the best dual wield block, the only mod that allow you to block with right hand staff and left hand weapon. it's sad that the mod will not update anymore.
After a lot of messing it around and browsing forums/comments I figured out (like many) that when Nemesis was launched it would delete two of the behavior files from CBE, only to fail to find the selfsame files and therefore fail to generate proper output (though as others have also noted what is generated is not completely useless). I thought maybe if I share how it happened someone some day might find the information useful.
SO. I use MO2 but I figure the same thing as the below is possible without MO2's virtual file system.
First, I made a copy of CBE's behavior files on my desktop. I selected the two files that get deleted (I forget the exact file names -- attackbehavior and weaponunequip iirc) and copied them to clipboard (right click, copy).
In MO2 I opened the virtual folder. I opened Nemesis from within the virtual folder but did not launch the engine yet. In the folder window I browsed to data\meshes\actors\character\behaviors and left the window open while I launched Nemesis. Right after launching Nemesis, I right clicked in that folder and pasted the two files; Windows gave me a message saying the files already exist; I kept clicking 'try again' until they were successfully pasted into the folder (all while Nemesis is running).
It worked! Nemesis found the files and successfully completed whatever it is Nemesis does.
This mod in combination with DMT's Underwater Combat and Jump Attacks caused me to be unable to do forward or backward power attacks in first person, but not in third person.
Which is truly unfortunate because being unable to attack while underwater or falling kinda sucks, but I don't want to play the game without being able to do something as basic as a power attack in first person, especially considering I mainly play this game in first person.
After rereading the description I'm just now seeing there is a feature of delaying forward power attacks, which I'm almost certain is absolutely the root cause of this bug occurring.
1hm_behavior.hkx is what causes the delayed forward power attacks, which I believe eventually led to both forward and backward power attacks completely breaking in first person.
Hello all, sorry if I come across as negative in any way, but I am at my wits end. Also, sorry for how much text you'll see here, but I need to make everything about my issue perfectly clear.
I am having an issue with Nemesis Deleting two of Zartar's Character Behavior Enhanced mod's behavior files and also the same ones in the Unofficial Character Behaviors Enhanced Patch and I don't know how to stop it from doing that.
The files in question are attackbehavior.hkx and weapunequip.hkx.
I noticed that in the nemesis files them selves those files were missing, so I tried getting the missing files from the previous version of Nemesis and putting them where they belonged in the current version and that got Nemesis to complete the patching operation even with the Unofficial Character Behaviors Enhanced Patch checked in Nemesis, but that just caused the animation glitch(mentioned below) to come back.
I've tried copying the same files from the Unofficial Character Behaviors Enhanced Patch into the appropriate Nemesis folders, same problem.
I run the nemesis patch for Unofficial Character Behaviors Enhanced Patch as well, but it doesn't help with this issue.
I am having this issue only when I have XPMSSE inactive when running Nemesis.
I do this because running Nemesis without XPMSSE active is the only way to fix the infamous "jump and float in place for a few seconds after every FNIS based animation" glitch.
When I run Nemesis Without XPMSSE active it doesn't give me the dummy FNIS.esp. That is what makes the aforementioned animation glitch finally stop happening.
I have had that issue for almost six years now, so you can imagine I would have jumped at a chance to finally be rid of it as it is incredibly annoying.
But when I deactivate XPMSSE to do that, Nemesis deletes those two files from Character Behaviors Enhanced and/or the Unofficial Character Behaviors Patch. I've tried unchecking the box on Nemesis for the Unofficial Character Behavior Enhanced Patch, then running it that way, but when I do that the patch simply ceases to function in game at all.
I've tried going back to the previous version of Nemesis and it fixed the deleting the files issue, but then the animation glitch was back in game.
I've tried getting the LE version of those two mods and porting them myself through Cathedral Assets Optimizer, then running nemesis on those, I've tried uninstalling Nemesis entirely, then reinstalling it, neither of those solutions worked either I just got same error(1210) that a file was missing because it had been deleted by Nemesis.
I've googled this too and I can't find a proper solution that works for me. Any help would be greatly appreciated.
I'm going to post this on the Character Behaviors Enhanced post page too as well as the Nemesis post page.
Hopefully I'll get an answer from at least one of the three pages soon.
Solution: Deleting the zcbe folder from nemesis. So Nemesis_engine > mod > zcbe (delete). Then replaced that file with the one from https://www.nexusmods.com/skyrimspecialedition/mods/43614
also I am not using the patch from here.
ran nemesis again and tada no more spinning into the ground NPCs on killmoves
i just want underwater combat feature i already had all the other features from other mods and i use nemesis, how can it be done without messing the other mods ?
i just want underwater combat feature i already had all the other features from other mods and i use nemesis, how can it be done without messing the other mods ?
Anybody run into problems with getting stuck briefly when dismounting horses? I've narrowed it down to CBE but can't figure out why it's doing it. Have been messing with it for a week now and haven't found any note of others seeing this specific behavior. Tested with and without Nemesis. Only seems to affect the player when they mount/dismount from 1st person (or if you switch to 1st person rapidly after dismounting, causing an additional rubber band back to horse).
I come after two years late lol, anyway, yes in fact I came here in the comments looking for a brother in the same situation as me. Finally, had you solved this problem?
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it's sad that the mod will not update anymore.
After a lot of messing it around and browsing forums/comments I figured out (like many) that when Nemesis was launched it would delete two of the behavior files from CBE, only to fail to find the selfsame files and therefore fail to generate proper output (though as others have also noted what is generated is not completely useless). I thought maybe if I share how it happened someone some day might find the information useful.
SO. I use MO2 but I figure the same thing as the below is possible without MO2's virtual file system.
First, I made a copy of CBE's behavior files on my desktop. I selected the two files that get deleted (I forget the exact file names -- attackbehavior and weaponunequip iirc) and copied them to clipboard (right click, copy).
In MO2 I opened the virtual folder. I opened Nemesis from within the virtual folder but did not launch the engine yet. In the folder window I browsed to data\meshes\actors\character\behaviors and left the window open while I launched Nemesis. Right after launching Nemesis, I right clicked in that folder and pasted the two files; Windows gave me a message saying the files already exist; I kept clicking 'try again' until they were successfully pasted into the folder (all while Nemesis is running).
It worked! Nemesis found the files and successfully completed whatever it is Nemesis does.
My game is more rad for it.
Which is truly unfortunate because being unable to attack while underwater or falling kinda sucks, but I don't want to play the game without being able to do something as basic as a power attack in first person, especially considering I mainly play this game in first person.
Thankfully, there is a simple solution to this.
Delete the mesh file in:
meshes\actors\character\_1stperson\Behaviors\1hm_behavior.hkx
1hm_behavior.hkx is what causes the delayed forward power attacks, which I believe eventually led to both forward and backward power attacks completely breaking in first person.
Not to mention DMT says on that page it isn't compatible with Nemesis either.
Deleting this file fixes the bug but completely breaks power attacks in third person
I am having an issue with Nemesis Deleting two of Zartar's Character Behavior Enhanced mod's behavior files and also the same ones in the Unofficial Character Behaviors Enhanced Patch and I don't know how to stop it from doing that.
The files in question are attackbehavior.hkx and weapunequip.hkx.
I noticed that in the nemesis files them selves those files were missing, so I tried getting the missing files from the previous version of Nemesis and putting them where they belonged in the current version and that got Nemesis to complete the patching operation even with the Unofficial Character Behaviors Enhanced Patch checked in Nemesis, but that just caused the animation glitch(mentioned below) to come back.
I've tried copying the same files from the Unofficial Character Behaviors Enhanced Patch into the appropriate Nemesis folders, same problem.
I run the nemesis patch for Unofficial Character Behaviors Enhanced Patch as well, but it doesn't help with this issue.
I am having this issue only when I have XPMSSE inactive when running Nemesis.
I do this because running Nemesis without XPMSSE active is the only way to fix the infamous "jump and float in place for a few seconds after every FNIS based animation" glitch.
When I run Nemesis Without XPMSSE active it doesn't give me the dummy FNIS.esp. That is what makes the aforementioned animation glitch finally stop happening.
I have had that issue for almost six years now, so you can imagine I would have jumped at a chance to finally be rid of it as it is incredibly annoying.
But when I deactivate XPMSSE to do that, Nemesis deletes those two files from Character Behaviors Enhanced and/or the Unofficial Character Behaviors Patch.
I've tried unchecking the box on Nemesis for the Unofficial Character Behavior Enhanced Patch, then running it that way, but when I do that the patch simply ceases to function in game at all.
I've tried going back to the previous version of Nemesis and it fixed the deleting the files issue, but then the animation glitch was back in game.
I've tried getting the LE version of those two mods and porting them myself through Cathedral Assets Optimizer, then running nemesis on those, I've tried uninstalling Nemesis entirely, then reinstalling it, neither of those solutions worked either I just got same error(1210) that a file was missing because it had been deleted by Nemesis.
I've googled this too and I can't find a proper solution that works for me. Any help would be greatly appreciated.
I'm going to post this on the Character Behaviors Enhanced post page too as well as the Nemesis post page.
Hopefully I'll get an answer from at least one of the three pages soon.
Broke i.e caused the actors to glitch through walls, not die. etc.
Solution: Deleting the zcbe folder from nemesis. So Nemesis_engine > mod > zcbe (delete). Then replaced that file with the one from
https://www.nexusmods.com/skyrimspecialedition/mods/43614
also I am not using the patch from here.
ran nemesis again and tada no more spinning into the ground NPCs on killmoves
messing the other mods ?
And Overall Th@nks @ JZBai for his Version ! ! ! ! !