About this mod
Zedit patcher to get rid of hand crafted compatibility patches and overrides to apply ME's changes to most applicable creature npc's in your load order.
- Requirements
- Permissions and credits
- Changelogs
I decided to actually try and play skyrim this weekend. 10 minutes into the game I was sprinting full speed naked(another story for another time) from a wolf when I realized I couldn't out run it thanks to animal tweaks. I had no choice but to try and stand my ground. It attacked, I sidestepped, and it aimbotted me.
I died.
I called BS and loaded up ssedit instead of reloading to see if the wolf was cheating because I had Mortal Enemies installed. I checked the records and it looked like most of ME's settings were overwritten by various mods many of which did not have compatibility patches. Being too lazy to handcraft 10+ patches I just made a quick script to dump attack data by races /race name likeness.
I then used that dump file as manifest and made a quick patcher to apply those changes to our load orders.
This will patch all creatures from vanilla and dlcs and it also will patch new creature races added by mods . Since it is a zedit patcher, it is compatible with everything.
I tested with SIC, DUI, Animal Tweaks, Sands Of Time, Colorful Magic and the patcher picked up 100% of vanilla creatures , and ~90% of new creature races. Missed creature races can be quickly included by editing the manifest file (data/attacks.json) to get missed races classified properly by adding the FULL(name) value of a race record to the appropriate classification race. Take a look at the file and it might make sense. Might not though.
1. Install zEdit
2. Add the patcher to zEdit
- Open zEdit.
- In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
- Click to install a new patcher.
- Find and select the Mortal Enemiez patcher (its wherever you installed the mod inside a folder called "zEdit patchers")
- Restart zEdit
4. Run the patcher. The patcher needs to be run AFTER you've already built your bashed patch
- Load your full load order* into zEdit
- *If you have >254 plugins you can just load the subset of esps that edit or adds races.
- In the top right is a button that looks like a jigsaw puzzle, click it to see a list of installed patchers.
- Build the Mortal Enemiez patch, it will take about 10 seconds and creates an esp called "mortal_enemiez_patch.esp".
- Exit zEdit saving the newly created patch esp.
5. Play the game
- Make sure mortal_enemiez_patch is activated in your load order and is loaded after all mods it patched.
Reasonable MovementSpeed
Speed and Reach fixes
Action Speed