Hey everyone, I have a small update in the works but its gonna be a while before I can finish it. I wanted to clear up a couple of things with the new Skyrim releases.
First off, one of the smaller changes I would like to make is to get rid of the food descriptions left over from Survival Mode. In the meantime, please take a look at this mod by MissileMann that fixes the issue: Hide Hunger Amount
Secondly, some of you might be asking if they can use SunHelm on the newest Steam or GOG versions of Skryim.
As many of you know, when Bethesda released 1.6.629, they made a change that broke SKSE plugins. This means they will all need to be recompiled for 1.6.629+. Some mods have already done so.
Hi! Few days ago I have finally decided to abandon CC Survival due to its poor food compatibility with CACO. So after some search I've chosen SunHelm as its AIO replacer. I've installed the latest version, it's close to the bottom of my load list, there are no visible conflicts/overwrites in MO2, and yet I've immediately ran into various issues (new playthrough, survival not enabled):
- heat source from Campfire's campfire (flickering) is not recognized (can't try better ones yet, but this one is supposed to emit "decent heat"). Other heat sources seem to work fine.
- if I consume both food and water at one go from the inventory, only the last one used will be registered. I.e. I open my inventory, eat smth, see the message "I am well fed", then drink smth and see the relevant message, but when I close the inventory, my hunger stays at its old (yellow/white) level, while thirst is actually satisfied. And vice versa.
- whenever I use cooking pot all my water tanks get emptied. E.g. I have a waterskin 3/3 and a bottle of water, then I use cooking pot and close the crafting screen without doing anything, and in my inventory instead of those two I have empty waterskin and empty wine bottle. I can refill before exiting cooking menu, but they will get emptied on the next use all the same. I don't know if its a CACO issue or SunHelm's but after installing SunHelm I've specifically ran kryptopyr's automated patches to ensure SunHelm compatibility is loaded. Refilling tanks after each cooking is not just inconvenient, but VERY inconvenient because I also use Time Flies and refilling takes game time like any other craft.
- (minor) again, not sure if this is CACO's issue or SH, but lots of (vanilla and non-) foods retain "hunger points" in the description while others don't. I have no idea how exactly SH evaluates food in terms of nutritiousness but this mess is kinda confusing and disturbing my OCD :(
Any ideas on what's going on?
P.S. I liked the freezing penalty to lockpicking/pickpocketing in the CC Survival, it's very logical and immersive. I wonder why you did not keep it. P.P.S. I wish there was an opacity slider for widgets. I usually play at 30-40% HUD opacity, and Survival was regulated by the same display settings slider. But SH widget really stands out on my screen with its sharp brightness.
Iv never had any of these issues reported before, so I will just have to look into them when I have a chance. Things are quite busy right now for me so im not sure when I can.
I will say that I have personally tested campfire's heatsources, and they worked fine. Although I will specifically try flickering out to double check.
As for the PS, im not sure what you mean by "keep" the lockpick/pickpocket penalty. SunHelm's cold penalty was never lockpicking/pickpocketing. Even though it has some similarities, its cold system is completely different from survival mode's, and has been built from scratch.
And for the PPS, it sounds like what you want is the Alpha based or Alpha/Color widgets. You can switch them to that mode in the MCM. In this mode, the main needs widgets will not appear on the screen until your needs need tending too. They will be really faint at first and then get brighter as you let your need's progress. I didnt include a slider because it would directly cause some issues with these mode's for the widgets.
I've done some additional testing, and the food issue did not happen anymore. I will play for longer this weekend and report if it occurs once again.
As for the campfire, I was sure I saw someone mentioning the same problem earlier, but I can't find that post anymore... I will look through the thread again perhaps, but after testing on yet another new character I can say it persists. I was testing near the Thalmor Embassy, it's a cold area and there's a campfire at the gates added by Arma Thalmoris mod I think, so it's convenient for a comparison. So, while standing at that campfire the heat is registered (I get the message that heat makes me warm, the widget shows the sun icon, and warmth status raises). But if I go and make my own campfire in the woods nearby, no matter whether I stand on the fire or use it or sit at it, the widget shows the snowflake until I get status "cold". And no message about the heat whatsoever.
As for the water tanks. While looking for the campfire post I've stumbled upon the answer... of a sort. On 2nd April there was a post referring to the kryptopyr's SunHelm compatibility patch:
One quick question is the patch for CACO still needed? https://www.nexusmods.com/skyrimspecialedition/mods/19518 from kryptopyr's Patch Hub,
"With this patch installed, whenever you activate a cookpot or oven, any water you are carrying in SunHelm containers will be converted into CACO water tokens, allowing it to be used in cooking recipes. Water containers can be refilled manually using newly added recipes. Appropriate CACO and CCOR crafting conditions for Sunhelm's recipes are also added."
So basically yes, SunHelm water tanks get emptied = "converted into CACO water tokens"... and have to be refilled each time... honestly, this is a somewhat strange compatibility. I wonder, if I don't install the compatibility patch, would it help? I will have to procure water for cooking separately ofc, but I guess that's better than refilling every time.
As for PS, it was just my misinterpretation of the phrase "Cold needs in SunHelm work similarly to the CC Survival mode". As that was about the mechanics, not the contents of the debuffs, I simply lamented a bit that such an immersive penalty did not get carried over to SH :)
As for PPS, thank you for the advice! I gave it a try, and indeed the needs widget gets less intrusive. But it doesn't work on the cold widget. I might just switch that one off.
This thread helped me find my issue, so I'll post my info here.
The Complete Alchemy and Cooking Overhaul (CACO) patch causes waterskins to become empty and turn into (or refill) water jugs when you use a cooking pot, as described in Dankvart's posts. This happens with waterskins filled with regular water and waterskins filled with salt water, but when it happens for salt water, you do not get any salt back. This makes it impossible to get salt from distilling seawater at a cooking pot. Edit: Never mind, I'm dumb, cooking saltwater doesn't return salt in the first place. In any case...
The solution to stop salt waterskins from disappearing is to run the command "set CACO_ConvertSaltWater to 0". More info is here. Shoutout to the awesome DrMonops for explaining everything. Side note, there are cooking recipes to refill waterskins from the water jugs, but there's also a mod to refill them automatically after you're done cooking. Hope this helps someone.
I don't know how it took me this long to ask but does this mod add the option to FEED on people when you press E on dead bodies? If not I have no idea where this comes from, and when I feed on someone it restores my hunger. I know Better Vampires adds that but it's only when you are a vampire, and it shows up even when I'm not a vamp or a werewolf. The bad part is that the menu shows and I am forced to feed cuz there's no option to cancel.
I encountered this today after enabling cannibalism on some races. I think it's a bug where the game is treating you as a cannibal. Try disabling that? I think it'll make you sick if you're not a Khajiit or Bosmer (and don't have Namira's ring).
I have 2 questions: 1. Is this mod compatible with "Campsite"? i mean will the SunHelm skill tree work with Campsite bonfires?
2. Is it planned to add a system of getting wet and freezing in the future like in the "Wet and Cold" or "FrostFall" mods? And it would de nice to see a food spoilage module like in "I Need" or "The Last Seed"
I read and couldn't find anything about the module of getting wet and freezing like in Wet and Cold.And I also couldn't find anything about spoiling food like in INEED. If I had found this, I wouldn't have written a comment about it :\
upd. Okay, about food spoilage - I found a modular mod that works with the Sunhelm that is responsible for food spoilage........or rather, this mod adds already spoiled food for balance and realism, but does not make the food spoil....anyways I still can't find anything about the effect of water on freezing Т_Т
I added the survivalwarm keyword to an item. I'm playing in VR so I can't see in the inventory menu if it worked. Anyone who is accustomed to adding custom armor, can you let me know if that is all that is needed to make the item warm?
Hi!! First of all, I want to say thank you so much for the mod, Colinswrath!! SunHelm has been an amazing addition to my load order for a long time!! :)
I have a question, though, for anyone who knows: How would I remove the hunger, stamina, and magicka draining effects in xEdit while keeping everything else intact? Like, I still want to be reminded to eat, drink, and sleep (I use the widget addon) - but without any negative effects if I don't. I don't personally enjoy survival-style gameplay. What I do enjoy is the roleplaying aspect...but my ADHD brain cannot keep track of when to remember to eat, drink, and sleep...so having the widget there for SunHelm to remind me of these things is extremely helpful. The downside (not of the mod itself; the mod does exactly what it's meant to do!) is that when I'm on a long adventure with no food anywhere nearby and I've forgotten to refill my waterskins...it makes combat completely unbearable having no magicka, health, and stamina regen (with my specific modlist at least)...so I'm hoping to keep using SunHelm + it's widget addon...but without the negative magic effects if possible???
I just noticed that when i have Cold on it gives me +1 Health while swimming. Does anyone else also have this? I tried to set my health to 100 while swimming and it stays at 101. When i go out of the water it goes back to the right number. Its not a big Problem, just a bit irritating and weird :)
I had the same problem, since I use TrueHUD, my health bar would appear anytime I entered and exited water. I found a solution to this, since it was bugging me too. If you edit the Magic Effect "Heat/Swim Detection", or "_SHSwimDetectionEffect" under Magic Effects in xEdit, you can change the effect to something else. I simply changed the Actor Value in the magic effect from "Health" to "Heal Rate". I've had no problems with this solution so far.
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As of 3.0.8, powerofthree's papyrus extender is a HARD REQUIREMENT
Please ensure you are using powerofthree's extender
For more info, please refer to the site: https://sites.google.com/view/colinswrathmods/sunhelm-survival
It also may be best to seek out support in Discord:
https://discord.gg/UTqjGpShRx
First off, one of the smaller changes I would like to make is to get rid of the food descriptions left over from Survival Mode.
In the meantime, please take a look at this mod by MissileMann that fixes the issue:
Hide Hunger Amount
Secondly, some of you might be asking if they can use SunHelm on the newest Steam or GOG versions of Skryim.
As many of you know, when Bethesda released 1.6.629, they made a change that broke SKSE plugins. This means they will all need to be recompiled for 1.6.629+. Some mods have already done so.
SunHelm does have the hard requirement of powerofthree's Papyrus Extender.
update 10/14: The extender has been updated to 1.6.629+
Few days ago I have finally decided to abandon CC Survival due to its poor food compatibility with CACO. So after some search I've chosen SunHelm as its AIO replacer. I've installed the latest version, it's close to the bottom of my load list, there are no visible conflicts/overwrites in MO2, and yet I've immediately ran into various issues (new playthrough, survival not enabled):
- heat source from Campfire's campfire (flickering) is not recognized (can't try better ones yet, but this one is supposed to emit "decent heat"). Other heat sources seem to work fine.
- if I consume both food and water at one go from the inventory, only the last one used will be registered. I.e. I open my inventory, eat smth, see the message "I am well fed", then drink smth and see the relevant message, but when I close the inventory, my hunger stays at its old (yellow/white) level, while thirst is actually satisfied. And vice versa.
- whenever I use cooking pot all my water tanks get emptied. E.g. I have a waterskin 3/3 and a bottle of water, then I use cooking pot and close the crafting screen without doing anything, and in my inventory instead of those two I have empty waterskin and empty wine bottle. I can refill before exiting cooking menu, but they will get emptied on the next use all the same. I don't know if its a CACO issue or SunHelm's but after installing SunHelm I've specifically ran kryptopyr's automated patches to ensure SunHelm compatibility is loaded. Refilling tanks after each cooking is not just inconvenient, but VERY inconvenient because I also use Time Flies and refilling takes game time like any other craft.
- (minor) again, not sure if this is CACO's issue or SH, but lots of (vanilla and non-) foods retain "hunger points" in the description while others don't. I have no idea how exactly SH evaluates food in terms of nutritiousness but this mess is kinda confusing and disturbing my OCD :(
Any ideas on what's going on?
P.S. I liked the freezing penalty to lockpicking/pickpocketing in the CC Survival, it's very logical and immersive. I wonder why you did not keep it.
P.P.S. I wish there was an opacity slider for widgets. I usually play at 30-40% HUD opacity, and Survival was regulated by the same display settings slider. But SH widget really stands out on my screen with its sharp brightness.
I will say that I have personally tested campfire's heatsources, and they worked fine. Although I will specifically try flickering out to double check.
As for the PS, im not sure what you mean by "keep" the lockpick/pickpocket penalty. SunHelm's cold penalty was never lockpicking/pickpocketing.
Even though it has some similarities, its cold system is completely different from survival mode's, and has been built from scratch.
And for the PPS, it sounds like what you want is the Alpha based or Alpha/Color widgets. You can switch them to that mode in the MCM. In this mode, the main needs widgets will not appear on the screen until your needs need tending too. They will be really faint at first and then get brighter as you let your need's progress.
I didnt include a slider because it would directly cause some issues with these mode's for the widgets.
I've done some additional testing, and the food issue did not happen anymore. I will play for longer this weekend and report if it occurs once again.
As for the campfire, I was sure I saw someone mentioning the same problem earlier, but I can't find that post anymore... I will look through the thread again perhaps, but after testing on yet another new character I can say it persists. I was testing near the Thalmor Embassy, it's a cold area and there's a campfire at the gates added by Arma Thalmoris mod I think, so it's convenient for a comparison. So, while standing at that campfire the heat is registered (I get the message that heat makes me warm, the widget shows the sun icon, and warmth status raises). But if I go and make my own campfire in the woods nearby, no matter whether I stand on the fire or use it or sit at it, the widget shows the snowflake until I get status "cold". And no message about the heat whatsoever.
As for the water tanks. While looking for the campfire post I've stumbled upon the answer... of a sort. On 2nd April there was a post referring to the kryptopyr's SunHelm compatibility patch:
So basically yes, SunHelm water tanks get emptied = "converted into CACO water tokens"... and have to be refilled each time... honestly, this is a somewhat strange compatibility.
I wonder, if I don't install the compatibility patch, would it help? I will have to procure water for cooking separately ofc, but I guess that's better than refilling every time.
As for PS, it was just my misinterpretation of the phrase "Cold needs in SunHelm work similarly to the CC Survival mode". As that was about the mechanics, not the contents of the debuffs, I simply lamented a bit that such an immersive penalty did not get carried over to SH :)
As for PPS, thank you for the advice! I gave it a try, and indeed the needs widget gets less intrusive.
But it doesn't work on the cold widget. I might just switch that one off.
The Complete Alchemy and Cooking Overhaul (CACO) patch causes waterskins to become empty and turn into (or refill) water jugs when you use a cooking pot, as described in Dankvart's posts. This happens with waterskins filled with regular water and waterskins filled with salt water,
but when it happens for salt water, you do not get any salt back. This makes it impossible to get salt from distilling seawater at a cooking pot.Edit: Never mind, I'm dumb, cooking saltwater doesn't return salt in the first place. In any case...The solution to stop salt waterskins from disappearing is to run the command "set CACO_ConvertSaltWater to 0". More info is here. Shoutout to the awesome DrMonops for explaining everything. Side note, there are cooking recipes to refill waterskins from the water jugs, but there's also a mod to refill them automatically after you're done cooking. Hope this helps someone.
It did help!!! LEGEND!
If not I have no idea where this comes from, and when I feed on someone it restores my hunger. I know Better Vampires adds that but it's only when you are a vampire, and it shows up even when I'm not a vamp or a werewolf. The bad part is that the menu shows and I am forced to feed cuz there's no option to cancel.
1. Is this mod compatible with "Campsite"? i mean will the SunHelm skill tree work with Campsite bonfires?2. Is it planned to add a system of getting wet and freezing in the future like in the "Wet and Cold" or "FrostFall" mods? And it would de nice to see a food spoilage module like in "I Need" or "The Last Seed"
upd.
Okay, about food spoilage - I found a modular mod that works with the Sunhelm that is responsible for food spoilage........or rather, this mod adds already spoiled food for balance and realism, but does not make the food spoil....anyways
I still can't find anything about the effect of water on freezing Т_Т
I have a question, though, for anyone who knows: How would I remove the hunger, stamina, and magicka draining effects in xEdit while keeping everything else intact? Like, I still want to be reminded to eat, drink, and sleep (I use the widget addon) - but without any negative effects if I don't. I don't personally enjoy survival-style gameplay. What I do enjoy is the roleplaying aspect...but my ADHD brain cannot keep track of when to remember to eat, drink, and sleep...so having the widget there for SunHelm to remind me of these things is extremely helpful. The downside (not of the mod itself; the mod does exactly what it's meant to do!) is that when I'm on a long adventure with no food anywhere nearby and I've forgotten to refill my waterskins...it makes combat completely unbearable having no magicka, health, and stamina regen (with my specific modlist at least)...so I'm hoping to keep using SunHelm + it's widget addon...but without the negative magic effects if possible???
Im Loving the mod so far!
I just noticed that when i have Cold on it gives me +1 Health while swimming. Does anyone else also have this?
I tried to set my health to 100 while swimming and it stays at 101. When i go out of the water it goes back to the right number. Its not a big Problem, just a bit irritating and weird :)
Install Po3's Papyrus Extender (Select 1.5.97-SSE while installing)
Install Po3's Papyrus Extender VR
Install VR Address Library latest version
Install Visual C++ Redistributables