkx22 very rarely to really reply any of the comments.
So here's my replacer's priority = Bijin > Pandorables > Kalilies > Yours. Everything works fine as I wanted it to be, except for just a single NPC and I am really at a loss at what's causing this. So Maven Black-Briar is the only one that doesn't look as how I wanted her to look like (Bijin NPCs) because every single NPC that Bijin covers.
This looks phenemonal! If I could suggest a couple small changes, though: 1.)For lore purposes, Lynly Star-Sung should have long, black hair, since that's how Sibbi Black-Briar describes her when he asks you to track her down. See here: https://en.uesp.net/wiki/Skyrim:The_Lover%27s_Requital 2.) Similarly, Aringoth is referred to as a Wood Elf by Vex and others, and USSEP changes his race to match this dialogue. However, your mod changes him back to a High Elf.
Edit: You also marked Vulwulf Snow-Shod as "summonable" for some reason lol. I assume that wasn't intentional.
So for Lynly I had actually had a talk with another user about Lynly and we both agreed that it would make sense for her to have cut and bleached her hair if someone was actively trying to find her. We weren't sure if that was the intent of the vanilla NPC creators, but we both thought it made sense.
I'll see about changing Aringoth's Race and reverting that random edit to Vulwulf in the next update. I'm honestly not even sure how things like that happen.
I was going to mention Aringoth's race issue and the summon flag as well, but figured someone else already had. Glad I checked first The new Whiterun is amazing. I'm very excited for future Northbourne updates.
Why all "Northbourne NPCs of %city name%" mods conflict each other? I installed all mods of southpaws for all other city npcs but all of them in conflict each other. It was hard to solve conflict but i did. I hope there wont be any problem in game also.
Double check that your patch is being loaded after both mods in your load order. You could also use SSEedit to see exactly what is conflicting and if any other mods could be causing the issue.
Thank you for answer mate! hm, I wonder if a problem can be solved if we use another eye mod? at least to get rid of red eyes. Do you have any suggestions? 😊
Wonder if anyone can help me out? I want the character design between "Drifa" and "Svana Far-Shield" to be switched. Dose anyone have an idea of how I can do that? Thanks
It can be done relatively easily ( in about 1-2 minutes), but it requires SSedit, Nifscope and manually changing name of some files.
1. Open this mod in SSedit. Find npc reference to them. Right click on them and select change FormID. Then you switch their values for Svana to : 00013354 for Drifa to: 0001337C Copy all npc values ( faction, AI, etc) from the left side ( Skyrim.esm) except for their appearance/head values.
2. Then manually switch names of head mesh found in this mod: meshes/actors/characters/facegendata/facegeom/skyrim.esm : replacing 13354 with 1337C, and 1337C with 13354
3. Then open those two files ( 13354.nif and 1337c.nif) with Nifscope
Scroll through rows until you find one of BShaderTextureSet with one line that goes
185 comments
Thank you so much for all your work. <3
Got kinda sidetracked recently with a new job.
Thank you again for your beautiful work.
I have some conflicting file notifications on Vortex with HPH, and Waifu Expression Redux (it is an alternative to Expressive Facial Animation -Female Edition-, they do the same thing), it also somehow conflicting with Project ja-Kha'jay and Yazakh Follower.
Can you help me? Thanks. I don't have any problems with it currently, I made them all to load after this mod (except HPH). Is this already the right thing to do?
Yazakh Follower looks like only hair textures. Again, no real issue. Overwrite whichever you want to.
Waifu expression Redux is one that I tried out months ago, I wasn't impressed enough to switch from EFA but it seemed like it worked fine from what I remember.
The only potential issue is that expression mods technically need patched to work with High Poly Head. The HPH files included with my mod are the ones patched for EFA. Waifu Expression Redux works natively with HPH so make sure Waifu Expression Redux overwrites Northbourne.
So here's my replacer's priority = Bijin > Pandorables > Kalilies > Yours. Everything works fine as I wanted it to be, except for just a single NPC and I am really at a loss at what's causing this. So Maven Black-Briar is the only one that doesn't look as how I wanted her to look like (Bijin NPCs) because every single NPC that Bijin covers.
Here is what she looked like.
Any clues?
1.)For lore purposes, Lynly Star-Sung should have long, black hair, since that's how Sibbi Black-Briar describes her when he asks you to track her down. See here: https://en.uesp.net/wiki/Skyrim:The_Lover%27s_Requital
2.) Similarly, Aringoth is referred to as a Wood Elf by Vex and others, and USSEP changes his race to match this dialogue. However, your mod changes him back to a High Elf.
Edit: You also marked Vulwulf Snow-Shod as "summonable" for some reason lol. I assume that wasn't intentional.
So for Lynly I had actually had a talk with another user about Lynly and we both agreed that it would make sense for her to have cut and bleached her hair if someone was actively trying to find her. We weren't sure if that was the intent of the vanilla NPC creators, but we both thought it made sense.
I'll see about changing Aringoth's Race and reverting that random edit to Vulwulf in the next update. I'm honestly not even sure how things like that happen.
or im missing something?
The most recent version makes the Dunmer eyes red in my game as well.
I'm working on some updates for this series and getting the elven eyes back to how the screenshots look will be part of that.
1. Open this mod in SSedit. Find npc reference to them. Right click on them and select change FormID. Then you switch their values
for Svana to : 00013354
for Drifa to: 0001337C
Copy all npc values ( faction, AI, etc) from the left side ( Skyrim.esm) except for their appearance/head values.
2. Then manually switch names of head mesh found in this mod:
meshes/actors/characters/facegendata/facegeom/skyrim.esm : replacing 13354 with 1337C, and 1337C with 13354
3. Then open those two files ( 13354.nif and 1337c.nif) with Nifscope
Scroll through rows until you find one of BShaderTextureSet with one line that goes
actors\character\facegendata\facetint\skyrim.esm\00013354.dds
and replace it with
actors\character\facegendata\facetint\skyrim.esm\0001337C.dds
Repeat the same with other nif.file ( replacing 1337C.dds with 13354.dds at the end of the line)
4. Then go to again to this mod's files and manually rename files in
textures/actors/characters/facegendata/facetint/skyrim.esm: 13354 with 1337C, and 1337C with 13354