Skyrim Special Edition

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donttrackme

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donttrackme

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About this mod

Campfire is an amazing mod. However, much of the text in the mod (ranging from item names, descriptions, and interaction prompts) tends not to follow the conventions of the base game, and tends to stick out for the worse. This mod attempts to alleviate that; making Campfire's system feel more integrated with the Vanilla game.

Requirements
Permissions and credits
Changelogs
Note
The primary focus of this mod was to improve the quality of the Campfire's writing, but there are a number of other changes that otherwise improve its interaction with either the base game or with CCOR's systems, so please be aware of that. I suggest you read over the description below to ensure that there aren't any unwanted surprises.

Bug Fixes!!
  • Survival Mode (Warm) keywords are added to the Fur Armors from Campfire.
  • The amount of Fur Plates / Leather Strips received from Fox Pelts have been updated from 1 --> 2.
  • Recipes from the Dawnguard creatures (Vale Deer / Vale Sabrecat) now only show up in the crafting menu if you have one of their pelts in your inventory. (Which is what happens with all other base-game pelts.) Chesko likely forgo this to ensure Dawnguard wasn't a requirement -- way back before Special Edition was a thing.

Text Changes
I suggest you have a look at the images on this page to have a better idea of what I changed regarding the interaction text that pops up whenever you try to place a campfire, interact with one, etc. The simplest, wide-scale change is as follows:

Before: What do you do?
Is now: What would you like to do?

However, I have also made changes to the text labels you pick to answer that question, for example:

"Put Out" is now "Extinguish"
"Place Cooking Pot" is now "Cookery"

And I have ensured that whenever picking up items, the text label reads "Pack Up" when it originally used that and "Pick Up" interchangeably. Similarly, I have changed some of the wording of the notifications that appear in the top-left of the screen. I hope you find them more clearer, and arguably more suited for a UI prompt than before. Contractions are no more. Can't --> Cannot

Before: Camping perk progress increased
Is now: You have progressed towards an additional Camping perk.

Before: Camping perk available
Is now: You have an unspent Camping perk available.

Other minor changes:
Whenever possible, I have changed some notifications to better suit the base game's way of informing the player, eg:

Before: This is a follower's bed.
Is now: You cannot sleep in an owned bed.

Before: You harvest x pieces of deadwood.
Is now: Deadwood x Added

Finally, item names are changed to something more familiar to the vanilla game. I realize they are a little more long-winded, but I feel them more appropriate to blending with the rest of your inventory.

Before: Backpack, White Fur (Akatosh)
Is now: White Fur Backpack of Akatosh

Before:  Large Fur Tent, 2x Bed Roll
Is now: Large Fur Tent with Two Bed Rolls

In the crafting menu:

Before: Separate: Backpack, Black Fur - Amulet of Mara
Is now: Black Fur Backpack and Amulet of Mara (Separate)

Check out the Changelog for even more examples, if you're interested.

Gameplay Changes
The items you craft from Campfire's "Create Item" menu are now items from the base game! Before, the fur armour or torches you created through this menu oddly differed from the items you could create at the forge. You may have noticed that their names, prices, and armour ratings differed for no discernible reason - maybe causing incompatibilities with one of your economy overhauls, etc. Now, the items created through this menu or the forge are 1:1 identical.

You can now choose to remove Fur Plates from the game, if you're so inclined!
I felt it unnecessary for tents and armour to use materials totally separate from the rest of the game, so you may optionally choose to have all recipes instead produce Leather or Leather Strips. If you enable this .ESP and are using CCOR, I suggest you leave CCOR's recipe complexity at its initial value.

Changes for the purpose of menu decluttering:
When a fire is unlit, you cannot sit at it.
When a fire is unlit, the skill menu is now hidden. If you tried to, it would show an error message, so it was largely redundant.
When a fire is lit, you cannot 'Destroy' it without first 'Extinguishing' it.

Includes a fix for backpacks duplicating at the Bits and Pieces in Solitude. This is not my work, and was originally shared by Dracotorre in their mod Eremite Camping and Combat for Campfire. In case you use this mod, have Eremite load after my plugin. Some of my text changes will be overwritten, unfortunately, but that's a lesser evil than missing some of Eremite's features that you presumably want.

Closing Words
So far, I have not touched text from the tutorial, the skill tree, or the names and descriptions of items used when stoking the flames.
There's one line of text that sometimes pops up when foraging with a companion at your side that informs you they have found a few additional pieces of wood. I would like to reword it, but I believe its text is within a script, and not easily changed.

If you have any suggestions or would like to point out any errors, please do so. If you make some minor edits to this mod that are too small to have a mod page of their own, you are welcome to send it my way and I can upload it here.

Credits
Thanks to Chesko for creating Campfire to begin with.
Thanks to DracoTorre for having open-ish permissions on their Eremite Camping and Combat for Campfire modpage. I plucked a bugfix script from, and included it in this mod's main file. If I misunderstood his/her intentions, and they wish for me to remove this script, I will do so promptly.