Skyrim Special Edition

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cheesetoast8 Jelidity and Janquel

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Janquel

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23 comments

  1. Janquel
    Janquel
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    So I'm actually starting to play now, so I'm not taking requests for the time being.

    TODO list is on whatever my latest patch collection is, but it won't be growing at the moment. :)
  2. Janquel
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    TODO list:

    • Nothing actively on it.
  3. raw666
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    Keep up the great work, but I want to ask, would you be interesting in doing a mod for the Complete Alchemy and Cooking Overhaul. The mod adds a number of uniques foods such as onions you can pick but are now locked behind walls you have to use TCL to find. I also ask the author kryptopyr but no reply yet. It maybe a be a while before she does a patch, if she does one.
    1. Janquel
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      I'm not planning on putting anything new together, sorry. :) I suspect that literally every patch collection I've got would need one for CACO (and maybe CCOR, too?). If I start actively doing patch collections again, maybe, but it's not something I'm planning on atm.
  4. synema
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    I'm confused about " Load order: Settlements Expanded > Great Village of Old Hroldan > Soljund's Sinkhole".
    The Settlements Expanded mod has in it's master meta data that it should be loaded AFTER Soljund's Sinkhole, so LOOT rejects any rules to swap it around. Are you positive about this order ?
    1. Janquel
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      I just provided the order which was given to me by the person who made it :) Truthfully, I don't think that the relative order of Soljund's Sinkhole re: Settlements Expanded should matter much (provided the patch comes last, of course). The important bit behaviorally that I'm aware of is having Soljund's Sinkhole after TGVoOH in order to get the NPCs to use the house which is added by Soljund's Sinkhole without touching any of the packages/etc it adds (as I haven't gotten permission to do so.) It's the same reason that in both that patch and the one just for SS - TGVoOH there's a dragon perch marker which is kinda....nonsensical. Gotta work within the constraints we have. I've asked Jelidity to swing by in case there was a reason I'm not aware of.

      Anyway, did a quick boot of GVoOH > SS > SE, everything works right with that order, but there is a landscape seam (and a couple landscape texture seams which are noticable), and one additional box which is floating and needs to be moved. Depending on Jelidity's response, I can make a quick update with that in mind :)
    2. Janquel
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      Jelidity provided an update, I gave it a quick once-over and it looks fine. Let me know if you have any more issues :)
  5. Repzik
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    Please know that the WARP patch would be greatly appreciated. Some of us don't want to (or have issues using) unified Great Cities/COTN/JKs.

    Regardless, thank you for all your work on these.
  6. aerkfeed
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    No Verdent grass patch need?
    1. Janquel
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      I'd made one, but when I went back to get before/after screenshots it didn't seem necessary, so I'm not sure why I made it in the first place?

      There was a good month or two between my making the patches and making this page. I'll double check later today.
    2. aerkfeed
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      I asked because I saw a patch for Verdent on GD but since u don't inclued in here I thought the patch is no longer needed or something.
    3. Janquel
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      Ah, shoot, I forgot to clean that up in the FOMOD description, huh.

      I'll have that resolved next update, thanks!
    4. Janquel
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      OK, I'm a little confused. Guessing GD you mean the dropbox I had in Discord? Because I didn't find any reference to it in my FOMOD :)
    5. aerkfeed
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      Yeah, I mean the discord dropbox (I mostly use google drive so I just call anything similar GD lol sry). I pretty sure u made a verdent patch for Old Hroldan too cause I still have it.
    6. Janquel
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      Yeah, gotcha. I'd made one, but when doing the screenshots to build the page, it didn't seem necessary, so I'm not sure what prompted me to make one in the first place >_>

      Feel free to hold onto it and enjoy!
  7. DgC19
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    Do you happen to know if this Old Hroldan mod is compatible with the apachi divine elegance store?
    1. Janquel
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      It is. There's some minor navmeshs conflict on a couple worldspace cells that both mods border (for example since I have it handy):



      But nothing I felt warranted a patch when I did a little poking around. I think so long as Great Village of Old Hroldan loads last, you should be fine.
  8. MisterBanana17
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    Great work Janquel !
    This mod is now featured on my True Graphics and Immersion List
  9. goddoward
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    How about JK's Skyrim
    1. Janquel
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      JK's Skyrim didn't touch Old Hroldan when I checked.

      Unless I happened to have it edited - I removed Solitude and Winterhold, due to using other things in those areas, but I don't think I removed anything here?
  10. ElAhrairaha
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    this is a lifesaver, absolute legend
  11. raw666
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    Thanks for the two patches in two days.
  12. NekuRiley
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    I think it's really cool, that you're releasing these. Now that a lot of my mods are being patched, I've started trying to clean the remaining conflicts (mainly moving or deleting Lanterns from LoS II) on my own. Having a lot of these available lately is making it a lot easier to find the drive to clean up some of the others.