Anyone still hanging around here: how would I add AGCC, or I think current implementation is called AGIS, to Rudy's preset - so i can use this fix, and in turn use Nightvision mods again?
May be a dumb question but do you have to install a weather patch? I'm using Cabbage with NAT III and the patch doesn't work as the master file name is different from NAT's plugin name.
I'm using Re-engaged ENB and enabling AGCC seems to make the dark areas of the interior much too dark, I've tried playing around in the ENB setting but cannot brighten only the dark areas.
For those who have troubles making it work with NAT.ENB III:
The NAT.ENB III weather plugin must be the last in both plugins load order (.esm / .esp files, the right side of MO2) and in the mod list (the left side of MO2). This is the mandatory for both mods to work the most proper way possible. But this is what worked for me, at least.
How does it look for you? I've managed to get it "working" on NAT. I can see the colors changing. But the effect on my end is so limited that its not very practical to use. I've set the modifier to the maximum mind you. How strong are the colors for you?
Notable for sure. Either like non-enb game or at least half of it. All I remember is that I've managed to get the proper result. This mod works with standard NAT.ENB III.
I see NAT.ENB III in your patches, but it seems that Rudy ENB for NAT 3 (NOT Rudy ENB) also doesn't support AGCC or something? I thought it would work because it is based on NAT.ENB III which is one of your mod options, but it doesn't. At least it works with standard NAT.ENB III. Eh, if only it worked with Rudy's version as it looks sexy.
Where do I add "fGlobalContrastBoost=0" in the skyrim .ini if I don't have it? For now I added it under display. Also, tried testing with Rudy's ENB, but it didn't work, though that may be due to me not inputting the line properly in the .ini.
Edit: Also, which ENB version should be used? The latest?
Rudy's doesn't support AGCC, so this mod can't help. Apologies for the rather difficult-to-understand and in-your-face mod description I had up before. ENB version doesn't matter - that only matters for which preset you're using, and the answer is pretty much always "the latest one".
fGlobalContrastBoost - yeah, it should be under Display, and if you didn't have it, it probably didn't matter. I found mine had been set to -0.18 for some reason, though, which is why it's included as a step.
Maybe my answer is late. if you want to get the"fade to black"and use ruby's ENB,you can try to find "Enable Fade Transition=false" and turn to true in enbeffect.fx. it will be work.
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Thanks!
The NAT.ENB III weather plugin must be the last in both plugins load order (.esm / .esp files, the right side of MO2) and in the mod list (the left side of MO2). This is the mandatory for both mods to work the most proper way possible. But this is what worked for me, at least.
Unfortunately, Rudy ENB for NAT 3 doesn't work with it at all.
How does it look for you? I've managed to get it "working" on NAT. I can see the colors changing. But the effect on my end is so limited that its not very practical to use. I've set the modifier to the maximum mind you. How strong are the colors for you?
Edit: Also, which ENB version should be used? The latest?
ENB version doesn't matter - that only matters for which preset you're using, and the answer is pretty much always "the latest one".
fGlobalContrastBoost - yeah, it should be under Display, and if you didn't have it, it probably didn't matter. I found mine had been set to -0.18 for some reason, though, which is why it's included as a step.
if you want to get the"fade to black"and use ruby's ENB,you can try to find "Enable Fade Transition=false" and turn to true in enbeffect.fx.
it will be work.