Skyrim Special Edition

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Players and NPCs change outfits as the weather changes or combat starts or the player enters a city or player home. Also includes check for swimming, sneaking and sleeping.

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This mod is currently BETA!
Testers reports needed please.

I was once asked to make a mod that changed outfits as the player moved around, this proved tricker than it sounds and still has limitations.  The events that prompt an outfit change are: weather changes, combat starting, swimming, sneaking, sleeping going indoors and entering one of the five city worldspaces.  Open Cities Skyrim users are supported by a second method in the mod for detetecting when one of the five cities is entered.
There are global options to include weapons in outfits or not, exclude jewellery from being removed, auto-change when in combat.  there are hotkeys for turning sleep changing off and to turn just the player changing off for when quests require the player wear a particular outfit.
Auto-changing can be turned off/on per character without deleting stored outfits.
Outfits consist of gear that is obtained in the game, I know similar mods provide gear, this mod does not.:(  At the moment there is only one of each kind of outfit stored per character.  There are MCM menu pages for ten characters plus the player.

There is an issue with player homes that have auto-stripping for bathing incl. my mod here: Diziet's Player Home Bath Undressing there is a manual outfit check hotkey for this occurrence while I try to find a solution.  The problem is caused by the auto-stripping in the other mods causing the game engine to redress followers and the outfits fitted by this mod being overridden.

In making this mod I found myself vacillating between opinions about immersitivity, in the real world no-one carries 4 outfits around with them unless they have a horse, cart or very big bag; on the other hand the game lets you carry around multiple armour sets, so why not have way to auto select them?

It is important to note that this mod is NOT a follower framework.  It has menu pages for NPCs, but they will only work to the extent that you the gamer, can dress them in various outfits.  And even then, the game engine has its own criteria for what followers and other NPCs should wear.  I make no attempt to fiddle with the game's management of armour.

The mod has some configuration options that are global to all managed characters.  In the future I may break this down to individual options if I get feedback suggesting it is worth the time.

The MCM menu comes with attempts to provide language files, but some constructions of sentences that have the character's name inserted will almost certainly by grammatically wrong, not to mention that using Google Translate in the first place is hardly conducive to good translation of a video game!  Also the mod uses messageboxes and notifications in a few places, which are outside of the MCM localisation system, and so will be in English whatever.

As with all my mods, if anyone has translation input I shall add it with grateful credit.

Japanese translation file for the MCM menu provided by rolaw60 - many thanks, current as of ver
German translation file for the MCM menu provided by rore58 -
many thanks, current as of ver