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- Diziet's Auto Outfits
Diziet's Auto Outfits
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Version0.6.3
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- Manual
File information
Last updated
Original upload
Created by
dizietUploaded by
dizietemblesssmaVirus scan
Tags for this mod
Activity logs
This page was last updated on 04 December 2023, 1:02PM
- Changelogs
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Version 0.7.9.3
- Refined the outfit determination, includes Backpack Containers patch from main version.
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Version 0.7.9.2beta
- Still very beta, night time outfit option added.
Player was losing outfits.
- Still very beta, night time outfit option added.
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Version 0.7.9.1beta
- Upon clearing the refalias for an NPC the outfit arrays were not deleted.
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Version 0.7.9 beta
- Very beta, uploaded with my request for testing by users:) Increases total number of NPCs managed to 40.
Ver 5.x retired to old files.
This version is incompatible with older versions. Unmanage all NPCs and player then save and uninstall old version first.
Make a new save and then install this beta.
Read the sticky post in comments.
- Very beta, uploaded with my request for testing by users:) Increases total number of NPCs managed to 40.
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Version 0.6.3
- Added patch for Backpack Containers (Lovers Lab SE version)
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Version 0.6.2
- Retiring ver 5.x. Experiments ongoing in version 8beta!
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Version 0.6.1
- Moved some debug messages from notification to trace.
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Version 0.6.0.1
- Crafting detect ability wasn't applied to NPCs
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Version 0.6.0
- Added crafting outfits.
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Version 0.5
- Version numbers wrong due to numptiness:)
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Version 0.4.9.9
- More debug trace logging
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Version 0.4.9.8
- Stupid mistake in intialising arrays.
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Version 0.4.9.7
- Added shields option
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Version 0.4.9.6
- Found some errors in the MCM menu.
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Version 0.4.9.5
- Hopefully all spells and magic effects are removed now when an NPC is no longer managed by the mod.
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Version 0.4.9.4
- If the remove headgear toggle is enabled and there are no outfits stored then the headgear is not restored when going outdoors again.
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Version 0.4.9.3
- Removed a spurious notification, included Enderal patch for trinkets in the fomod.
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Version 0.4.9.2
- Now includes an optional patch for Jewelry Limiter mod by dylbill:
https://www.nexusmods.com/skyrimspecialedition/mods/22098
adds keywords to ring templates in that mod's esp to enable recognition by my mod.
- Now includes an optional patch for Jewelry Limiter mod by dylbill:
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Version 0.4.9.1
- Added maintenance quest for the future. OpenCities check occurs less often.
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Version 0.4.9.0
- Fixed (hope) resetting page in the MCM menu reventing oputifts from being stored.
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Version 0.4.8.9
- More tweaks by step9372
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Version 0.4.8.8
- Code rewrite by step9372, nice!
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Version 0.4.8.5
- Edit as suggested by step9372, thanks:)
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Version 0.4.8.4
- Better check for interior environment.
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Version 0.4.8.3
- More debug notifications fro optional debug mode.
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Version 0.4.8.2
- Added spell method to manual redress function for VR
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Version 0.4.8.1
- Updated Japanese translation of MCM menu by rolaw60.
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Version 0.4.8
- Added experimental VR option to use a spell to detect actors instead on under crosshair method
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Version 0.4.7
- Added extra debug statements.
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Version 0.4.6
- Added DEBUG: prefix to notifications that are turned on by the MCM debug option.
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Version 0.4.5
- Fixed error in equip function
- New MCM frontispiece.
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Version 0.4.4
- Error found by opeekon in headgear removal function.
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Version 0.4.3
- Spells have the noabsorb/reflect flag added - thankyou opeekon.
For no reason at all, except of course...Bethesda! The last esp had a breezehome mod as a master:) Removed.
- Spells have the noabsorb/reflect flag added - thankyou opeekon.
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Version 0.4.2
- Added option to choose whether to use default outfit.
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Version 0.4.1-debug
- Version with more debug info to papyrus.0.log
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Version 0.4.1
- Added option to unset all hotkeys.
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Version 0.4.0
- Changed remove headgear indoors option from general to per player/NPC.
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Version 0.3.7
- Possible help for users of Visible Favorited Gear: https://www.nexusmods.com/skyrimspecialedition/mods/3903
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Version 0.3.6
- Added the player to manual redressing.
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Version 0.3.5
- First attempt to support Wearable Lanterns: https://www.nexusmods.com/skyrimspecialedition/mods/7560
Also added check for loading screen closing to initiate outfit spell.
- First attempt to support Wearable Lanterns: https://www.nexusmods.com/skyrimspecialedition/mods/7560
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Version 0.3.4
- Fixed invalid formid for an esl flagged file.
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Version 0.3.3
- First attempt to avoid weather changing in exterior worldspaces that the game presents as interiors - Blackreach etc.
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Version 0.3.2.2
- Fix mistake on auto-sheathing weapon even though disabled.
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Version 0.3.2.1
- Updated German translation file by rore58
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Version 0.3.2
- Added option to toggle weapon auto drawing/sheathing.
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Version 0.3.1.5
- In cities the weather condition failed to check if outfits existed before equippoing them.
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Version 0.3.1.4
- Updated german translation provided by rore58.
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Version 0.3.1.3
- German translation file was still in UTF-8, fixed.
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Version 0.3.1.2
- Updated translation files. Japanese translation by rolaw60.
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Version 0.3.1
- Missing assignments of formlists for cloudy and combat outfits. Added 'isSleeping' condition to NPCs as well as 'isGettingReadyForSleep'
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Version 0.3.0
- Updated English translation file.
Found a regression causing the menu to freeze until exited and re-opened.
Fixed sleep hotkey causing outfit changes to stop.
- Updated English translation file.
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Version 0.2.20
- Experimental exclusion of jewellery from storage of outfits and removal upon outfit dressing.
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Version 0.2.18
- Worldspace checking uses ordinary location types if OpenCities is installed. Not as accurate.
- Fix to support when mod is installled at game start.
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Version 0.2.17
- Separated combat outfit from default, remember that the default outfit will only be fitted if outfit detection takes place and no other outfit applies. This will lead to the default being used in place of any 'missing' outfits i.e. outfits that are not set. If this does not prove a useful feature (IMHO it is actually annoying!) I shall remove this outfit.
Added cloudy weather outfit as a separate outfit to rainy weather outfit. In cities cloudy weather will not override as snowy and rainy do.
- Separated combat outfit from default, remember that the default outfit will only be fitted if outfit detection takes place and no other outfit applies. This will lead to the default being used in place of any 'missing' outfits i.e. outfits that are not set. If this does not prove a useful feature (IMHO it is actually annoying!) I shall remove this outfit.
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Version 0.2.16
- Disabled changing to default outfit if no others apply, edited combat detection to only sheathe weapon after combat ends if not swimming or sneaking.
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Version 0.2.15
- Added some debug notifications
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Version 0.2.14
- Tweaked the manual redress function.
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Version 0.2.13
- New hotkey to manually redress follower, place under crosshair first. Default is semi-colon.
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Version 0.2.12
- Altered the swimming condition to not fire indoors, found missing properties in CK, added.
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Version 0.2.11
- Rearranged FOMOD
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Version 0.2.10
- Added debug messages to troubleshoot nakedness.
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Version 0.2.9
- Sneaking outfit enabled, updated english translation file, messageboxes now notifications, default outfit should now equip if no other outfits available (and default exists)
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Version 0.2.8
- Added sleep outfit and sleep toggle key.
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Version 0.2.7
- Found a script mistake for indoor outifts, reported by Lucjan, thanks!
Debug option enables blue aura for easy identification of auto-changing spell applied.
- Found a script mistake for indoor outifts, reported by Lucjan, thanks!
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Version 0.2.6
- Found an issue with helmet removal, Hopefully auto-changing activation doesn't require exiting the menu.
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Version 0.2.5
- Removed blue aura
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Version 0.2.4
- Updated English translation file
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Version 0.2.3
- City outfits for city worldspaces.
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Version 0.2.2
- Added IsSwimming() check
Also added debug messages switch to help me and reporting of bugs.
- Added IsSwimming() check
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Version 0.2.1
- Added head override option.
Undress hotkey is currently non-functional.
Found some logic errors where, if the conditions for an outfit were met, but the outfit didn't exist then the function exited prematurely.
- Added head override option.
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Version 0.2
- Added hotkey to toggle player auto-changing on/off. Fixed some bugs with weapon re-equipping.
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Version 0.1.3
- MCM issue fixed I hope!
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Version 0.1.2
- It's important when using a tool to edit FOMODs to actually save when done!
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Version 0.1.1
- The esp was wrongly handled by the FOMOD
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Version 0.1
- First Beta uploaded
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- Author's activity
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December 2023
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04 Dec 2023, 1:02PM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.7.9.3'
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04 Dec 2023, 1:02PM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits - version8 beta [version 0.7.9.3]'
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04 Dec 2023, 3:32AM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits [version 0.6.3]'
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04 Dec 2023, 2:33AM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.6.3'
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04 Dec 2023, 2:32AM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits [version 0.6.3]'
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04 Dec 2023, 12:20AM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits - replacers for xLenax [version 0.1]'
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03 Dec 2023, 3:56AM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.7.9.2beta'
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03 Dec 2023, 3:56AM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits - version8 beta [version 0.7.9.2beta]'
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01 Dec 2023, 11:05PM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.7.9.1beta'
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01 Dec 2023, 11:05PM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits - version8 beta [version 0.7.9.1beta]'
November 2023
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28 Nov 2023, 10:32PM | Action by: dizietemblesssma
Attribute change
'Description changed.'
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28 Nov 2023, 10:20PM | Action by: dizietemblesssma
Attribute change
'Description changed.'
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28 Nov 2023, 10:12PM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.6.2'
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28 Nov 2023, 10:12PM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits [version 0.6.2]'
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28 Nov 2023, 10:05PM | Action by: dizietemblesssma
Attribute change
'File \'Diziet\'s Auto Outfits (Experimental)\' changed to \'Diziet\'s Auto Outfits\'.
File \'Diziet\'s Auto Outfits\' description changed.'
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28 Nov 2023, 10:03PM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.7.9beta'
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28 Nov 2023, 10:02PM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits - version8 beta [version 0.7.9beta]'
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28 Nov 2023, 9:59PM | Action by: dizietemblesssma
Attribute change
'File \'Diziet\'s Auto Outfits\' category changed to Old versions.'
October 2023
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07 Oct 2023, 3:24AM | Action by: dizietemblesssma
Changelog added
'Change log added for version 0.6.1'
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07 Oct 2023, 3:24AM | Action by: dizietemblesssma
File added
'Diziet\'s Auto Outfits (Experimental) [version 0.6.1]'
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- Mod page activity
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March 2024
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28 Mar 2024, 4:08AM | Action by: Squitchie
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29 Feb 2024, 6:41PM | Action by: drshfer2000
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22 Feb 2024, 12:06PM | Action by: zinuru18
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