Skyrim Special Edition
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CMSTORMTROOPER20

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CMSTORMTROOPER20

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4 Separate esl patches to fix some minor issues. All Ebony based weapons now can only be crafted at the Skyforge. Daedric weapons need to be crafted at the Skyforge at night and Dwarven weapons require the ancient knowledge perk as per MorrowLoot Ultimate. Optional esl to remove the Black book requirement for Daedric crafting.

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One rule for all, instead of one rule for one.

I like the crafting conditions added by  MorrowLoot Ultimate but found my other weapon mods didn't adhere to these changes which broke my immersion. I decided to make 3 separate esl patches to fix the minor issues.

MorrowLoot Ultimate crafting changes have been patched for the following weapon mods:

Heavy Armory - New Weapons
Immersive Weapons
Katana Crafting

MLU - Immersive Weapons - Daedric Dragonbone Ebony Dwarven Patch
MLU - Prvtl_Heavy Armory - Daedric Dragonbone Ebony Dwarven Patch
MLU - KatanaCrafting - Daedric Dragonbone Ebony Dwarven Patch --- 
All Ebony based weapons (Daedric, Dragonbone, Ebony and some Artifacts) now can only be crafted at the Skyforge as per MorrowLoot Ultimate. Daedric weapons need to be crafted at the Skyforge at night (21:00 - 06:00) and Dwarven weapons require the Ancient Knowledge perk as per MorrowLoot Ultimate.

MLU - Daedric Crafting - No Black Book --- Optional esl to remove the Black book requirement for Daedric crafting if you don't fancy doing the Dragonborn DLC every playthrough that you want Daedric Armour. Master smithing and Deadra hearts should be enough IMO. 

Load Order --- Load after MorrowLoot Ultimate and both Heavy Armory and Immersive Weapons.

Why? --- My OCD requires consistency.

Queries --- If any Mod authors have any issues with these patches please contact me and we can hopefully resolve them.

CREDITS --- All involved in the development of MorrowLoot Ultimate, Heavy Armory - New Weapons and Immersive Weapons. Also God Howard and the Bugthesda team for creating an amazing base game platform to mod.