File information
Created by
cheesetoast8 Jelidity Sovn and JanquelUploaded by
JanquelVirus scan
Main files
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FOMOD tries to auto-detect some things now. IT WILL NOT DETECT EVERYTHING, MANUALLY VERIFY
Optional files
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Update of cheesetoast8's patch, with permission, which shifts a couple other markers to new locations, both interior and exterior. Last checked against version 4.4
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Shifts three idle markers to match new interior. Last checked against version 1.5.3
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Shifts a few added cheeses to match the new interior/exterior. Last checked against version 1.0
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Only one patch this time around, due to there being a new building and wanting to keep consistency in lighting mood across all of them. Forwards any conflicts having Great Village of Old Hroldan win, shifted door lights, etc, where appropriate.
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Conversion of existing patch to use new Embers XD.esp master.
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Forwards some ownership changes
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Shifts lanterns and lights to match new exteriors. Last checked against version 2.0
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Credit to Jelidity for the patch. Allows all three to play well together. Load TGVoOH before the other mods
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Shifts six placed paintings to match new interior. Last checked against version 1.7
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Shifts one of the trapdoor entrances to match the new interior. Doesn't touch navmesh for compatibility purposes, but NPCs won't be going in/out the trapdoor on their own, so it should be fine. Last checked against version 4.6.1
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Shifts one placed object to match new interior. Last checked against version 4.4
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This patch instead shifts other shared resources (landscape, navmesh, etc) to allow Soljund's Sinkhole and The Great Village of Old Hroldan to work alongside one another. LOAD SOLJUND'S SINKHOLE AFTER TGVOOH IN ORDER TO GET PROPER AI BEHAVIOR.
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Forwards cell changes, ownership changes, one base record change. Last checked against version 4.2.3.