About this mod
ClefJ's modification of Kynesgrove with a unique player home!
- Permissions and credits
Kynesgrove & Heldenloft
This is primarily a player home mod - Heldenloft, a cozy cabin adjoined to a Nordic ruin tower that doubles as Kynesgrove's windmill.
It contains a modest space and numerous accomodations for the Dragonborn after they slay the Dragon at Kynesgrove, including:
- 5 weapon racks with 1 sword/shield plaque
- 2 mannequins
- Alchemy and Enchantment tables w/ an anvil on the porch
- Otherwise, the building is primarily aesthetic with no DLC attachments.
Kynesgrove itself is lightly modified, including a new tradehouse and blacksmith, with 2 new vendors! The outside terrain now has light fortifications against the dangers of Eastmarch and the civil war, but nothing claustrophobic.
After A Blade in the Dark, there was really no reason to go back to Kynesgrove, a quest-related town. I felt so, anyways. With a home and other amenities, I'm hoping people might return to this forgotten little hamlet.
Incompatabilities:
Nernies Village and Town Expansion, along with other mods that modify Kynesgrove, I imagine won't work so well with this unfortunately. There is a dungeon work in progess in the Steamscorch Mine, but it isn't connected atm and should be revisited later.
It's a very small and hopefully lovely mod for everyone to enjoy for Easter! If you think more should be done for the town, or if I should separate Heldenloft as an independent home without town modification, let me know.
This is primarily a player home mod - Heldenloft, a cozy cabin adjoined to a Nordic ruin tower that doubles as Kynesgrove's windmill.
It contains a modest space and numerous accomodations for the Dragonborn after they slay the Dragon at Kynesgrove, including:
- 5 weapon racks with 1 sword/shield plaque
- 2 mannequins
- Alchemy and Enchantment tables w/ an anvil on the porch
- Otherwise, the building is primarily aesthetic with no DLC attachments.
Kynesgrove itself is lightly modified, including a new tradehouse and blacksmith, with 2 new vendors! The outside terrain now has light fortifications against the dangers of Eastmarch and the civil war, but nothing claustrophobic.
After A Blade in the Dark, there was really no reason to go back to Kynesgrove, a quest-related town. I felt so, anyways. With a home and other amenities, I'm hoping people might return to this forgotten little hamlet.
Incompatabilities:
Nernies Village and Town Expansion, along with other mods that modify Kynesgrove, I imagine won't work so well with this unfortunately. There is a dungeon work in progess in the Steamscorch Mine, but it isn't connected atm and should be revisited later.
It's a very small and hopefully lovely mod for everyone to enjoy for Easter! If you think more should be done for the town, or if I should separate Heldenloft as an independent home without town modification, let me know.