Skyrim Special Edition
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mindfIux

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mindfIux

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About this mod

An overhaul of campfires and other fire sources.

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Translations
  • Spanish

This is a continuation of my previous similar mod, Embers HD, and really a love letter to all who have used and enjoyed Embers HD along the years. This mod started as an improved version of Embers HD but after some initial prototyping it remained in a limbo for a long time due to the other commitments and lack of motivation. However, we recently passed 10,000 endorsements for Embers HD and I felt like it's my turn to give something back to you. So here it is finally, the envisioned next version of Embers HD, and I hope you will enjoy it. I must warn you, though - things might be somewhat rough around the edges since the mod lacks polish, not to mention that given the nature of these things it will probably look completely different for you.

I'm uploading this one as a separate mod because it's pretty different to Embers HD especially in regards to aesthetics but also because (again, at least for now) it has not many optional components or compatibility patches, and keeping this thing separate makes it much more to manage both mods but also for you to switch between each. In other words, Embers XD is a replacement of Embers HD and it needs to be uninstalled prior to installing this. Not compatible with any other mods that modify fire sources either, I'm afraid.

No scripts used so safe to install, safe to uninstall.

As always, ENBSeries is highly recommended.

Compatibility

Compatibility patches are provided in the installer for a number of popular mods, including:

Breezehome by Lupus
Breezehome TNF Expanded SE
EEKs Beautiful Whiterun
EEKs Whiterun Interiors
ELFX
Eli's Breezehome
JK's Dragonreach
JK's Skyrim
Lanterns Of Skyrim II
Mathy's Medieval Torch
Smoking Torches and Candles

Compatibility with flame texture replacers is provided via an option to use vanilla flames.

Additionally, ever so prolific [url=https://www.nexusmods.com/users/51448566?tab=about+me]Janquel maintains a large repository of compatibility patches for a number of city and architecture modifications, including those from the "The Great" series and Cities of the North, all provided in neatly packed installers. If you use any of these mods, be sure to check out the patches [url=https://www.nexusmods.com/users/51448566?tab=user+files]here.

Installation Notes

This mod uses particles for the flame effect so to make sure the flames and the rest of the effects are displayed correctly, please ensure the following parameter is set in SkyrimPrefs.ini:

[Particles]
iMaxDesired=1500


Complex Particle Lights offered by the recent versions of ENBSeries are fully supported by Embers XD.

I recommend enabling EnableBigRance (in enbseries.ini) as follows:

[COMPLEXPARTICLELIGHTS]
EnableBigRange=true

Frequently Asked Questions

How to make the flames more or less intense and adjust flame color?
Increasing the intensity related parameters in the [FIRE] category of enbseries.ini will make the flames more intense, while reducing them will have an opposite effect. The curve parameters work like gamma control. Increasing the curve tends to make the flames more red and concentrated, while decreasing will make the flames more yellow. Be aware that increasing the curve also easily results in the flames blowing out especially with high amount of bloom. Don't be afraid to go way above 1.0 if necessary. For reference, here's how mine are set at the moment:

[FIRE]
IgnoreWeatherSystem=true
IntensityDawn=2.0
IntensitySunrise=2.0
IntensityDay=2.0
IntensitySunset=2.0
IntensityDusk=2.0
IntensityNight=2.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.5
CurveSunrise=1.5
CurveDay=1.5
CurveSunset=1.5
CurveDusk=1.5
CurveNight=1.5
CurveInteriorDay=1.5
CurveInteriorNight=1.5


Embers look overly bright or dull. How to adjust the intensity of the glow?
Adjust the intensity and curve parameters in the [WINDOWLIGHT] category. Like with flames, increasing the intensity related parameters will make the embers brighter, while reducing them will have an opposite effect. Increasing and decreasing the curve parameters will give the glow more or less a red tint. For reference, here's how mine are set at the moment:

[WINDOWLIGHT]
IgnoreWeatherSystem=true
IntensityDawn=4.0
IntensitySunrise=4.0
IntensityDay=4.0
IntensitySunset=4.0
IntensityDusk=4.0
IntensityNight=4.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0


How to increase or decrease the light cast by the fire sources?
Increase or decrease intensity parameters in the [COMPLEXPARTICLELIGHTS] category.

How do I reduce the glow from the braziers?
Decrease intensity parameters in the [LIGHTSPRITE] category.

How should I set [COMPLEXPARTICLELIGHT] parameters?
Here's how mine are set now:

[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=0
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=0.6
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0

CurveInteriorNight=1.0

Some of the images in the official gallery aptly captured and kindly provided by [url=https://www.nexusmods.com/users/74379628]thanhluancklk. Thanks, appreciated!