Skyrim Special Edition

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Janquel and Tetrol88

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Janquel

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  1. Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.


    6. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    If using JK's Ragged Flagon read this article to know what to do with the various patches.

    Thanks!
  2. Janquel
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    Quick note with regards to the ELFX patch and lighting in general in the Ragged Flagon.

    Your Ragged Flagon has flickering. It's present in vanilla. It's present with USSEP. It's present with ELFX. It's present with ELFX Fixes. It's present with OTG. And it's present with my patch. I tried to get this thing figured with just ELFX Fixes as a baseline (so no OTG variable in it at that point) for close to a week (not counting time spent initially when I was first making the patch), to no avail. It doesn't matter that ELFX chops the room into like almost 100 goddamn meshes. It doesn't matter that there's only 4 shadow sources. For the LIFE of me, I can't figure it out - as you progress in the thieves guild restoration questline, and more and more light sources are added, the potential for flickering increases and is PROBABLY happening even if you don't notice it.

    Opulent Thieves Guild itself adds a few more sources, making the issue more difficult. I've done what I can to mitigate them, and just did three separate runthroughs testing of the version I uploaded and anything I noticed while actively seeking it out was very slight, so hopefully most players won't notice it. Of course this means next time I enter the room, the engine will decide the light closest to me is the one it should disable, so who the heck knows.

    Anyway, one final recommendation: ELE sets the lighting template to this room to be extremely dark. I'd recommend putting the patch lower in your load order than ELE if you're using it - any flicker that happens will be EXTREMELY noticeable, otherwise.
  3. ServalKhajiit217
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    Need patch for Water for ENB cos clipping in main cistern hall with 2 water meshes (one from OTG and one from WFE)
  4. Quartho
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    The USSEP patch causes the area around the bar to disappear, with USSEP 4.3.0
  5. acrolous
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    .
  6. acrolous
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    getting this error in dyndolod. anyone knows how to fix?

    Warning: File not found Meshes\oaristys\food\goldendishesmeal01°.nif. Used by OpulentThievesGuild.esp OTGGoldenDishesMeal01 [STAT:3502E455]

    Warning: File not found Meshes\oaristys\treasures\goldbarrel02°.nif. Used by OpulentThievesGuild.esp OTGGoldBarrel02 [STAT:3502420C]

    nvm i found the meshes from Distinct Opulent Thieves Guild
  7. madoulzerophine
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    with USSEP 4.2.7, it seems the USSEP patch will likely cause anything entering a zone around behind the bar to vanish(visually only)
  8. OmegaOxide
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    Does anyone know why there's a floating wine bottle and rag in the middle of the ragged flagon? It is as if there is supposed to be a table there but there isn't. I assumed it was due to some kind of conflict between JK's and OTG but the patch should have fixed that no? Either way, I'd like to find a solution to this issue. 
    1. OverlordNick1
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      I've been looking for a solution to this for ages and still can't find one
    2. Janquel
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      If you want to find what last touched a given thing, use More Informative Console.

      The JK+OTG patch does touch those refs, but oftentimes there's other patches (ELFX, something else) that might revert their location.
  9. endlessmeans
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    I have Opulent Thieve's Guild and Jk's The Ragged Flaggon, so I have the patch. But I get a "missing masters" for the Jk's Ragged Flagon OTG patch. Says it's missing "opulent thieves guild patch.esp." Does anyone know what that could be from? o.O O.o
    1. Janquel
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      It's an update file on the OTG page.
    2. endlessmeans
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      Ohhhh. Thank you.
  10. Lorenzini
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    Ember XD was just updated on Sep 30. Is this patch still applicable? 
    1. Janquel
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      I've made literally over a thousand patches across all my mods - it would be a full-time job to test every one as they get updated. The most recent changelog update states:
      * Flames of wall-mounted torches no longer disappear after a certain distance (thanks to GGUNIT for raising the alarm).

      Which doesn't seem like it'd be relevant.

      That's why I list what the most recent version tested against is - if you find something wrong, please let me know and I'll update it, but there's literally no way I can keep on top of that :)
  11. Rayden
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    I'm using both your JK's Interiors Patch Collection and Opulent Thieves Guild Patch Collection, and I'm noticing the same plugin from both mods.
    The "JKs Ragged Flagon - OTG Patch". I assume its ok for one to overwrite the other since you made both patches, but I'm asking just in case. Thanks for your amazing work as always!
    1. Janquel
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      They're the same file, so yeah, overwriting is fine, as is just not installing one or the other.
    2. nexuskomrad
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      JK's interiors patch collection
      JKs Ragged Flagon - OTG Patch.esp 47.1 KB (48,253 bytes) 10/3/2021

      OTG Patch Collection
      JKs Ragged Flagon - OTG Patch.esp 47.4 KB (48,635 bytes) 6/17/2021

      They seem to be slightly different, but I don't know if the difference is important or not.
    3. Janquel
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      Looks like I cleaned a few ITMs but forgot to put the updated one in this FOMOD.

      So yeah, the file difference is the one in this one happens to have a couple references (4) which are identical to Skyrim.esm or whatever, so they don't need to be included. Ideally they wouldn't be in it, in case some other mod happens to touch them, but technically they don't hurt anything.

      I'll fix it and upload the updated one next time I update this page. :)
  12. gilbertxyukari
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    I'm using OTG , JK Ragged Flagon and Embers XD, what should be my patches order?
    My current order is:
    - JK Ragged Flagon - OTG Patch
    - OTG - Embers XD patch
    - JK Ragged Flagon - Embers XD patch
    1. Janquel
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      Shoot, in my cleanup I removed the link to the article from the sticky. Let me put that back in.

      Details on how to make the patches work here

      https://www.nexusmods.com/skyrimspecialedition/articles/3195
    2. JessDegurechaff
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      Sorry for bothering but i want to make sure im doing this properly:

      Im using : Embers XD, JK's The Ragged Flagon, and Opulent Thieves Guild (duh)

      Now, my problem is that in the FOMOD the Embers XD patch its by default not ticket (and that worries me) turning in On manually however do not throw me an alert about missing masters or anything, but then i check here and it says: 

      • Embers XD - use OTG patch INSTEAD of JK's patch.
      and that leaves me more confused

      TLDR: Considering the mods im using...... Do i just run the FOMOD and let him pick for me? or Do i activate Embers XD patch? Im very dense as you can notice
    3. gilbertxyukari
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      @JessDegurechaff
      You should probably re-check your installation because mine is picked automatically.

      As for load order:
      OTG
      JK Ragged Flagon - OTG Patch (from this mod)
      JK Ragged Flagon - USSEP Patch