About this mod
Unofficial Standalone Patch of Zartar's Character Behaviors Enhanced that fixes some major bugs and strives to make the mod a little more functional.
- Requirements
- Permissions and credits
- Changelogs
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Features:
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Quoted from the original mod page:
This version is based on the "No Dodging" version 2.1.2, and I decided to also remove the dual wield blocking feature since there are other mods that add dodging and dual wield blocking. Hopefully this should maximize compatibility with other behavior file mods.
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Requirements:
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Skyrim and all its DLCs
Nemesis is needed for patching with other behavior file mods
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Installation:
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If you don't have any other mods that use behavior files or use FNIS/Nemesis, all you need to do is download the main file and install it using Vortex or a mod manager or even just unzipping it into the Data folder. This patch is standalone and doesn't require the original Character Behaviors Enhanced to run.
If you have other mods that use behavior files or use FNIS/Nemesis, this is my recommended installation procedure:
1. Install any FNIS dependent mods
2. Run FNIS
3. Install Nemesis
4. Install this mod and the Nemesis mod files under "optional files" and overwrite anything if asked
5. Update and run Nemesis
6. Make sure the "Character Behaviors Enhanced.esp" is loaded at the end of your load order
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Compatibility:
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While this patch attempts to maintain compatibility with other behavior file mods using updated Nemesis files for Character Behaviors Enhanced, I cannot guarantee that it will work flawlessly with other behavior file mods due to how Nemesis patches behavior files. Besides that, it should work fine with other mods.
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Bugs and Bug Fixes:
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The original mod had quite a few bugs and while this mod tries to fix some major ones, I can't guarantee all of them can be fixed. I did vigorously test the mod to make sure any bugs left were fairly minor and would not hamper player progression. The major bugs I fixed are as follows:
- FIXED: Traveling to Solstheim for the first time would cause the game to get stuck
- FIXED: Blocking with a 1H weapon and an empty left hand would cause strange blocking animations to play in both 1st and 3rd person
- FIXED: The animation that plays when fighting Vyrthur in Dawnguard after he collapses the building would not play correctly
- FIXED courtesy of Skitskurr's patch which is integrated into this patch: Weapon speed scaling didn't work
Also, behavior file fixes from the Unofficial Skyrim Special Edition Patch have now been integrated into this patch since they were not present in the original Character Behaviors Enhanced.
Most of the bugs on the original mod's sticky post are more or less there, but I did want to clarify some of them since some of the listings weren't really correct:
*Dragon riding in the original mod wasn't actually completely broken. You could still ride a dragon using Bend Will, it's just you can't cast magic from the back of a dragon. I was able to get through Dragonborn DLC without any problem, in addition it's a little redundant to cast magic when you're on the back of a dragon since their breath attack is already magic.
Most of the other bugs listed are either fairly minor visual bugs, extra features that weren't in the original game, or rarely occurred in my tests.
Even though the mod is more or less functional now, there are still a few other bugs that I discovered but couldn't fix but thankfully they are mainly visual and don't seem to cause any problems for progression:
- You no longer fall to your knees during the introduction animation to Miraak when he shocks you
- The cutscene during the Thieves' Guild quest when you meet Karliah isn't framed right since you don't fall to the ground
EDIT: Some more bugs that were discovered by myself and other users:
- Kill moves don't always work
- During and after certain animations (especially certain idles and paired idles added by FNIS), you sometimes go into a jump-fall state that will go away eventually with time
- Getting off a horse can cause a strange rubber-banding behavior to occur where you run excessively fast
- Underwater combat can get stuck sometimes especially when getting in and out of the water really quickly
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Some personal thoughts regarding the bugs after using this mod for a long time:
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Yes, this mod isn't completely bug-free and there are some bugs still in this mod. In my time using it though, there are some fixes I've discovered for them. I highly recommend installing a mod that disables kill moves like this one and a mod that adds a fast dismount feature (I personally use Immersive Horses) since both sidestep the rubber-band dismount bug and kill move bug mentioned above.
In any case though, there are now a lot of alternative mods available with more focused development on singular features of CBE. Here's some I recommend looking into if this doesn't work for you:
Animated Mounted Casting - Cast Spells On Horseback And Dismiss Horse by Knight4Life
Jumping Attack by NickaNak
DMT's Underwater Combat and Jump Attacks by Daermonster
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Changelog:
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Version 3.0.0:
First Release of patch after original CBE
- Traveling to Solstheim bug fixed
- Animation bug when blocking with a 1H weapon and an empty left hand fixed
- Dawnguard animation with Vyrthur collapse fixed
- Weapon speed scaling now works thanks to Skitskurr fix
- Added in hug animation fix from Unofficial Skyrim Patch (did you know that the act of hugging can KILL your loved ones? The more you know... :P )
- Updated Shikyokira's CBE Nemesis files to integrate the above changes
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Credits:
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Zartar for the original Character Behaviors Enhanced and his amazing Behavior File Tool with which I fixed his mod with
Skitskurr for his WeaponSpeedMult fix for Character Behaviors Enhanced which he graciously allowed me to integrate into this patch
Arthmoor and the Unofficial Patch Project Team for their amazing unofficial patches and WONDERFUL documentation of changes which allowed me to integrate their fix into this patch
Shikyokira for Nemesis and helping me out with questions regarding making mods compatible with it
Bethesda for making Oblivion which had underwater and jumping attacks and then axing said features in Skyrim... :P