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cheesetoast8 Jelidity Sovn and Janquel

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Janquel

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  1. Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    2a. What about {insert lighting mod}?

    As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.

    RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself. 

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.

    6. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Thanks!
  2. eber3
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    Trying to use this crashes the game. 
  3. ziyx7
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    Apparently, ELFX patch does not include a patch for the modification of the "Soljund's Sinkhole" modifications.

    There are flying lanterns in this area. The ELFX patch only patches the Hroldan area ?

    Cheers
  4. koisplash215
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    AI Overhaul patch still puts the innkeeper on the other side of the inn, I've tried several new games. Gonna check the old load order one more time!
  5. SanPAW
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    Can you please help me I can't fix this:
    The floor of the Old Hroldan area is not present. There is a big hole. I can't even go to the inn...
    I wanted to attach an image but I don't know how to do it with a link. Sorry. :(
  6. Kulharin
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    I notice a lot of lights inside the Inn are very bright and white with a few fake lights that have no light sources. This happens both with and without the ELFX patch

    https://imgur.com/a/gXoUSQE

    There are also a bunch of placed candles the emit no light at all.

    edit:  The lighting tweaks file here fixes it 

    https://www.nexusmods.com/skyrimspecialedition/mods/64265?tab=files
  7. ziyx7
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    Hi there !

    First of all, thank you a lot for your work.
    Secondly: you included a patch for ELFX, but not for "ELFX Exteriors". So I still have that one flying lantern out there: Image

    Is there any patch for ELFX Exteriors and TGVO Old Hroldan ?
  8. Laptoprocker
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    Could you please make a patch for the very popular and great quest mod: Meridia's Order? While based on discussions it seems like a simple fix (some NPCs are placed underground in Old Hroldan Inn) it is still beyond my CK knowledge.

  9. Hluill
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    This is an awesome mod!

    But even with all the patches and on a new game, there are lots of objects and NPCs lost and out of place.

    Cutting Room Floor and Immersive Citizens seem to be the biggest culprits.  Cooking Inns and Taverns creates some issues as well.
  10. MightGalano
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    Hello! Could anyone confirm if the TGV Old Hroldan patch for AIO still works with the most recent update of AIO? In my game NPCs are still in the position shown in the "before" picture of the patch collection modpage. If it is, what I could be doing wrong? Thanks in advance.
    1. Janquel
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      Just spitballing, but probably installed on an existing game?
    2. MightGalano
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      Unfortunately no, installed on a new game.
  11. LynBreonna666
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    I love you for this, thank you!
    1. LynBreonna666
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      Ohhhhhh crap I guess there's no way around having to start a new game for this. Dammit. Maybe next playthrough then. lol. I guess I'll just deal with outrageously ruined terrain around Hroldan for now.