Skyrim Special Edition

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kartoffel

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Kartoffels

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About this mod

Cube Maps upscaled by 4x. Better Detail.

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Cube Maps upscaled by 4x. Better Detail.

How:

I use extracted faces form, then clean bc1 compression. Then upscale with misc model.

I use extracted horizontal form, then clean bc1 compression. Then upscale with misc model.

Then I use interior from horizontal form for better connection, and exterior of faces form for better edges.

Some dawnguard textures which were upscaled to 2048 per face. I then downsample them with lanczos to 1024 per face. (Otherwise they are way too big)


This is the first attempt. Please let me know if there are any issues.

Content:
textures folder, just put into data folder.

Modder's Resource:
cubes.7z: contains "cube_horizontal_4x_misc" and "cubes_face_4x_misc_turned_to_horizontal" saved as png. I used this to make cubes.

Tools:
Nvidia Texture Tools
Nvidia Texture Tools Exporter
Intel Texture Tools
IEU

Credits:
Blueamulet; BC1smooth2, advice
Alsa; Misc, BC1smooth2
pstruder, honh; IEU
xintiao; ESRGAN

Here is the script I used to disassemble the cube faces (Bash script):
for file in $(find * -type f); do if [[ $file == *.dds ]] ; then echo $file CONVERTING; ./nvdecompress.exe  $file; fi done
Here is the script I used to reassemble the cube faces:
for file in $(find * -type f); do if [[ $file == *[0].png ]] ; then echo $file CONVERTING; ./nvassemble.exe -cube $file ${file%0.*}1.png ${file%0.*}2.png ${file%0.*}3.png ${file%0.*}4.png ${file%0.*}5.png -o ${file%_face0.*}.dds; fi done

I used Intel Texture Tools to arrange horizontally with a photoshop action using the intel horizontal script.