7732 comments

  1. mindfIux
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    Thanks to everyone who have posted feedback, bug reports and suggestions.

    My eternal gratitude to those who have taken the time to help with the compatibility patches:

    agentw
    amastermiind
    Czasior
    enthe
    Iqbalev
    Janquel
    LORDSAVEX
    Masterofchim
    MonkutPaik
    NeduZ
    ReTr0TeK
    SMB92
    Wolfpack49

    Special thanks to robertkorkor and Skyrimer3232 for help with testing.
  2. Tenz81
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    Sticky
    posting just to mark importance of calibrating values in ENB as suggested in Frequently Asked Questions in the end of this page description. 
    I was thinking to remove embers because of some issues... turn out I solved all changing the intensity of varios enb values!
    Now in this image you cant see much of what was the problem, it was more noticable when moving camera so it was not easy to screenshot it
    https://ibb.co/jvhqckn
    lowering windowlight intensity solved and embers is back in my load order (for fire there are some good alternative but damn, embers really terrible without it!)
    1. mindflux
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      Thanks for the feedback, you're definitely not wrong.

      As a quick recap, here are the various settings categories of ENBSeries which affect Embers XD:

      [FIRE]
      Intensity and color of the flames themselves.

      [LIGHTSPRITE]
      Intensity and color of the fake fire glow (the yellowish one).

      [WINDOWLIGHT]
      Intensity and color of the embers and logs.

      COMPLEXPARTICLELIGHTS]
      Intensity and color of the particle light cast by fire.

      [BLOOM]
      Intensity and color of (often reddish) glow from fire. All the of the above settings will affect the intensity of bloom so for example too high fire intensity coupled with high amount of bloom (or low threshold) may result in an overly bright bloom depending on your ENB preset.

      Also worth noting is that if you have adaptation enabled (like you most often will have) the brighter the pixels on the screen are the more possible it is that adaptation will kick in, making the image appear darker. Therefore, it's important to set the intensity of the aforementioned parameters in tandem with adaptation settings.
    2. zainjavaid
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      Is there a way to decouple Window light with Log glow?
    3. mindflux
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      Sorry, no.

      Yes, now it is by using the modified glow maps for ENBSeries.
    4. Tenz81
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      I would point out that this problem has been totally (for me at least) solved with the new options in the FOMOD where now you can disable and lower the glows
    5. mindflux
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      Thanks for chiming in, that’s great to hear.
    6. andymash70
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      Actually nothing changed in [FIRE] while I was tweaking everything there (about the COLOR of the flames).
      They're getting more powerful, yes, but not really color changing (for example from red to yellow).

      Anyways, no matter what, this mod here is the best for fire, so doesn't matter to me - that much - if I won't have my yellow flames.
    7. mindflux
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      To affect the color, you can try adjusting the [FIRE] curve - increasing will make the fire more red.

      Thanks for your vote of confidence, appreciated!
  3. ZagT14
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    Really beautiful and works perfectly fine except for one minor issue . Fire forges ashes looks vanila and when i overwrite lux + lux via and lux orbis with emberxd , its fixed ... Is it my load order issue or emberxd should always overwrite lux ? (i did install necessary patches to it )
  4. YoshiKMB
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    Hi, I have a problem with the torches (it's not a big bug but it is annoying). The torches with the fire from embers XD revert to vanilla after 2 minutes of having it equipped.

    I have Embers XD Torch Edit, LUX, torches cast shadows, ENB light, rudy enb and cathedral weathers
    1. mindflux
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      That's weird, it's like a countdown then? Must be some other mod messing with them.
    2. YoshiKMB
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      yeah its a countdown, then turn to vanilla torch, any suggestions? i think it might be the lightings mods (but i dont really understand), how can i found messing mods in Vortex, maybe i could be more descriptive
    3. mindflux
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      Sorry no, can't really suggest anything since I have never heard of a similar issue. It must be something that affects torches and I think torches specifically (lighting mods usually don't do that except for possibly some light changes) so that should give you at least some kind of starting point.
    4. YoshiKMB
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      Torch reset EMBERS XD bug

      here is the glitch. Anyways its not a bug thats going to f*ck my game so its ok xD
  5. CharismaticBard
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    Hello I have JK's Skyrim installed along with your mod and have the patch for it but I'm unsure how to go about fixing an issue where there are 2 braziers behind the stature in windhelm. Any help would be greatly appreciated.
    1. mindflux
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      Didn't check in-game but to me it looks like you don't have the JK's Skyrim patch enabled as 00093a92 should be affected by it.
    2. CharismaticBard
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      I made sure to check the option for JK's skyrim in the FOMOD and the problem still persists though it seems like this is only occuring in windhelm, so I'm not too sure what I may doing wrong.
    3. mindflux
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      Well, I can see from your screenshots that the Embers XD patch is not active.
  6. bdao321
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    Will removing parallax effect and fake glow from the flames improve fps?
    1. mindflux
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      I think parallax does come with a some sort of an fps consideration but fake glow, no.
  7. Dieymir
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    the FOMOD on linux is broken with only this mod, tried it on every mod and only this mod causes a CTD on MO2, and because of this i cannot use Embers XD.
    1. mindflux
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      Sorry, like I said I don't use Linux so I have no way to test myself.
  8. Older0ne
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    Hello, this mod's FOMOD crashes MO2 after clicking install, I haven't encountered this with any other mod. I don't know how to open and analyze the crash dump MO2 provides. I am also using Linux. Anyone able to help me?
    1. mindflux
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      Sounds like corrupted download.
    2. Older0ne
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      Sadly redownloading does nothing, same with downscaled versions. In the end I opted for embers HD.
    3. mindflux
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      Thanks for trying, that's too bad.

      I assume it must have something to do with using Linux but I have no way to test myself.
    4. Dieymir
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      getting the same issue, crashing on pressing next on the options to remove fake glow and addons, guaranteed crash. This wasn't happening on previous versions, but ember xd seems non functional on linux for some reason, all flames become purple box textures.
  9. ROSVER
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    so there is a floating Brazier in ragged flagon. 
    I have Lux orbis and JK's Ragged Flagon.
    Mesh load order: 
    Embers XD (Lux Orbis option)
    Lux Orbis (embers xd Patch)
    Lux

    I also tried to tick off JKs patch for embers xd, no change.
    anyone knows what could cause it?
    1. mindflux
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      I recommend using More Informative Console, otherwise it's anyone's guess.
    2. ROSVER
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      Thank, I just installed More Informative Console and checked it again.
      It is last changed by JK embers XD patch. However, after I removed this patch, it is still floating here, and now it is from vallina Skyrim.esm 
      ...well, I tried uninstalling lux, lux orbis, and even embers XD and it is still there floating.
      I saw the screenshot in 
      JK's The Ragged Flagon mod page, and apparently there shouldn't be any brazier at this position.

      I started a new game and teleport myself to ragged flagon, now it is fixed...
      So there is an actual brazier.
      I believen it is because I installed lux orbis with embers XD mid game, my save is somehow bugged.
    3. mindflux
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      Thanks, it seems a bit weird that those objects would be baked into your save data but I think I had something similar happening sometime, hence I usually use the console coc command for testing. Alternatively, exiting the interior cell and reentering would probably fix the issue.

      In any case glad to hear you found the culprit.
  10. Antenym1
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    Its a good mod but too bad its a bit broken as it causes frequent crashes in many locations...
    1. mindflux
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      No it doesn't, issue is at your end.
  11. nanana6969
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    I have a very goofy question, it's probably very dumb but I'm going to shoot here.  I use NAT ENB III and the flames that mod gives are just.... a beaut man.  It's super damn realistic, and I don't want to lose that.  HOWEVER, I love the hell out of this mod because of the wood burning, coals, all that.  Is there some kind of patch available for NAT ENB III and Embers XD?  Or maybe a version of this without the flames and just the wood, coals etc.?  

    If there isn't, I'm just going to stick with this mod, it's too good, but ya gotta see those flames from NAT ENB III
    1. mindflux
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      Sorry no, but I think the Inferno style might work so it's worth testing.
    2. nanana6969
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      Nah, I'm just going to keep this.  The flames still look amazing.  The one and only issue I am having though is that the braziers in whiterun look like fireballs right now.
    3. mindflux
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      Can you provide a screenshot please? That doesn't sound normal.
    4. nanana6969
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      https://imgur.com/a/PtcG6Vo  I mean, "fireball" may have been dramatic but this isn't right.
    5. nanana6969
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      It's like the embers flames are flipped upside down, and the NAT ENB look is on top.  I don't understand that.
    6. mindflux
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      Hmm you're not wrong, looks like some kind of conflict is going on there.

      Notice that the embers are also not correct but vanilla I think.
    7. nanana6969
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      Would you have any idea on how to either check or fix this?  The best I can do is see if Embers XD is conflicting with anything, but it's not.  It's only when I install the... torch addon? I think
    8. nanana6969
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      One thing I did figure out is that it isn't Embers XD.  removed embers (I put it back on afterwards) but the problem still persists.
    9. mindflux
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      You could use something like More Informative Console to find out where those are coming from.
    10. nanana6969
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      I do but it's basically a dead end.  
    11. mindflux
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      On the contrary. With the console, you can find out exactly which base and ref ids are affected, and then you can look them up with xEdit to see which mods affect them and which models are related. Then, you can look up the models in your mod manager to see which mods do what to them.
    12. nanana6969
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      I did that.  Checked base (skyrim.esm) checked ref (embersxd) and those were the only two it showed.  I grabbed the numbers off the other flames and it was just skyrim and embers.
    13. mindflux
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      I'm afraid I don't think anyone else can find out what's wrong with your setup but there must be something and the clues must be there.
    14. nanana6969
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      Understandable.  I appreciate the responses at least.  I'm gonna check this and see if it's a culprit somehow:  https://www.nexusmods.com/skyrimspecialedition/mods/28950?tab=files
  12. Kulharin
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    newer versions of Dyndolod seem to get upset by.

    <Warning: Large references found in non master plugin Embers XD.esp DLC1HunterHQWorld "Dayspring Canyon" [WRLD:02001DB8]>
    1. mindflux
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      Thanks, I forgot about that but will fix.
    2. Belgram8118
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      I also want to deal with this.
      Is there any way to clean it by myself?
    3. mindflux
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      Yes, you can simply move it to the Embers XD Master.
    4. Belgram8118
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      I checked esp in xEdit, and large reference was surely found. But which record should I move? you mean copy as override all 127 large references into embers XD.esm, right?
      [Screenshot]
    5. mindflux
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      Sorry, forgot to reply earlier.

      Yes, copy (move) that record over to the Master and then delete it from the plugin.