Skyrim Special Edition
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Cer12

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Cer12

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29 comments

  1. Cer12
    Cer12
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    Make sure to load after both Alternate Start and ELFX.

    Hope this fix helps some of you!

    My other mods:
    Falconroost SE
    LOTD - Pale Pass Extension
    Auriel's Crossbow
    Unique Border Gates Fixes
    Bruma - Unique Border Gates Patch
    Honed Metal Revoiced
  2. Zacky111222
    Zacky111222
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    LOOT say's "this plugin requires elfx - hardcore.esp to be active, but is inactive"? but I already activate the elfx - hardcore.esp

    Why is that? Any Help?
  3. LilithSanders
    LilithSanders
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    I thought it would be a horrible idea and wouldn't possibly work with some of the differences between the two games since it's got an actual ESL, but no, this works perfectly fine with Skyrim LE and seems to have no issues. 10/10
  4. GrimGalore
    GrimGalore
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    Thank you so much!
  5. LumLevits
    LumLevits
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    Some of the views outside my little jail cell were quite breathtaking.......kinda like a LSD trip, thank you for ruining the buzz.
    1. Cer12
      Cer12
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      There's always skooma :P
  6. Giantcupofwater
    Giantcupofwater
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    Thanks for making this mod it really helped!
  7. INFamousKeeper
    INFamousKeeper
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    Wow, What a legend. this bothered me so much it was unbelievable. I give you my thanks you wonderful human being!!!!
  8. shintarouwolf
    shintarouwolf
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    awesome, we needed this! thank you so much!
  9. deleted10331070
    deleted10331070
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    Thanks for making this mod, though, I'm still having trouble with some areas like rooms in the Blue Palace being missing, which this mod doesn't fix. The AS cell being glitchy is fine because I'll probably never go back there, but the other areas is really annoying.

    I can't seem to find any other threads about this issue.. People have mentioned it, but they never seem to get a response. Is there a known cause for this?
    1. Cer12
      Cer12
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      Yep - The cause is roombounds, which are used for optimization, and they're basically invisible boxes that go around interior rooms which stop anything from being rendered outside of them. (they're necessary for the game to not overload trying to render too much stuff). However, if you have a mod that adds new rooms or expands a cell beyond the room bound, and it either doesn't extend the box or is being overwritten by something else, anything outside won't be rendered by the game.

      I'd say in your case, see what mods you have affecting the blue palace and play with load order/disabling mods to see what the problematic one is.
  10. Enkelikuoleman
    Enkelikuoleman
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    ¿work with legendary?
  11. DimtrZmiy
    DimtrZmiy
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    Thank you very much! You are cool!