Since a few People asked me about a port, here it is.
Textures are saved in BC7.
All Pictures are from the LE Version.
:Information:
I don't know anything about City building, so I can't help with Problems. I fixed a missing Texture on Books and added NPC Head-mesh and FaceTint files because I had black faces.
So far I did not run into any Major problems myself.
In fact for Patches, I don't know anything about City ones, so you are free to make them yourself and upload them.
For more Pictures please check the LE Version.
:About the Mods:
Most Infos you'll find on the Mod pages!
Left Hand Crossing - Incompatible with Silverstead, Player home
ClefJ's Karthwasten-Experimental - No requirements, Player home
ClefJ's Rorikstead - Incompatible with any major exterior mod to Rorikstead, Player home
ClefJ's Dragon Bridge - Incompatible with mods that change the exterior of Dragon Bridge, Player home
Anga's Mill-ClefJ Edition - Incompatible with any mod that might modify the immediate region of Anga's Mill
ClefJ's Half-Moon Mill - Certainly Not Compatible with major town modifications in this zone, including the lovely Wolvenna's Half-Moon Vampire Town.
- Certain player homes are compatible, such as those outside the creek's bridge, like Half-Moon Chalet. Player home
Diamond Bluff Settlement - Incompatible with any mod that might modify the exterior of the Solitude Lighthouse are, Player home
ClefJ's Shor's Stone - Incompatible with anything that modifying the Shor's Stone cells might be hurtful, as the walls made encompass the whole town, Player home
ClefJ's Darkwater Crossing - Known Conflicts with Mods that edit the cells immediately around Darkwater Crossing, such as the Fort Darkwater file
- Some clipping with the carriage from Better Fast Travel
- The quest/spell mod Spectraverse has a location dependency that this town blocks. Turning the mod on/off to complete this part of Spectraverse solved it for me, Player home
Kynesgrove and Heldenloft - Incompatible with Nernies Village and Town Expansion, along with other mods that modify Kynesgrove, I imagine won't work so well with this unfortunately. There is a dungeon work in progess in the Steamscorch Mine, but it isn't connected atm and should be revisited later. Player home
:Credits:
Full credits to ClefJ
Merge Plugins by matortheeternal
SSE NIF Optimiser by Ousnius
Skyrim by Bethesda
Textures are saved in BC7.
All Pictures are from the LE Version.
:Information:
I don't know anything about City building, so I can't help with Problems. I fixed a missing Texture on Books and added NPC Head-mesh and FaceTint files because I had black faces.
So far I did not run into any Major problems myself.
In fact for Patches, I don't know anything about City ones, so you are free to make them yourself and upload them.
For more Pictures please check the LE Version.
:About the Mods:
Most Infos you'll find on the Mod pages!
Left Hand Crossing - Incompatible with Silverstead, Player home
ClefJ's Karthwasten-Experimental - No requirements, Player home
ClefJ's Rorikstead - Incompatible with any major exterior mod to Rorikstead, Player home
ClefJ's Dragon Bridge - Incompatible with mods that change the exterior of Dragon Bridge, Player home
Anga's Mill-ClefJ Edition - Incompatible with any mod that might modify the immediate region of Anga's Mill
ClefJ's Half-Moon Mill - Certainly Not Compatible with major town modifications in this zone, including the lovely Wolvenna's Half-Moon Vampire Town.
- Certain player homes are compatible, such as those outside the creek's bridge, like Half-Moon Chalet. Player home
Diamond Bluff Settlement - Incompatible with any mod that might modify the exterior of the Solitude Lighthouse are, Player home
ClefJ's Shor's Stone - Incompatible with anything that modifying the Shor's Stone cells might be hurtful, as the walls made encompass the whole town, Player home
ClefJ's Darkwater Crossing - Known Conflicts with Mods that edit the cells immediately around Darkwater Crossing, such as the Fort Darkwater file
- Some clipping with the carriage from Better Fast Travel
- The quest/spell mod Spectraverse has a location dependency that this town blocks. Turning the mod on/off to complete this part of Spectraverse solved it for me, Player home
Kynesgrove and Heldenloft - Incompatible with Nernies Village and Town Expansion, along with other mods that modify Kynesgrove, I imagine won't work so well with this unfortunately. There is a dungeon work in progess in the Steamscorch Mine, but it isn't connected atm and should be revisited later. Player home
:Credits:
Full credits to ClefJ
Merge Plugins by matortheeternal
SSE NIF Optimiser by Ousnius
Skyrim by Bethesda