Skyrim Special Edition
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Created by

iggyluer

Uploaded by

Holaholacocacola

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About this mod

Zedit patcher to get rid of hand crafted compatibility patches and overrides to apply ME's changes to most applicable creature npc's in your load order.

Requirements
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Back Story

I decided to actually try and play skyrim this weekend. 10 minutes into the game I was sprinting full speed naked(another story for another time) from a wolf when I realized I couldn't out run it thanks to animal tweaks. I had no choice but to try and stand my ground. It attacked, I sidestepped, and it aimbotted me.
I died.

I called BS and loaded up ssedit instead of reloading to see if the wolf was cheating because I had Mortal Enemies installed. I checked the records and it looked like most of ME's settings were overwritten by various mods many of which did not have compatibility patches.  Being too lazy to handcraft 10+ patches I just made a quick script to dump attack data by races /race name likeness.
I then used that dump file as manifest and made a quick patcher to apply those changes to our load orders.

Can you get to the point?

This will patch all creatures from vanilla and dlcs and it also will patch new creature races added by mods . Since it is a zedit patcher, it is compatible with everything.
I tested with SIC, DUI, Animal Tweaks, Sands Of Time, Colorful Magic and the patcher  picked up  100% of vanilla creatures , and ~90% of new creature races. Missed creature races  can be quickly included by editing the manifest file (data/attacks.json) to get missed races classified properly by adding the FULL(name)  value of a race record to the appropriate classification race. Take a look at the file and it might make sense. Might not though.

Installation:

Spoiler:  
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        1. Install zEdit 
        2. Add the patcher to zEdit
            - Open zEdit.
            - In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
            - Click to install a new patcher.
            - Find and select the Mortal Enemiez patcher (its wherever you installed the mod inside a folder called "zEdit patchers")
            - Restart zEdit
       4. Run the patcher. The patcher needs to be run AFTER you've already built your bashed patch
            - Load your full load order* into zEdit
            - *If you have >254 plugins you can just load the subset of esps that edit or adds races.
            - In the top right is a button that looks like a jigsaw puzzle, click it to see a list of installed patchers.
            - Build the Mortal Enemiez patch, it will take about 10 seconds and creates an esp called "mortal_enemiez_patch.esp".
            - Exit zEdit saving the newly created patch esp.
      5. Play the game
            - Make sure mortal_enemiez_patch is activated in your load order and is loaded after all mods it patched.




Synergy(Recommended):


Reasonable MovementSpeed 
Speed and Reach fixes 
Action Speed 

Credits:



Special Thanks

matortheeternal for zedit
tjhm4 for letting me rip his installation instructions :x