Skyrim Special Edition

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kartoffel

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Kartoffels

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About this mod

All Skyrim SE textures cleaned of compression artifacts, removed bad bicubic upscaling, and other random fixes. Improves performance too.

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Permissions and credits
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All Skyrim SE textures cleaned of compression artifacts, removed bad bicubic upscaling, and other random fixes. Modern BC7 compression or uncompressed. 

Recommended Version: Kart_CSSET_Overwrite v1.2.3.2
If updating from any version below v1.2.3.2, please reinstall sorry :(


2021/11/11 UPDATE:
Because Bethesda screwed around with the BSAs a bit I have a temporary work around for you.
Temporary fix:
  1. Inside CSSET folder, rename "textures" folder to "textures1"
  2. Extract all the BSA files using Cathedral Asset Optimizer or some other tool.
  3. This will create a new "textures" folder. This will also take a while.
  4. Take the folders from "textures1" and copy them into the "textures" folder, say "yes" to overwriting.
  5. CSSET should be loaded after USSEP, but before everything else.

Example Order:
1> Skyrim base game
2> USSEP
3> CSSET
4> Everything else

Krappy Kartoffel Tutorial if you have trouble:



====


Here's a Krappy Kartoffel video explaining what this does. tl;dw: Give more performance by fixing texture resolution, gives better quality by cleaning blockiness. If you want more info read under the "Can I have info?" section.


What?

Skyrim SE did some funky stuff. I fix with big machine. All textures except tintmasks, and cubemaps. Which should be generated or replaced with that one tintmask mod. Cubemaps can be found here.

Can I have info?
Spoiler:  
Show


PERFORMANCE:
The BC7 version performance uses about 500MB less VRAM/RAM than SSE.
Benchmark:
Total VRAM case (from sse + enb) (from idle)
760MB idle (-2,200MB) (0MB)
2960MB sse + enb (0MB) (2,200MB)
2620MB sse + enb + upot (-340 MB) (1,860MB)
2467MB sse + enb + csset (-490MB) (1,710MB)

upot = unoffical performance optimized textures
csset = cleaned skyrim special edition textures (this mod)

INSTALL:
Dump preferred version into MO2/Vortex/Whatever
Recommend loading before everything else but USSEP, so all your fancy textures overwrite it. Consider this a vanilla replacer :-)

If you want the actual SSE upscales I did/am doing they live here:
Skyrim Special Edition Upscaled Textures (SSEUT)
Install this mod first, then SSEUT ontop. I actually made this to help with SSEUT work...

Q&A:

Compatibility with x mod?
This is textures, so it cannot break your game. However, all mods but USSEP should overwrite this.
Example Priority in MO2:
0 DLC - HearthFires
1 DLC - Dragonborn
2 DLC - Dawnguard
3 Unofficial Skyrim Special Edition Patch
4 Cleaned Skyrim SE Textures (This mod)
5 Some other mod

My map has no roads?
Roads are added by mod "Quality World Map" or such, please make sure ALL OTHER MODS OVERWRITE THIS.

Can you upload somewhere else so I can download faster?
No. The intent is to provide non-premium nexus users with a sense of pride and accomplishment for waiting 42 minutes for this download at 2MB/s.

Can you split the file into pieces so I can download with my sh*tty internet?
No. Use download manager like Jdownloader. If your internet drops during the download, Jdownloader will protect it from corruption.

Ugly distant tiling?
I looked into this and it is from textures/terrain (which is for distant terrain). This is what it looks like by default (as far as I can see). If you want some better looking terrain LOD use this mod. Terrain LOD redone

PERMISSIONS:
I don't care.

CREDITS/Programs:
ShatterRock; Direct Overwrite packing
xinntao; ESRGAN
honh/ptsruder; IEU
alsa/blueamulet; BC1smooth2 model
arthmoor; USSEP
Game Upscale Discord
imagemagick
bash
nvidia texture tools