I wanted to say thanks for combining these town mods! I endorsed this mod and Clef J's originals. I do have one question; where do I get the key to the Rorikstead player home? Of course, I can cheat and console my way in, but I'd rather find the key or buy the house, if necessary. I visited the LE page, but it wasn't stated in the description or posts. Again, Thanks!
Glad you like it and sorry but I don't know as well. Didn't used these Mod/s myself in a long time.
BUT I did check the original Page again and found this " A new player home, a water-pump mill (the key is in the boss skull bowl at Bleakwind Bluff)" hope that helps you. :)
ABSOLUTELY LOVE this MOD! Only thing, Would you consider making a patch for JK's Skyrim and CFTO? Both those MODs are also excellent and I'd love to have the possibility to have all three in my load order. Regardless though, I've endorsed as if I have to choose between you and JK, I choose you.
This mod is dangerous in it's current form; it contains 11 deleted navmeshes which will result in CTDs when used in conjunctions with any other mods that need to utilize those navmeshes; which is highly likely given that these are villages. there are also over 100 ITMS that require cleaning.
Yes, any mod that uses a nav which another deletes must come before in the load order. In any case, mods like these must have a new navmesh made to accommodate all changes from all conflicting mods (for best modding experience anyway). Anyone who's not willing to check their load orders in xEdit for conflicts should not be doing heavy modding anyway.
Thank you very, very much for this. I ported it myself, but lacked the skills to repair the facegens. I'm very much obliged. Just testing it now to make sure that a few doors that weren't reliably working in my port are now working. Thank you. EDIT: I've got some landscape gaps at Darkwater Crossing, and the doors at the trader and the inn aren't reliably working. It's exactly what happened with my port, so yours is still a substantial improvement given that I don't have headless miners wandering around, but do you think you might be able to fix this, please? If not, no problem, and thank you again for the port.
I'm not seeing any landscape issues or any issues at all. You probably have a load order problem. I've been to all the sites and for me it's working fine.
I tested the Mod on Vanilla SE and there I didn't saw any gaps. I assume you might have a landscape Mod that could be the problem. Try loading my Mod lower. But no I can't help with Problems since I don't know about Building and Landspace Modding.
So is this just a merge, or can you select which ones you want? I don't run all of his mods, but I do run a few and was considering merging them myself because I'm getting really close to that magical number. If it is just a merge, any chance of a select-able fomod or something in the future? I do love his work and I think it fits into the worldspace very well. EDIT: Sorry, overlooked the matortheeternal credit for the merge. But the other question still stands.
It's a Merge from all the Mods you see on the Front Page and no, I don't plan on making a FOMOD with Selection, sorry. This is only a port from the LE Mod I've made 2 years ago.
Your work is well done, I like it very much, but why not improve the texture, it looks too blurry. Maybe you should update the texture map, it will be better
Names of the files are different, I'm not really interested in search Tons of Textures to find the right one. People can feel free to make a Texture Update.
18 comments
BUT I did check the original Page again and found this " A new player home, a water-pump mill (the key is in the boss skull bowl at Bleakwind Bluff)" hope that helps you. :)
EDIT: I've got some landscape gaps at Darkwater Crossing, and the doors at the trader and the inn aren't reliably working. It's exactly what happened with my port, so yours is still a substantial improvement given that I don't have headless miners wandering around, but do you think you might be able to fix this, please? If not, no problem, and thank you again for the port.
But no I can't help with Problems since I don't know about Building and Landspace Modding.
EDIT: Sorry, overlooked the matortheeternal credit for the merge. But the other question still stands.
This is only a port from the LE Mod I've made 2 years ago.
People can feel free to make a Texture Update.