Don't use it with the new 3.0 update of Better Dynamic Snow. The patching my script provides is no longer needed and wouldn't work if you tried to run it anyways.
Since - to my understanding - the 'new' BDS now is incompatible with parallax enabled meshes, I'll leave this mod up in case you want to use parallax and the old BDS.
V3.0 still needs patches unfortunately. There is a big ass gap in the snow with JK's skyrim in front of the nightgate inn. Now I can not remove dynamic snow as skyland aio pbr textures requires it. Any way we can get this to work with 3.0 somehow ?
Hi i really prefer 2.11 to 3+ Problem is i have grey snow ; lux via , lively windlhelm and some other. ( even with auto parallax) , it really pisses me off. Because i'm forced to use either bds s3 or simplicty, both are not as good. With 2.11, blended roads is fully cover by a beautiful snow, and all object are patched witjh a nice coat. Their mecanism of projected diffuse even if i use the diffuse of omnibus for exemple , or snoblind or whatever mod. Both the new version and simplicity not only don't fully cover the roads, but also have a kind of plastic look. Isn't there a way to solve that ? And make the patcher effective on these mods? I disable or enable parralax, in any way i don't see why it would solve anything since i also have auto parralax. The point is with V2 you don't need terrain blending enable with complex mat. so no blending fix required. Everything is smooth and even, with comlex mat. If someone has a solution, i'd be really glad this person to share his solution. Thanks by advance and merry chistmas :)
Hi, I runned this on northpoint, but it doesn't create patch for object IANPmountaintrim01_snow01 that still looks bad on parallax, (is that why also the BSD for new lands mod doesn't fix it maybe?)
anyway can't I just modify material manually in sseedit? to SnowMaterialObject1PBetterDynamicSnow [MATO:04001305]?
I ran this patcher for BDSv2.11 but am still having the snow end/cut off abruptly before the edge of the roofs of farmhouses added by Cutting Room Floor. Anyone knows the reason/fix for this?
Not sure where to ask....... So asking here. I wanted to try the synthesis version but it keeps saying required file not found "better dynamic snow.esp missing". Obviously BDS v2 is installed. Any idea how to fix? Thanks.
edit: I asked on the git hub page, as well. But it seems pretty dead.
Someone help me out. In the Glacial Crevice during the obtain Auriel's bow mission, I get issues with the meshes in meshes\dlc01\landscape\iceberg\ I know it has to be a conflict with BDS. I ran the script, I selected my modlist but the mod I made didn't seem to do anything. All the meshes were still white. Deleting them made the old non-parallaxed meshes come back. Now, I know this isn't normal parallax, because it is multilayer on ice. Does that make a difference? There are definitely other meshes in there that have dynamic snow and multilayer parallax, so I know it can work. How do I make a patch or does anyone know where I can download a premade patch for Dawngaurd?
Edit: Reading some of the other posts, I see it skips Dawnguard so that should be why it didn't work. Maybe I just need to make a different mod that calls for the files and then make a patch for that mod?
My game freezes when for example walking into Dawnstar or in certain sections inside Windhelm with 4K - Parallax meshes and textures ("Skyrim 202X by Pfuscher (Formerly 2020) - Downscale") and using this Better Dynamic Snow Patcher script.
Anony else having this issue?
-> Good news: solved. Bad news: I don't know exactly why. I tried to tackle it systematically. But nonetheless, I am not sure what exactly solved it. I have messed around with different ENB 0.481 version. That somehow seems to have solved it.
142 comments
Since - to my understanding - the 'new' BDS now is incompatible with parallax enabled meshes, I'll leave this mod up in case you want to use parallax and the old BDS.
If you use the Synthesis Framework -- and you should, probably -- then you can simply go and grab his patch.
Problem is i have grey snow ; lux via , lively windlhelm and some other. ( even with auto parallax) , it really pisses me off. Because i'm forced to use either bds s3 or simplicty, both are not as good.
With 2.11, blended roads is fully cover by a beautiful snow, and all object are patched witjh a nice coat. Their mecanism of projected diffuse even if i use the diffuse of omnibus for exemple , or snoblind or whatever mod.
Both the new version and simplicity not only don't fully cover the roads, but also have a kind of plastic look.
Isn't there a way to solve that ? And make the patcher effective on these mods?
I disable or enable parralax, in any way i don't see why it would solve anything since i also have auto parralax. The point is with V2 you don't need terrain blending enable with complex mat.
so no blending fix required. Everything is smooth and even, with comlex mat.
If someone has a solution, i'd be really glad this person to share his solution.
Thanks by advance and merry chistmas :)
anyway can't I just modify material manually in sseedit? to SnowMaterialObject1PBetterDynamicSnow [MATO:04001305]?
edit: I asked on the git hub page, as well. But it seems pretty dead.
I know it has to be a conflict with BDS. I ran the script, I selected my modlist but the mod I made didn't seem to do anything. All the meshes were still white. Deleting them made the old non-parallaxed meshes come back. Now, I know this isn't normal parallax, because it is multilayer on ice. Does that make a difference? There are definitely other meshes in there that have dynamic snow and multilayer parallax, so I know it can work. How do I make a patch or does anyone know where I can download a premade patch for Dawngaurd?
Edit: Reading some of the other posts, I see it skips Dawnguard so that should be why it didn't work. Maybe I just need to make a different mod that calls for the files and then make a patch for that mod?
Anony else having this issue?
-> Good news: solved. Bad news: I don't know exactly why. I tried to tackle it systematically. But nonetheless, I am not sure what exactly solved it. I have messed around with different ENB 0.481 version. That somehow seems to have solved it.