If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.
2. Can you make a patch for {insert mod here}?
Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.
2a. What about {insert lighting mod}?
As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.
RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.
3. You made a patch for {mod}. Is it good?
Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.
4. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.
5. I found a bug!
That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.
6. This patch says it needs {insert CC master here}
Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.
Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.
Could you please make a patch for the very popular and great quest mod: Meridia's Order? While based on discussions it seems like a simple fix (some NPCs are placed underground in Old Hroldan Inn) it is still beyond my CK knowledge.
Hello! Could anyone confirm if the TGV Old Hroldan patch for AIO still works with the most recent update of AIO? In my game NPCs are still in the position shown in the "before" picture of the patch collection modpage. If it is, what I could be doing wrong? Thanks in advance.
Ohhhhhh crap I guess there's no way around having to start a new game for this. Dammit. Maybe next playthrough then. lol. I guess I'll just deal with outrageously ruined terrain around Hroldan for now.
Hi, I'm having some trouble with the mod. When I walk around to the back, the terrain and objects, and parts of the house, plants and even NPCs disappear. I'll walk around and chunks of things will pop in and out in front of me. I've ran SSELODGen and DynDOLOD. I'm not sure what could cause the weird pop in and pop outs behind the inn. Only mod I'm Using is The Great village of Old Hroldan and Settlements Expanded, I don't believe I have any other mods for that area.
That sounds like occlusion planes. My guess is you've got eFPS installed - you may need to check if there's a patch for Great Village of Old Hroldan on their patch hub.
It's true - EFPS get buggy that mod and some more. I don't see any profit and at now is time to delete useless EFPS mod. I have 1050Ti Notebook, 430 plugins, a lot of 2k mods, JK Skyrim and have 50-60 fps at exterior. 40-50 into a JK's city with turboboost processor and locked them from 4 Ghz to 3 GHz max to avoid overheated with throttling and BD Prochot which drop Hz of processor to zero to down temperature to normal level. Playing at 80 degree C. Locking Hz by ThrottleStop. All settings at launcher are maxed exclude smoothing - I use FXAA. If you cannot run SSE at 60 fps on normal PC without HUGE amount of mods, not like me at notebook - you really need to upgrade your PC :) _______ I delete EFPS and it help me to solve disappearing textures/landscape/meshes. _______ EFPS needs a lot of compatibility patch with mods but they don't exist
Greetings, can i beg you to make patches for great cities/CotN (JK's interiors seem fine) for Be seated mod? Sadly, this combination is game breaking, because when you order drink from inkeepers, they have to pathfind to a barrel that the mod places, and if the tavern is changed, it's placed wrong and you are forced to alt f4, because be seated locks you on your chair until you finish the drink that the inkeeper never fetches. For example with this old hroldan, the barrel is placed inside one of entry doors.
I'm afraid I don't have the time or inclination to check every mod for every update across the hundreds (might even be in the thousands at this point) of patches I've made - it's why that information is published, so folks can look at changelogs and see if they think there'll be a problem. Feel free to check and let me know so I can update the description, though.
98 comments
1. Does {insert mod here} need a patch?
If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.
2. Can you make a patch for {insert mod here}?
Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.
2a. What about {insert lighting mod}?
As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.
RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.
3. You made a patch for {mod}. Is it good?
Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.
4. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.
5. I found a bug!
That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.
6. This patch says it needs {insert CC master here}
Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.
Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.
Thanks!
But even with all the patches and on a new game, there are lots of objects and NPCs lost and out of place.
Cutting Room Floor and Immersive Citizens seem to be the biggest culprits. Cooking Inns and Taverns creates some issues as well.
Only mod I'm Using is The Great village of Old Hroldan and Settlements Expanded, I don't believe I have any other mods for that area.
_______
I delete EFPS and it help me to solve disappearing textures/landscape/meshes.
_______
EFPS needs a lot of compatibility patch with mods but they don't exist
I'm afraid I don't have the time or inclination to check every mod for every update across the hundreds (might even be in the thousands at this point) of patches I've made - it's why that information is published, so folks can look at changelogs and see if they think there'll be a problem. Feel free to check and let me know so I can update the description, though.
Image 2 Vortex
Using Vortex by the way if that helps.
I'll have a fix up shortly (still wrapping up some SFCO stuff). Thanks.