Skyrim Special Edition

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InstantKor and Janquel

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Janquel

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  1. Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    2a. What about {insert lighting mod}?

    As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.

    RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself. 

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.

    6. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Thanks!
  2. biovespa
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    just sharing   - if using:
    The Great Village of Mixwater Mill SSE
    Immersive Citizens - AI Overhaul SE
    and
    Landscape Fixes For Grass Mods patch for  - The Great Village of Mixwater Mill - Fix's Only the Holes in the Ground not the - Navmesh
    so:
    if you using Immersive Citizen - will have Incompatibility  Navmesh  problem with the local Npc's , they will just stand for ever  near the
    Grindstone add by Immersive citizen or trying walking  into walls.
    i made a parch to fix it - if any one needs it - let me know

    p.s the patch - Landscape For Grass Mods -Immersive Citizens PATCH -
    will not fix the navmesh if using -- The Great Village of Mixwater Mill SSE with Immersive Citizens - AI Overhaul SE
    1. ashxxxt
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      I'm having this issue too and could use the patch.
    2. HavenofDarkness
      HavenofDarkness
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      I could use the patch also please.
  3. HavenofDarkness
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    Hi there. Me again.

    Don't know if you're still working on this and I see someone already mentioned it back in 2022 but with farmhouse chimney's the chimney sits on the ground next to the house. Reading your pinned post above I am assuming this isn't going to happen but thought I'd leave a note. I will probably just delete it from that location or just not use Mixwater's overhaul.
  4. Aspjerger
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    Legendary Cities Pargran Village has major clipping issues with the Mixwater I think and could use a patch
    1. ScarletWillow
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      ^This
    2. wu05
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      I ran into this issue as well, I solved it by opting to uncheck the tick box for Pagran Village when installing Legendary Cities
  5. Michael02895
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    The kid has black face and I don't know why despite having the RS children patch.
    1. Janquel
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      So dark face bug happens when the facegen files don't align with the plugin. So you'll either need to move the RS Children patch lower in your load order, or you need to make sure no other mod is overwriting the facegen files.
    2. Michael02895
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      Not sure how low the patch can possibly be and I don't know any facegen files that could be overriding aside from Total Character Makeover.

      The issue is that it's just this one kid. All the other added children by the Great Towns and Villages are fine, but this one Mixwater Mill Kid, the boy, keeps having a facegen issue.  
    3. Janquel
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      I'll check this later this week, sorry. Trying to do a bit of housekeeping on things which might have fallen through the cracks.
    4. Janquel
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      Super late on this, but I just double checked, and confirmed that the patch works as intended, for any future folks who come by.
  6. Michael02895
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    Why isn't there a patch for 3DNPC? 
    1. Janquel
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      It's on the original mod page
    2. Michael02895
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      Thanks.
    3. Michael02895
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      Griffith is still in his old cell even with a new game btw. Idk why.
  7. jazzahol
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    Farmhouse Chimneys could use a patch.
  8. Magink666
    Magink666
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    Possible to add patch for AI overhaul? Would be very appreciated. Thank you.
    1. Janquel
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      I'll double check eventually, but 99% sure it doesn't actually need one if one isn't present already.
  9. Maldaraan92
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    Hey i dont see anything in the changelog tab about the new 2.5 update, what new wizardry have you done this time oh tenth divine janquel?
    1. Janquel
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      Whoops, forgot to update that tab.

      It's one of the "Immersion" patches that swaps out duplicate uses of items that are unique in the vanilla game. Basically just my obsessive nature acting up. If memory serves this one only replaces a newly placed Jessica's Wine with Alto Wine.
  10. MisterBanana17
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    Hey is The Great Village of Mixwater Mill - Chicken Coop Fix already integrated into this Patch Collection, or do i need it aditionally?
    1. Janquel
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      Doh, I forgot to link that. Thanks so much for reminding me, I'll do that now!

      So yeah, linked, not included.
  11. ManagePasswords
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    I'm not wholly familiar with Navmesh errors, but a user confirmed a conflict from using this said mod: Milandriel
    1. Janquel
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      InstantKor put one together and got perms from Milandriel's MA, so I'll have it up soon-ish.
    2. ManagePasswords
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      Wonderful thank you both, InstantKor as well for your hard work.