About this mod
Updated SKSE plugin for Glow Be Gone mod that removes ugly glowing effects from your character and weapons.
- Requirements
- Permissions and credits
- Changelogs
Original mod by Ryan (Fudgyduff), this is an adaptive rewrite of the source code, compiled against the latest address library so it's version independent. (> 1.5.39) Biggest credit goes to them! I did like 2% work for updating it.
This plugin serves the same idea, which dynamically removes ugly shader effect from characters and weapons, no matter it's vanilla or mod-introduced.
Installation :
Install with Mod Organizer 2 or Vortex, or manual download then install with above-said tools.
Manual installation: No, it's 2020.
Configuration :
- RemoveActorFX = true, enable the plugin to remove characters glows, set to false to keep shader effects.
- RemoveWeaponFX = true, enable the plugin to remove weapon glows, set to false to keep shader effects.
- ExclusionList = [], add the name of the plugin that you want to keep shader effects.
The default config comes with exclusion from some popular mods, FleshFX, Frostfall, R.A.S.S etc :
Plugin names should be in double quotaion and separeted by comma.
Note :
If you are bothered by the Ghost NPCs being extremly transparent, check out this awesome patch by PRieST47.
Picture Comparisons :
Actor Glow On:

[size=4]Actor Glow Gone:

FleshFX On:

Frostfall On:

Permission :
The source code inherits and sustains the MIT License, but the binary upload is not.
Contact me before redistributing on other sites.
Credits :
Ryan (Fudgyduff) - orginal Glow Be Gone SSE mod, CommonLibSSE
All lovely people who helped with testing
Resources :
Source Code